Player Matchup

Cabrakan
Cabrakan
Gold II
BLiND2FEAR
Cabrakan
Gold II
Level 183
God Stats
7W - 2L
1,857 SR
Queue Stats
18W - 13L
1,847 MMR
Party 1
Horus
Horus
Gold II
SacrificalBot
Horus
Gold II
Level 187
God Stats
13W - 8L
1,851 SR
Queue Stats
25W - 26L
1,847 MMR
Party 1
Poseidon
Poseidon
Gold II
iRobiee
Poseidon
Gold II
Level 159
God Stats
10W - 7L
1,757 SR
Queue Stats
18W - 11L
1,847 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 176
1,822 SR
1,847 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 149
1,635 SR
1,403 MMR
Hercules
Hercules
Bronze IV
 
Hercules
Bronze IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kukulkan
Kukulkan
Silver V
ABNShinobi
Kukulkan
Silver V
Level 147
God Stats
2W - 1L
1,897 SR
Queue Stats
8W - 12L
1,354 MMR
Party 2
Artio
Artio
Silver V
HexingMist
Artio
Silver V
Level 151
God Stats
0W - 2L
1,509 SR
Queue Stats
8W - 12L
1,354 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BLiND2FEAR
Cabrakan
16
3 / 1 / 11
10,039
717
6,678
9,923
11,646
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
0 / 0 / 14
9,458
676
9,248
13,362
12,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
iRobiee
Poseidon
17
11 / 0 / 3
11,651
832
14,492
5,846
2,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
Ne ZhaAchillesThothKuzenboPersephone

VS

Bans
Bake KujiraVamanaHou YiMulanChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
0 / 6 / 1
7,911
565
5,887
13,435
11,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
ABNShinobi
Kukulkan
15
1 / 4 / 0
9,376
670
9,422
9,786
3,226
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Artio
12
0 / 4 / 1
7,918
566
1,861
12,799
15,635
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
3
14
Kills
1
1
Deaths
14
28
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
6
1
0.08
L
Kukulkan
ABNShinobi
Kukulkan
1
4
0
0.25
W
Cabrakan
BLiND2FEAR
Cabrakan
3
1
11
8.5
L
Artio
0
4
1
0.13
W
0
0
14
7
W
Poseidon
iRobiee
Poseidon
11
0
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,418
Damage
17,170
29,131
Taken
36,020
27,008
Mitigated
30,538
9,523
Healing
4,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,887
741
0
2,846
13,435
11,677
0
7,440
5,543
2,015
13,028
L
Kukulkan
ABNShinobi
Kukulkan
9,422
511
0
822
9,786
3,226
0
5,053
4,402
64,133
745
W
Cabrakan
BLiND2FEAR
Cabrakan
6,678
730
0
1,298
9,923
11,646
656
5,512
4,150
22,180
2,321
L
Artio
1,861
0
130
594
12,799
15,635
0
8,184
4,405
7,343
0
W
9,248
3,329
2,638
4,566
13,362
12,511
813
4,418
8,721
275
21,640
W
Poseidon
iRobiee
Poseidon
14,492
2,536
0
1,021
5,846
2,851
1,290
2,465
3,198
90,287
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,148
Gold Earned
25,205
196
Minions Killed
148
0
Camps Cleared
0
831,494
Distance Traveled
659,582
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,911
565
15
1
0
220,279
0
L
Kukulkan
9,376
670
112
8
0
239,002
0
W
Cabrakan
10,039
717
27
2
0
272,453
2
L
Artio
7,918
566
21
2
0
200,301
2
W
Horus
9,458
676
26
2
0
291,387
0
W
Poseidon
11,651
832
143
10
0
267,654
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role