Player Matchup

Vulcan
Vulcan
Gold II
PapaClay111445
Vulcan
Gold II
Level 91
God Stats
14W - 5L
1,800 SR
Queue Stats
48W - 33L
1,372 MMR
Party 1
Shiva
Shiva
Gold III
Xeo_Switchblade
Shiva
Gold III
Level 153
God Stats
12W - 4L
1,749 SR
Queue Stats
50W - 36L
1,379 MMR
Party 1
Bakasura
Bakasura
Gold II
totallynotfoxlll
Bakasura
Gold II
Level 89
God Stats
1W - 1L
1,687 SR
Queue Stats
50W - 35L
1,439 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 111
1,745 SR
1,397 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 105
1,454 SR
1,322 MMR
Discordia
Discordia
Silver III
LevisSmurf
Discordia
Silver III
Level 103
God Stats
11W - 13L
1,358 SR
Queue Stats
67W - 86L
1,371 MMR
Solo
Osiris
Osiris
Gold V
Nomada-005
Osiris
Gold V
Level 148
God Stats
14W - 21L
1,600 SR
Queue Stats
1,103W - 1,133L
1,299 MMR
Solo
Lancelot
Lancelot
Silver III
emerald_gallon1
Lancelot
Silver III
Level 65
God Stats
3W - 7L
1,403 SR
Queue Stats
16W - 35L
1,297 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 10
10,668
711
16,999
6,798
3,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

16
5 / 3 / 7
11,137
742
15,897
20,565
19,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
6 / 3 / 4
11,588
773
11,515
18,276
15,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
ThothAchillesKuzenboBacchusSobek

VS

Bans
KukulkanMulanArachneUllrNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
LevisSmurf
Discordia
17
5 / 2 / 1
10,505
700
13,803
11,117
4,502
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
Nomada-005
Osiris
15
1 / 4 / 3
9,194
613
10,142
25,016
24,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lancelot
13
1 / 6 / 1
8,986
599
5,006
15,330
6,094
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
12
Kills
7
7
Deaths
12
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Discordia
LevisSmurf
Discordia
5
2
1
2.75
L
Osiris
Nomada-005
Osiris
1
4
3
0.63
W
1
1
10
6
W
5
3
7
2.83
L
Lancelot
1
6
1
0.25
W
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,411
Damage
28,951
45,639
Taken
51,463
39,037
Mitigated
35,164
13,111
Healing
8,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
LevisSmurf
Discordia
13,803
510
0
177
11,117
4,502
0
4,266
6,196
53,047
0
L
Osiris
Nomada-005
Osiris
10,142
2,145
0
7,297
25,016
24,568
0
7,790
15,700
0
25,457
W
16,999
11,996
0
1,350
6,798
3,068
383
2,524
3,926
52,296
0
W
15,897
1,967
445
3,864
20,565
19,980
204
6,772
13,118
0
40,240
L
Lancelot
5,006
1,098
0
885
15,330
6,094
0
4,566
10,226
0
29,977
W
11,515
6,401
0
7,452
18,276
15,989
1,947
5,019
12,901
0
35,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,393
Gold Earned
28,685
179
Minions Killed
161
0
Camps Cleared
0
877,550
Distance Traveled
801,908
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,505
700
113
8
0
264,125
0
L
Osiris
9,194
613
21
1
0
266,631
1
W
Vulcan
10,668
711
63
4
0
306,739
0
W
Shiva
11,137
742
48
3
0
284,898
0
L
Lancelot
8,986
599
27
2
0
271,152
0
W
Bakasura
11,588
773
68
5
0
285,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role