Player Matchup

Chang'e
Chang'e
RuslikPVO
Chang'e
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 6L
1,728 Elo+
Party 1
Merlin
Merlin
ZrX_Jesus
Merlin
Level 108
God Stats
2W - 4L
1,500 SR
Queue Stats
106W - 116L
1,397 Elo+
Solo
Sylvanus
Sylvanus
haski18white
Sylvanus
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,728 Elo+
Party 1
Team Averages
Level 71
1,500 SR
1,617 Elo+

VS

Team Averages
Level 76
1,602 SR
1,472 Elo+
Cupid
Cupid
GABAGOOLSOUP
Cupid
Level 64
God Stats
8W - 6L
1,596 SR
Queue Stats
45W - 54L
1,403 Elo+
Party 2
Janus
Janus
RmM0NTOR0
Janus
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 14L
1,609 Elo+
Solo
Cerberus
Cerberus
Trainy Mayte
Cerberus
Level 65
God Stats
10W - 3L
1,711 SR
Queue Stats
53W - 64L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
RuslikPVO
Chang'e
15
7 / 6 / 0
10,837
774
11,253
17,930
7,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
ZrX_Jesus
Merlin
14
1 / 7 / 2
9,522
680
7,338
15,160
5,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
haski18white
Sylvanus
14
0 / 6 / 3
8,851
632
7,162
19,064
18,438
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 4 / 10
11,405
815
12,410
12,102
7,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Janus
RmM0NTOR0
Janus
17
8 / 2 / 7
11,823
845
16,841
10,517
3,918
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
Trainy Mayte
Cerberus
16
5 / 2 / 11
11,167
798
14,326
16,462
14,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
47
8
Kills
19
19
Deaths
8
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
6
4
10
2.75
W
Janus
RmM0NTOR0
Janus
8
2
7
5.75
L
Chang'e
RuslikPVO
Chang'e
7
6
0
1.17
W
Cerberus
Trainy Mayte
Cerberus
5
2
11
5.25
L
Merlin
ZrX_Jesus
Merlin
1
7
2
0.29
L
Sylvanus
haski18white
Sylvanus
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,753
Damage
43,577
52,154
Taken
39,081
31,058
Mitigated
25,010
7,623
Healing
8,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,410
5,089
538
2,913
12,102
7,017
704
8,789
3,061
0
39,273
W
Janus
RmM0NTOR0
Janus
16,841
493
0
530
10,517
3,918
0
6,964
3,395
53,050
580
L
Chang'e
RuslikPVO
Chang'e
11,253
1,288
1,512
4,198
17,930
7,084
29
9,677
7,930
26,077
0
W
Cerberus
Trainy Mayte
Cerberus
14,326
1,161
0
4,479
16,462
14,075
36
9,333
6,715
39,001
0
L
Merlin
ZrX_Jesus
Merlin
7,338
275
0
0
15,160
5,536
78
9,797
5,010
38,487
0
L
Sylvanus
haski18white
Sylvanus
7,162
2,643
797
1,116
19,064
18,438
201
10,332
8,178
15,539
847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,210
Gold Earned
34,395
130
Minions Killed
208
0
Camps Cleared
0
680,156
Distance Traveled
807,382
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
11,405
815
65
5
0
240,394
0
W
Janus
11,823
845
72
5
0
296,746
0
L
Chang'e
10,837
774
45
3
0
239,317
0
W
Cerberus
11,167
798
71
5
0
270,242
0
L
Merlin
9,522
680
64
5
0
229,076
1
L
Sylvanus
8,851
632
21
2
0
211,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role