Player Matchup

Ix Chel
Ix Chel
GirthyGyarados
Ix Chel
Level 161
God Stats
2W - 0L
1,500 SR
Queue Stats
76W - 89L
1,516 Elo+
Party 3
Cu Chulainn
Cu Chulainn
VexingCascade32
Cu Chulainn
Level 105
God Stats
3W - 0L
1,751 SR
Queue Stats
68W - 58L
1,535 Elo+
Party 3
Achilles
Achilles
Wh00pD3Sc00p
Achilles
Level 159
God Stats
6W - 3L
1,740 SR
Queue Stats
364W - 225L
1,513 Elo+
Solo
Ishtar
Ishtar
daddynattyice
Ishtar
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,426 Elo+
Party 3
Chaac
Chaac
ikedawg51
Chaac
Level 119
God Stats
5W - 0L
1,812 SR
Queue Stats
168W - 192L
1,506 Elo+
Party 3
Team Averages
Level 117
1,660 SR
1,499 Elo+

VS

Team Averages
Level 107
1,457 SR
1,405 Elo+
Ullr
Ullr
CommanderSushi1
Ullr
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 31L
1,372 Elo+
Party 2
Thanatos
Thanatos
Dixvvy
Thanatos
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,498 Elo+
Party 1
Terra
Terra
ItBePower999
Terra
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,357 Elo+
Party 1
Xing Tian
Xing Tian
MagicianDonald
Xing Tian
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,493 Elo+
Solo
Poseidon
Poseidon
Thanatosname123
Poseidon
Level 105
God Stats
0W - 2L
1,285 SR
Queue Stats
43W - 52L
1,305 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 12
10,587
814
11,792
10,670
5,704
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
VexingCascade32
Cu Chulainn
17
8 / 3 / 13
10,962
843
14,532
15,698
17,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Achilles
Wh00pD3Sc00p
Achilles
19
5 / 2 / 22
11,527
887
18,794
20,288
23,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
3 / 4 / 13
9,629
741
10,565
10,322
5,751
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Chaac
ikedawg51
Chaac
17
6 / 4 / 16
10,593
815
17,992
17,896
25,635
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 4 / 3
10,499
808
15,793
14,192
8,168
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Thanatos
Dixvvy
Thanatos
13
0 / 8 / 6
7,583
583
7,236
13,653
6,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
1 / 5 / 9
9,943
765
9,932
19,514
22,226
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xing Tian
MagicianDonald
Xing Tian
16
0 / 4 / 9
8,630
664
5,637
19,296
21,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Poseidon
15
2 / 8 / 5
8,761
674
11,555
13,234
6,017
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
43
29
Kills
11
14
Deaths
29
76
Assists
32
Player
Kills
Deaths
Assists
KDA
L
8
4
3
2.38
L
Thanatos
Dixvvy
Thanatos
0
8
6
0.38
W
7
1
12
13
L
1
5
9
1.1
L
Xing Tian
MagicianDonald
Xing Tian
0
4
9
1.13
L
Poseidon
2
8
5
0.56
W
Cu Chulainn
VexingCascade32
Cu Chulainn
8
3
13
4.83
W
Achilles
Wh00pD3Sc00p
Achilles
5
2
22
8
W
3
4
13
2.38
W
Chaac
ikedawg51
Chaac
6
4
16
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,675
Damage
50,153
74,874
Taken
79,889
78,006
Mitigated
64,546
37,436
Healing
23,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,793
7,639
1,852
3,535
14,192
8,168
0
2,098
11,564
0
34,007
L
Thanatos
Dixvvy
Thanatos
7,236
1,360
428
2,722
13,653
6,850
0
1,250
11,617
0
9,970
W
11,792
1,560
13,471
5,873
10,670
5,704
661
4,230
6,440
21,370
425
L
9,932
989
4,372
4,027
19,514
22,226
0
3,384
15,507
24,059
209
L
Xing Tian
MagicianDonald
Xing Tian
5,637
317
348
3,583
19,296
21,285
0
3,661
15,078
11,998
0
L
Poseidon
11,555
1,250
990
1,162
13,234
6,017
0
2,429
10,390
21,521
615
W
Cu Chulainn
VexingCascade32
Cu Chulainn
14,532
1,239
591
2,968
15,698
17,744
277
4,847
10,851
0
29,282
W
Achilles
Wh00pD3Sc00p
Achilles
18,794
3,218
2,738
6,377
20,288
23,172
1,076
4,800
15,488
1,734
26,073
W
10,565
6,756
10
1,277
10,322
5,751
1,626
4,683
5,639
0
19,317
W
Chaac
ikedawg51
Chaac
17,992
1,153
657
3,474
17,896
25,635
370
7,993
9,903
0
32,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,298
Gold Earned
45,416
145
Minions Killed
97
0
Camps Cleared
0
1,259,485
Distance Traveled
1,098,969
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
10,499
808
36
3
0
243,094
0
L
Thanatos
7,583
583
7
1
0
211,987
0
W
Ix Chel
10,587
814
36
3
0
263,493
0
L
Terra
9,943
765
29
2
0
229,814
0
L
Xing Tian
8,630
664
4
0
0
237,258
0
L
Poseidon
8,761
674
21
2
0
176,816
0
W
Cu Chulainn
10,962
843
17
1
0
275,506
0
W
Achilles
11,527
887
37
3
0
265,343
0
W
Ishtar
9,629
741
23
2
0
220,915
0
W
Chaac
10,593
815
32
2
0
234,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role