Player Matchup

Ymir
Ymir
 
Ymir
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
FractionOfABook
Vamana
Level 156
God Stats
0W - 5L
1,500 SR
Queue Stats
45W - 46L
1,466 Elo+
Solo
Nox
Nox
IrishMonstr_69
Nox
Level 157
God Stats
0W - 1L
1,715 SR
Queue Stats
94W - 82L
1,525 Elo+
Solo
Hercules
Hercules
Satanitas
Hercules
Level 109
God Stats
13W - 13L
1,600 SR
Queue Stats
152W - 154L
1,594 Elo+
Solo
Hou Yi
Hou Yi
SlickRick7644
Hou Yi
Level 36
God Stats
9W - 8L
1,635 SR
Queue Stats
77W - 92L
1,441 Elo+
Party 1
Team Averages
Level 104
1,590 SR
1,505 Elo+

VS

Team Averages
Level 128
1,576 SR
1,572 Elo+
Anubis
Anubis
C_to_the_J_
Anubis
Level 118
God Stats
3W - 2L
1,443 SR
Queue Stats
65W - 60L
1,576 Elo+
Solo
Lancelot
Lancelot
MasterZeta
Lancelot
Level 73
God Stats
5W - 1L
1,587 SR
Queue Stats
41W - 33L
1,494 Elo+
Party 2
Nut
Nut
OnlyHands
Nut
Level 186
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 21L
1,659 Elo+
Solo
Hachiman
Hachiman
Valantino5
Hachiman
Level 126
God Stats
28W - 20L
1,682 SR
Queue Stats
36W - 29L
1,563 Elo+
Solo
Geb
Geb
boombhole
Geb
Level 137
God Stats
543W - 449L
1,669 SR
Queue Stats
715W - 676L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
1 / 0 / 2
6,023
548
3,823
5,990
4,770
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 1 / 0
5,336
485
2,296
8,483
7,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 2 / 1
5,762
524
1,551
5,244
1,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Satanitas
Hercules
11
2 / 0 / 1
5,919
538
2,807
10,177
4,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 2 / 1
5,465
497
3,684
5,912
2,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
2 / 2 / 0
6,876
625
4,168
4,825
2,207
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Lancelot
MasterZeta
Lancelot
12
1 / 1 / 2
5,925
539
3,475
7,387
3,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 0 / 1
6,891
626
5,800
5,396
1,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hachiman
Valantino5
Hachiman
10
2 / 2 / 0
5,587
508
3,691
4,262
1,480
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 1 / 2
5,871
534
3,470
8,744
6,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
10
6
Kills
5
5
Deaths
6
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
0
2
2
W
Anubis
2
2
0
1
L
0
1
0
0
L
1
2
1
0.75
W
Lancelot
MasterZeta
Lancelot
1
1
2
2
W
0
0
1
0.5
L
Hercules
Satanitas
Hercules
2
0
1
2.5
L
2
2
1
1.25
W
Hachiman
Valantino5
Hachiman
2
2
0
1
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,161
Damage
20,604
35,806
Taken
30,614
21,176
Mitigated
14,959
12,146
Healing
12,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,823
445
60
1,636
5,990
4,770
0
2,239
3,751
26,302
1,860
W
Anubis
4,168
209
0
1,824
4,825
2,207
0
1,022
3,803
50,457
0
L
2,296
630
0
1,872
8,483
7,786
0
0
8,483
0
35,527
L
1,551
210
0
0
5,244
1,659
0
2,398
2,846
35,730
1,002
W
Lancelot
MasterZeta
Lancelot
3,475
831
0
3,644
7,387
3,103
0
381
6,964
0
39,841
W
5,800
3,671
0
2,441
5,396
1,891
272
0
5,049
0
57,167
L
Hercules
Satanitas
Hercules
2,807
683
0
7,174
10,177
4,618
0
1,446
8,731
0
39,299
L
3,684
1,617
0
1,404
5,912
2,343
0
1,555
4,357
0
33,394
W
Hachiman
Valantino5
Hachiman
3,691
1,339
0
1,169
4,262
1,480
318
1,668
2,594
0
35,576
W
3,470
172
189
3,480
8,744
6,278
245
1,878
6,866
25,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,505
Gold Earned
31,150
304
Minions Killed
349
0
Camps Cleared
0
1,033,164
Distance Traveled
1,030,312
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,023
548
38
3
0
200,472
0
W
Anubis
6,876
625
90
8
0
177,050
1
L
Vamana
5,336
485
65
6
0
210,335
6
L
Nox
5,762
524
71
6
0
177,963
2
W
Lancelot
5,925
539
64
6
0
267,598
0
W
Nut
6,891
626
102
9
0
186,156
0
L
Hercules
5,919
538
69
6
0
236,045
0
L
Hou Yi
5,465
497
61
6
0
208,349
0
W
Hachiman
5,587
508
58
5
0
182,570
2
W
Geb
5,871
534
35
3
0
216,938
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role