Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
DemonTimez_ytis
Skadi
Level 114
God Stats
5W - 5L
1,630 SR
Queue Stats
237W - 238L
1,476 Elo+
Party 1
Fenrir
Fenrir
GodComplexx-_-
Fenrir
Level 123
God Stats
3W - 3L
1,500 SR
Queue Stats
136W - 151L
1,471 Elo+
Party 1
Maui
Maui
I_DO_THIS_FR
Maui
Level 109
God Stats
2W - 4L
1,234 SR
Queue Stats
88W - 95L
1,435 Elo+
Party 1
Nut
Nut
iAmSskz-
Nut
Level 141
God Stats
6W - 2L
1,884 SR
Queue Stats
52W - 60L
1,495 Elo+
Party 1
Team Averages
Level 132
1,550 SR
1,476 Elo+

VS

Team Averages
Level 103
1,418 SR
1,425 Elo+
Mercury
Mercury
BluberryOfDoom
Mercury
Level 46
God Stats
0W - 1L
1,322 SR
Queue Stats
23W - 37L
1,311 Elo+
Solo
Sol
Sol
BoiBobbyBo
Sol
Level 61
God Stats
23W - 11L
1,538 SR
Queue Stats
169W - 144L
1,527 Elo+
Party 2
Ganesha
Ganesha
MONEY RVNG
Ganesha
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 27L
1,280 Elo+
Solo
Nut
Nut
Papachanclas
Nut
Level 156
God Stats
0W - 2L
1,277 SR
Queue Stats
24W - 26L
1,505 Elo+
Party 2
Gilgamesh
Gilgamesh
v VoJAYoV v
Gilgamesh
Level 126
God Stats
9W - 13L
1,455 SR
Queue Stats
44W - 53L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
5 / 0 / 1
5,999
750
5,242
5,007
2,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 1 / 2
4,076
510
2,783
5,270
1,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
4 / 0 / 4
5,501
688
3,809
6,063
2,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

7
0 / 3 / 0
4,160
520
1,732
7,799
4,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
4 / 1 / 2
5,532
692
5,134
6,913
2,541
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
4,268
534
1,257
6,539
2,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
3 / 1 / 1
5,204
651
7,270
4,603
1,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ganesha
MONEY RVNG
Ganesha
6
0 / 3 / 0
4,032
504
1,589
5,509
2,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
1 / 3 / 0
4,805
601
4,383
7,639
2,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Gilgamesh
v VoJAYoV v
Gilgamesh
7
1 / 2 / 3
4,887
611
3,740
9,646
5,329
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
13
Kills
5
5
Deaths
13
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
5
0
1
5.5
L
0
4
0
0
L
3
1
1
3.5
W
0
1
2
1
W
4
0
4
6
W
0
3
0
0
L
Ganesha
MONEY RVNG
Ganesha
0
3
0
0
L
1
3
0
0.33
W
4
1
2
5
L
Gilgamesh
v VoJAYoV v
Gilgamesh
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,700
Damage
18,239
31,052
Taken
33,936
13,546
Mitigated
14,217
11,551
Healing
10,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
5,242
2,261
0
905
5,007
2,429
0
1,194
3,558
0
36,635
L
1,257
610
0
2,025
6,539
2,006
0
0
6,459
0
22,979
L
7,270
3,367
0
2,604
4,603
1,394
823
747
3,856
36,024
6,817
W
2,783
1,244
104
1,314
5,270
1,798
0
1,947
3,323
0
25,046
W
3,809
1,302
0
3,983
6,063
2,241
0
140
5,923
0
31,306
W
1,732
366
0
1,137
7,799
4,537
0
4,785
3,014
8,056
0
L
Ganesha
MONEY RVNG
Ganesha
1,589
224
0
1,799
5,509
2,657
0
0
5,208
15,957
863
L
4,383
2,289
0
2,232
7,639
2,831
0
0
7,639
0
33,830
W
5,134
3,201
0
4,108
6,913
2,541
0
0
6,913
0
35,394
L
Gilgamesh
v VoJAYoV v
Gilgamesh
3,740
1,085
80
1,623
9,646
5,329
147
985
8,617
0
15,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,268
Gold Earned
23,196
234
Minions Killed
219
0
Camps Cleared
0
770,150
Distance Traveled
714,491
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,999
750
68
9
0
149,704
0
L
Mercury
4,268
534
46
6
0
165,194
0
L
Sol
5,204
651
68
9
0
156,929
0
W
Skadi
4,076
510
42
5
0
139,926
3
W
Fenrir
5,501
688
53
7
0
189,140
0
W
Maui
4,160
520
10
1
0
154,111
2
L
Ganesha
4,032
504
33
4
0
94,635
0
L
Nut
4,805
601
53
7
0
145,365
0
W
Nut
5,532
692
61
8
0
137,269
0
L
Gilgamesh
4,887
611
19
2
0
152,368
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role