Player Matchup

Hercules
Hercules
EraCyp
Hercules
Level 49
God Stats
4W - 3L
1,389 SR
Queue Stats
78W - 71L
1,463 Elo+
Party 2
Fenrir
Fenrir
KaraGıyla
Fenrir
Level 27
God Stats
0W - 2L
1,321 SR
Queue Stats
14W - 19L
1,490 Elo+
Party 2
Jing Wei
Jing Wei
PriincePerf
Jing Wei
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 67L
1,419 Elo+
Solo
Raijin
Raijin
bySylexX
Raijin
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
189W - 188L
1,504 Elo+
Solo
Ares
Ares
rotaj843
Ares
Level 87
God Stats
27W - 19L
1,536 SR
Queue Stats
364W - 352L
1,386 Elo+
Solo
Team Averages
Level 68
1,449 SR
1,452 Elo+

VS

Team Averages
Level 95
1,506 SR
1,492 Elo+
Mercury
Mercury
Cofi-_-Senpai
Mercury
Level 69
God Stats
6W - 3L
1,596 SR
Queue Stats
45W - 45L
1,449 Elo+
Party 1
Jormungandr
Jormungandr
HeroA
Jormungandr
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 19L
1,541 Elo+
Solo
Jing Wei
Jing Wei
Vict0ry
Jing Wei
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,529 Elo+
Solo
Medusa
Medusa
bold-jupiter695
Medusa
Level 108
God Stats
30W - 35L
1,651 SR
Queue Stats
425W - 390L
1,511 Elo+
Solo
Nu Wa
Nu Wa
martin_lozo
Nu Wa
Level 65
God Stats
3W - 3L
1,281 SR
Queue Stats
56W - 55L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
EraCyp
Hercules
10
1 / 5 / 0
5,768
444
5,112
10,797
10,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
KaraGıyla
Fenrir
10
1 / 3 / 0
5,882
452
2,928
10,667
4,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
PriincePerf
Jing Wei
11
0 / 0 / 0
6,089
468
4,064
6,434
2,290
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Raijin
bySylexX
Raijin
11
1 / 5 / 1
6,274
483
2,732
10,489
3,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ares
10
1 / 4 / 2
6,054
466
5,702
13,012
10,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
14
7 / 1 / 3
8,150
627
5,711
10,939
4,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
HeroA
Jormungandr
11
1 / 0 / 2
7,427
571
5,689
12,405
11,822
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Jing Wei
Vict0ry
Jing Wei
12
1 / 1 / 1
6,998
538
6,805
8,101
3,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
6 / 1 / 1
9,457
727
8,450
9,833
4,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 2 / 3
7,872
606
6,897
4,096
1,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
4
Kills
16
17
Deaths
5
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Mercury
7
1
3
8.5
L
Hercules
EraCyp
Hercules
1
5
0
0.2
W
Jormungandr
HeroA
Jormungandr
1
0
2
2
L
Fenrir
KaraGıyla
Fenrir
1
3
0
0.33
L
Jing Wei
PriincePerf
Jing Wei
0
0
0
0
W
Jing Wei
Vict0ry
Jing Wei
1
1
1
1.5
W
6
1
1
6.5
L
Raijin
bySylexX
Raijin
1
5
1
0.3
W
1
2
3
1.25
L
Ares
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,538
Damage
33,552
51,399
Taken
45,374
31,995
Mitigated
25,277
8,018
Healing
11,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
5,711
3,129
0
500
10,939
4,712
120
2,132
8,807
0
62,503
L
Hercules
EraCyp
Hercules
5,112
1,250
0
2,580
10,797
10,075
0
959
9,838
0
27,385
W
Jormungandr
HeroA
Jormungandr
5,689
2,264
0
3,268
12,405
11,822
129
2,078
10,237
31,275
0
L
Fenrir
KaraGıyla
Fenrir
2,928
957
0
624
10,667
4,965
0
2,015
8,652
0
33,278
L
Jing Wei
PriincePerf
Jing Wei
4,064
3,320
0
1,964
6,434
2,290
0
2,670
3,764
0
42,719
W
Jing Wei
Vict0ry
Jing Wei
6,805
4,403
0
2,147
8,101
3,190
645
1,989
6,112
0
49,763
W
8,450
3,967
0
5,688
9,833
4,043
260
56
9,303
0
76,845
L
Raijin
bySylexX
Raijin
2,732
377
0
1,490
10,489
3,862
0
2,066
8,423
50,987
0
W
6,897
858
0
0
4,096
1,510
651
2,179
1,917
59,652
1,032
L
Ares
5,702
373
0
1,360
13,012
10,803
0
4,858
8,154
21,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,067
Gold Earned
39,904
277
Minions Killed
432
0
Camps Cleared
0
1,263,492
Distance Traveled
1,336,185
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,150
627
91
7
0
320,013
0
L
Hercules
5,768
444
48
4
0
237,650
0
W
Jormungandr
7,427
571
31
2
0
278,878
0
L
Fenrir
5,882
452
64
5
0
279,564
0
L
Jing Wei
6,089
468
80
6
0
261,594
0
W
Jing Wei
6,998
538
94
7
0
253,237
0
W
Medusa
9,457
727
118
9
0
246,403
0
L
Raijin
6,274
483
69
5
0
211,527
0
W
Nu Wa
7,872
606
98
8
0
237,654
4
L
Ares
6,054
466
16
1
0
273,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role