Player Matchup

Thanatos
Thanatos
HARDSx
Thanatos
Level 76
God Stats
12W - 5L
1,598 SR
Queue Stats
38W - 22L
1,513 Elo+
Solo
Zhong Kui
Zhong Kui
RyømenSukuna
Zhong Kui
Level 157
God Stats
5W - 3L
1,500 SR
Queue Stats
298W - 308L
1,520 Elo+
Solo
Ganesha
Ganesha
Zeethos
Ganesha
Level 120
God Stats
2W - 2L
1,500 SR
Queue Stats
91W - 79L
1,543 Elo+
Solo
Danzaburou
Danzaburou
crakenOP
Danzaburou
Level 162
God Stats
1W - 0L
1,520 SR
Queue Stats
63W - 64L
1,522 Elo+
Party 1
Janus
Janus
mainra
Janus
Level 158
God Stats
4W - 3L
1,689 SR
Queue Stats
64W - 63L
1,574 Elo+
Party 1
Team Averages
Level 135
1,561 SR
1,534 Elo+

VS

Team Averages
Level 113
1,532 SR
1,496 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
FerRd7
Loki
Level 159
God Stats
4W - 5L
1,405 SR
Queue Stats
86W - 80L
1,520 Elo+
Solo
Merlin
Merlin
Gnoki
Merlin
Level 84
God Stats
0W - 1L
1,906 SR
Queue Stats
1W - 5L
1,465 Elo+
Solo
Xbalanque
Xbalanque
KOALA-PANDA0615
Xbalanque
Level 69
God Stats
1W - 6L
1,259 SR
Queue Stats
636W - 634L
1,463 Elo+
Solo
King Arthur
King Arthur
Raijerous
King Arthur
Level 141
God Stats
2W - 4L
1,590 SR
Queue Stats
125W - 126L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
HARDSx
Thanatos
11
2 / 5 / 3
6,936
495
4,966
12,774
5,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
RyømenSukuna
Zhong Kui
15
7 / 1 / 1
9,353
668
10,275
9,047
9,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ganesha
Zeethos
Ganesha
11
0 / 0 / 4
7,247
518
3,933
7,909
6,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
crakenOP
Danzaburou
13
1 / 3 / 0
7,481
534
4,211
11,519
4,757
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Janus
mainra
Janus
14
3 / 1 / 1
8,319
594
5,188
7,735
2,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
3 / 1 / 1
7,723
552
6,793
9,308
6,761
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Loki
FerRd7
Loki
16
6 / 1 / 1
7,968
569
10,128
11,960
4,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Merlin
Gnoki
Merlin
11
0 / 3 / 2
6,067
433
1,500
6,006
1,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
KOALA-PANDA0615
Xbalanque
12
0 / 3 / 6
6,670
476
6,510
11,172
4,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

King Arthur
Raijerous
King Arthur
10
0 / 5 / 0
6,005
429
1,277
10,027
4,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
19
13
Kills
9
10
Deaths
13
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
3
1
1
3.5
L
Loki
FerRd7
Loki
6
1
1
6.5
L
Merlin
Gnoki
Merlin
0
3
2
0.33
W
Thanatos
HARDSx
Thanatos
2
5
3
0.7
L
Xbalanque
KOALA-PANDA0615
Xbalanque
0
3
6
1
L
King Arthur
Raijerous
King Arthur
0
5
0
0
W
Zhong Kui
RyømenSukuna
Zhong Kui
7
1
1
7.5
W
Ganesha
Zeethos
Ganesha
0
0
4
2
W
Danzaburou
crakenOP
Danzaburou
1
3
0
0.33
W
Janus
mainra
Janus
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,573
Damage
26,208
48,984
Taken
48,473
29,253
Mitigated
22,647
18,465
Healing
13,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
6,793
1,089
957
3,211
9,308
6,761
0
3,271
5,996
34,824
2,714
L
Loki
FerRd7
Loki
10,128
3,126
0
5,887
11,960
4,837
0
3,137
8,767
0
77,925
L
Merlin
Gnoki
Merlin
1,500
0
0
125
6,006
1,981
0
3,302
2,590
38,927
0
W
Thanatos
HARDSx
Thanatos
4,966
1,932
0
5,752
12,774
5,580
0
632
12,142
0
37,277
L
Xbalanque
KOALA-PANDA0615
Xbalanque
6,510
2,701
0
2,970
11,172
4,676
0
3,319
7,835
0
43,489
L
King Arthur
Raijerous
King Arthur
1,277
200
0
575
10,027
4,392
0
5,080
4,947
0
33,963
W
Zhong Kui
RyømenSukuna
Zhong Kui
10,275
3,267
0
5,038
9,047
9,219
200
1,444
7,603
54,763
18,524
W
Ganesha
Zeethos
Ganesha
3,933
895
0
2,180
7,909
6,774
0
1,746
6,163
20,881
0
W
Danzaburou
crakenOP
Danzaburou
4,211
1,991
0
3,550
11,519
4,757
186
2,324
9,195
0
62,060
W
Janus
mainra
Janus
5,188
428
0
1,945
7,735
2,923
340
1,727
6,008
65,371
2,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,336
Gold Earned
34,433
430
Minions Killed
390
0
Camps Cleared
0
1,331,109
Distance Traveled
1,318,088
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,723
552
47
3
0
286,526
5
L
Loki
7,968
569
127
9
0
316,398
0
L
Merlin
6,067
433
79
6
0
274,341
4
W
Thanatos
6,936
495
59
4
0
277,119
0
L
Xbalanque
6,670
476
76
5
0
242,725
0
L
King Arthur
6,005
429
61
4
0
198,098
0
W
Zhong Kui
9,353
668
110
8
0
240,909
2
W
Ganesha
7,247
518
15
1
0
274,726
2
W
Danzaburou
7,481
534
123
9
0
251,812
0
W
Janus
8,319
594
123
9
0
286,543
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role