Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Barldur
Charon
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 85L
1,455 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Dante_0904
Ah Muzen Cab
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,748 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Dead_Ranger
Morgan Le Fay
Level 177
God Stats
2W - 2L
1,561 SR
Queue Stats
171W - 188L
1,494 Elo+
Party 1
Fafnir
Fafnir
PaZe15
Fafnir
Level 124
God Stats
5W - 2L
1,500 SR
Queue Stats
170W - 201L
1,344 Elo+
Solo
Team Averages
Level 126
1,512 SR
1,508 Elo+

VS

Team Averages
Level 83
1,459 SR
1,414 Elo+
Mercury
Mercury
Cinderello
Mercury
Level 156
God Stats
1W - 3L
1,500 SR
Queue Stats
471W - 459L
1,412 Elo+
Solo
The Morrigan
The Morrigan
Gxngxr
The Morrigan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,372 Elo+
Solo
Baron Samedi
Baron Samedi
John_J_Rambo_93
Baron Samedi
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 68L
1,464 Elo+
Solo
He Bo
He Bo
Promenus
He Bo
Level 115
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 46L
1,252 Elo+
Solo
Ullr
Ullr
zZSmokeyMcPot
Ullr
Level 105
God Stats
0W - 2L
1,295 SR
Queue Stats
17W - 12L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
18
3 / 2 / 24
10,591
757
13,684
11,400
7,208
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
Barldur
Charon
17
6 / 6 / 25
11,194
800
13,099
27,044
33,794
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Ah Muzen Cab
Dante_0904
Ah Muzen Cab
19
6 / 2 / 24
11,241
803
16,965
13,835
8,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Morgan Le Fay
Dead_Ranger
Morgan Le Fay
19
13 / 4 / 17
12,361
883
22,854
13,959
9,416
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
PaZe15
Fafnir
17
8 / 3 / 19
12,046
860
8,380
21,367
39,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Cinderello
Mercury
17
6 / 9 / 3
10,437
746
9,877
19,659
14,960
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

The Morrigan
Gxngxr
The Morrigan
15
2 / 7 / 8
9,083
649
13,323
11,526
5,190
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
John_J_Rambo_93
Baron Samedi
14
0 / 7 / 9
8,326
595
6,492
13,467
7,066
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
Promenus
He Bo
17
3 / 7 / 8
9,489
678
10,571
15,800
6,783
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
3 / 6 / 5
8,880
634
10,637
18,906
9,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

145
Kill Participation
47
36
Kills
14
17
Deaths
36
109
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
2
24
7.5
W
Charon
Barldur
Charon
6
6
25
3.08
L
Mercury
Cinderello
Mercury
6
9
3
0.83
W
Ah Muzen Cab
Dante_0904
Ah Muzen Cab
6
2
24
9
W
Morgan Le Fay
Dead_Ranger
Morgan Le Fay
13
4
17
5.38
L
The Morrigan
Gxngxr
The Morrigan
2
7
8
0.86
L
Baron Samedi
John_J_Rambo_93
Baron Samedi
0
7
9
0.64
W
Fafnir
PaZe15
Fafnir
8
3
19
5.83
L
He Bo
Promenus
He Bo
3
7
8
1
L
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,982
Damage
50,900
87,605
Taken
79,358
98,658
Mitigated
43,054
34,058
Healing
18,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
13,684
536
7,554
5,362
11,400
7,208
882
4,340
7,036
26,037
1,140
W
Charon
Barldur
Charon
13,099
1,677
765
6,192
27,044
33,794
495
8,764
18,142
25,426
2,131
L
Mercury
Cinderello
Mercury
9,877
5,066
558
1,650
19,659
14,960
0
13,010
6,649
0
13,362
W
Ah Muzen Cab
Dante_0904
Ah Muzen Cab
16,965
3,951
452
1,485
13,835
8,658
3,791
7,029
6,800
0
51,159
W
Morgan Le Fay
Dead_Ranger
Morgan Le Fay
22,854
1,369
4,405
2,602
13,959
9,416
2,161
3,976
9,957
47,285
0
L
The Morrigan
Gxngxr
The Morrigan
13,323
1,337
410
1,989
11,526
5,190
0
7,501
3,973
28,576
0
L
Baron Samedi
John_J_Rambo_93
Baron Samedi
6,492
477
3,021
1,796
13,467
7,066
0
10,990
2,477
16,521
0
W
Fafnir
PaZe15
Fafnir
8,380
2,203
641
4,600
21,367
39,582
432
6,029
15,284
13,360
842
L
He Bo
Promenus
He Bo
10,571
664
938
3,350
15,800
6,783
0
11,467
4,333
23,822
0
L
10,637
3,876
927
3,728
18,906
9,055
0
12,357
6,549
0
20,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,433
Gold Earned
46,215
158
Minions Killed
124
0
Camps Cleared
0
1,250,061
Distance Traveled
1,019,171
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,591
757
23
2
0
275,835
0
W
Charon
11,194
800
12
1
0
225,190
0
L
Mercury
10,437
746
9
1
0
174,129
0
W
Ah Muzen Cab
11,241
803
55
4
0
260,904
0
W
Morgan Le Fay
12,361
883
60
4
0
243,398
0
L
The Morrigan
9,083
649
36
3
0
207,760
0
L
Baron Samedi
8,326
595
26
2
0
190,019
0
W
Fafnir
12,046
860
8
1
0
244,734
0
L
He Bo
9,489
678
29
2
0
223,815
0
L
Ullr
8,880
634
24
2
0
223,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role