Player Matchup

Cu Chulainn
Cu Chulainn
Gold II
JustMechanical
Cu Chulainn
Gold II
Level 52
God Stats
2W - 2L
1,423 SR
Queue Stats
38W - 36L
1,525 MMR
Solo
Hou Yi
Hou Yi
Gold V
OrganizedCreme
Hou Yi
Gold V
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,614 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
Sesknight
Zhong Kui
Gold III
Level 95
God Stats
1W - 0L
1,674 SR
Queue Stats
26W - 20L
1,634 MMR
Party 1
Hun Batz
Hun Batz
Gold II
SeswarriorYT
Hun Batz
Gold II
Level 108
God Stats
5W - 0L
1,853 SR
Queue Stats
34W - 29L
1,649 MMR
Party 1
Atlas
Atlas
Gold I
Whewheks
Atlas
Gold I
Level 46
God Stats
4W - 8L
1,151 SR
Queue Stats
104W - 99L
1,641 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 71
1,520 SR
1,613 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 156
1,626 SR
1,631 MMR
Agni
Agni
Gold III
Hashira Gyomei
Agni
Gold III
Level 147
God Stats
4W - 5L
1,622 SR
Queue Stats
29W - 26L
1,631 MMR
Party 2
Nox
Nox
Gold V
Intxnse
Nox
Gold V
Level 169
God Stats
2W - 4L
1,607 SR
Queue Stats
162W - 155L
1,731 MMR
Party 3
Danzaburou
Danzaburou
Gold III
Nepythys
Danzaburou
Gold III
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 27L
1,630 MMR
Party 2
Bellona
Bellona
Gold II
Sarrk
Bellona
Gold II
Level 143
God Stats
3W - 2L
1,724 SR
Queue Stats
72W - 68L
1,610 MMR
Solo
Thor
Thor
Silver II
XxGapeHornxX
Thor
Silver II
Level 163
God Stats
0W - 1L
1,679 SR
Queue Stats
17W - 14L
1,555 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
JustMechanical
Cu Chulainn
15
2 / 4 / 5
9,287
580
14,127
17,746
16,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
8 / 2 / 1
11,158
697
14,636
15,938
8,450
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Sesknight
Zhong Kui
14
4 / 1 / 2
8,829
552
7,772
10,688
8,589
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Rejuvenating Heart

Rejuvenating Heart

+55
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 40 units of you by 75% of that healing.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hun Batz
SeswarriorYT
Hun Batz
18
7 / 0 / 7
10,159
635
9,235
11,908
6,770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Atlas
Whewheks
Atlas
13
2 / 3 / 12
8,731
546
7,911
13,872
13,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
AchillesVamanaMartichorasKukulkan

VS

Bans
Maman BrigitteHachimanBake KujiraAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 0
8,297
519
5,695
9,498
3,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nox
10
2 / 6 / 1
6,949
434
5,259
13,303
9,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Nepythys
Danzaburou
15
2 / 6 / 0
8,812
551
8,971
15,148
5,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bellona
Sarrk
Bellona
13
2 / 4 / 3
8,239
515
11,700
18,342
24,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
3 / 2 / 3
8,235
515
10,376
15,276
7,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
17
23
Kills
10
10
Deaths
23
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
L
Nox
2
6
1
0.42
W
Cu Chulainn
JustMechanical
Cu Chulainn
2
4
5
1.13
L
Danzaburou
Nepythys
Danzaburou
2
6
0
0.33
W
8
2
1
4.25
L
Bellona
Sarrk
Bellona
2
4
3
0.88
W
Zhong Kui
Sesknight
Zhong Kui
4
1
2
5
W
Hun Batz
SeswarriorYT
Hun Batz
7
0
7
10.5
W
Atlas
Whewheks
Atlas
2
3
12
2.67
L
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,681
Damage
42,001
70,152
Taken
71,567
54,074
Mitigated
51,571
19,911
Healing
14,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,695
333
0
98
9,498
3,964
0
4,824
4,674
66,071
1,316
L
Nox
5,259
1,112
0
1,541
13,303
9,616
0
4,751
8,552
16,217
0
W
Cu Chulainn
JustMechanical
Cu Chulainn
14,127
1,536
0
2,022
17,746
16,293
0
873
15,955
10,321
65,782
L
Danzaburou
Nepythys
Danzaburou
8,971
4,215
0
4,206
15,148
5,735
0
743
14,405
0
82,912
W
14,636
10,931
0
8,299
15,938
8,450
928
1,363
14,575
0
106,838
L
Bellona
Sarrk
Bellona
11,700
2,768
0
3,134
18,342
24,933
0
3,382
14,960
0
57,740
W
Zhong Kui
Sesknight
Zhong Kui
7,772
1,139
86
6,215
10,688
8,589
260
3,315
7,330
62,873
1,318
W
Hun Batz
SeswarriorYT
Hun Batz
9,235
2,349
0
1,234
11,908
6,770
56
1,899
9,808
0
105,746
W
Atlas
Whewheks
Atlas
7,911
2,653
0
2,055
13,872
13,972
0
3,380
10,424
20,142
1,134
L
10,376
2,005
0
5,042
15,276
7,323
0
3,897
11,379
0
68,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,164
Gold Earned
40,532
598
Minions Killed
496
0
Camps Cleared
0
1,662,116
Distance Traveled
1,571,921
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,297
519
131
8
0
296,863
0
L
Nox
6,949
434
19
1
0
328,673
6
W
Cu Chulainn
9,287
580
122
8
0
301,270
5
L
Danzaburou
8,812
551
156
10
0
290,363
2
W
Hou Yi
11,158
697
165
10
0
312,914
2
L
Bellona
8,239
515
93
6
0
300,590
0
W
Zhong Kui
8,829
552
127
8
0
331,331
3
W
Hun Batz
10,159
635
145
9
0
409,659
5
W
Atlas
8,731
546
39
2
0
306,942
0
L
Thor
8,235
515
97
6
0
355,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role