Player Matchup

Anhur
Anhur
 
Anhur
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Cowboy30x
Anubis
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Fenrir
Fenrir
Elpis Prime
Fenrir
Level 128
God Stats
1W - 4L
1,332 SR
Queue Stats
18W - 24L
1,500 Elo+
Solo
Sobek
Sobek
MoyesClan
Sobek
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 39L
1,439 Elo+
Party 2
Osiris
Osiris
probableman
Osiris
Level 44
God Stats
10W - 6L
1,653 SR
Queue Stats
37W - 44L
1,438 Elo+
Party 2
Team Averages
Level 81
1,497 SR
1,476 Elo+

VS

Team Averages
Level 59
1,526 SR
1,463 Elo+
Nut
Nut
BrooklynBaby223
Nut
Level 48
God Stats
3W - 3L
1,500 SR
Queue Stats
155W - 162L
1,398 Elo+
Party 3
Thanatos
Thanatos
DiggsRokk
Thanatos
Level 29
God Stats
13W - 18L
1,382 SR
Queue Stats
43W - 51L
1,429 Elo+
Party 3
Arachne
Arachne
NotThe6s
Arachne
Level 104
God Stats
12W - 6L
1,727 SR
Queue Stats
127W - 126L
1,462 Elo+
Party 1
Anubis
Anubis
ZootedRn
Anubis
Level 46
God Stats
8W - 3L
1,531 SR
Queue Stats
65W - 67L
1,474 Elo+
Party 1
Bellona
Bellona
rebornccc
Bellona
Level 66
God Stats
4W - 1L
1,489 SR
Queue Stats
87W - 85L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
4 / 3 / 2
5,829
530
5,823
7,611
2,162
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
Cowboy30x
Anubis
11
3 / 6 / 2
5,920
538
4,356
10,086
3,697
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Fenrir
7
2 / 0 / 1
5,030
457
1,193
4,520
1,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sobek
MoyesClan
Sobek
9
3 / 0 / 4
6,087
553
3,269
8,746
7,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
10
0 / 4 / 0
5,859
533
4,491
8,986
7,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 1
5,273
479
3,780
7,533
2,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
DiggsRokk
Thanatos
11
4 / 1 / 1
6,051
550
4,814
8,932
3,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arachne
NotThe6s
Arachne
9
0 / 2 / 3
5,425
493
2,299
9,309
3,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
ZootedRn
Anubis
12
4 / 4 / 2
7,029
639
6,004
6,325
2,096
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bellona
rebornccc
Bellona
13
4 / 0 / 0
7,155
650
5,070
8,462
9,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
20
12
Kills
13
13
Deaths
12
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
4
3
2
1.67
W
1
5
1
0.3
L
Anubis
Cowboy30x
Anubis
3
6
2
0.67
W
Thanatos
DiggsRokk
Thanatos
4
1
1
4.5
L
Fenrir
2
0
1
2.5
L
Sobek
MoyesClan
Sobek
3
0
4
5
W
Arachne
NotThe6s
Arachne
0
2
3
0.75
W
Anubis
ZootedRn
Anubis
4
4
2
1.25
L
Osiris
0
4
0
0
W
Bellona
rebornccc
Bellona
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,132
Damage
21,967
39,949
Taken
40,561
22,139
Mitigated
20,760
14,150
Healing
15,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,823
3,628
343
2,803
7,611
2,162
0
0
7,611
0
36,025
W
3,780
1,920
0
689
7,533
2,305
0
1,359
6,174
0
23,620
L
Anubis
Cowboy30x
Anubis
4,356
483
0
3,194
10,086
3,697
0
5,633
4,453
31,808
0
W
Thanatos
DiggsRokk
Thanatos
4,814
911
0
7,613
8,932
3,282
0
1,210
7,722
0
28,562
L
Fenrir
1,193
677
0
3,558
4,520
1,463
0
108
4,412
0
19,816
L
Sobek
MoyesClan
Sobek
3,269
538
0
3,316
8,746
7,310
0
0
8,698
11,251
0
W
Arachne
NotThe6s
Arachne
2,299
1,881
0
2,931
9,309
3,708
0
1,691
7,618
0
13,576
W
Anubis
ZootedRn
Anubis
6,004
596
0
1,654
6,325
2,096
110
3,144
3,181
45,467
2,457
L
Osiris
4,491
1,207
0
936
8,986
7,507
0
0
8,002
6,986
34,997
W
Bellona
rebornccc
Bellona
5,070
1,318
0
2,736
8,462
9,369
0
1,454
7,008
0
52,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,725
Gold Earned
30,933
256
Minions Killed
271
0
Camps Cleared
0
867,836
Distance Traveled
1,034,467
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,829
530
55
5
0
178,581
0
W
Nut
5,273
479
34
3
0
207,852
0
L
Anubis
5,920
538
44
4
0
188,589
0
W
Thanatos
6,051
550
49
4
0
250,632
0
L
Fenrir
5,030
457
49
4
0
105,349
0
L
Sobek
6,087
553
23
2
0
209,753
0
W
Arachne
5,425
493
18
2
0
201,548
2
W
Anubis
7,029
639
69
6
0
169,679
0
L
Osiris
5,859
533
85
8
0
185,564
0
W
Bellona
7,155
650
101
9
0
204,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role