Player Matchup

Anhur
Anhur
ArchangelSix
Anhur
Level 18
God Stats
11W - 13L
1,439 SR
Queue Stats
22W - 44L
1,270 Elo+
Party 1
Tiamat
Tiamat
KobraSan
Tiamat
Level 65
God Stats
0W - 2L
1,251 SR
Queue Stats
8W - 7L
1,320 Elo+
Solo
Hera
Hera
RecoverSleep
Hera
Level 27
God Stats
1W - 3L
1,317 SR
Queue Stats
57W - 58L
1,351 Elo+
Party 1
Ymir
Ymir
TheQuadFather69
Ymir
Level 122
God Stats
18W - 24L
1,429 SR
Queue Stats
214W - 216L
1,422 Elo+
Party 1
Tyr
Tyr
chipsickle
Tyr
Level 55
God Stats
0W - 3L
1,287 SR
Queue Stats
315W - 313L
1,392 Elo+
Party 1
Team Averages
Level 57
1,345 SR
1,351 Elo+

VS

Team Averages
Level 123
1,549 SR
1,475 Elo+
Nut
Nut
 
Nut
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
AshyTiiger
Agni
Level 129
God Stats
15W - 8L
1,681 SR
Queue Stats
170W - 149L
1,483 Elo+
Solo
Arachne
Arachne
Aureannax
Arachne
Level 128
God Stats
17W - 13L
1,564 SR
Queue Stats
170W - 170L
1,437 Elo+
Party 2
Baba Yaga
Baba Yaga
PlayboiiMiltt
Baba Yaga
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
161W - 149L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
5,436
418
2,863
9,913
2,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tiamat
KobraSan
Tiamat
11
2 / 3 / 1
6,195
477
4,102
10,997
6,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

12
3 / 3 / 1
6,847
527
7,676
7,204
2,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
0 / 0 / 3
5,800
446
2,859
8,030
5,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
0 / 0 / 1
7,479
575
3,642
10,609
9,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
12
3 / 1 / 0
7,290
561
9,073
7,199
3,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sylvanus
 
Sylvanus
11
0 / 1 / 4
5,931
456
4,804
7,604
6,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
4 / 3 / 1
6,527
502
8,153
11,313
3,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Aureannax
Arachne
11
2 / 0 / 4
6,966
536
4,436
7,637
2,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baba Yaga
PlayboiiMiltt
Baba Yaga
12
0 / 1 / 0
6,966
536
5,000
6,474
2,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
18
6
Kills
9
9
Deaths
6
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
3
1
0
3
W
Sylvanus
 
Sylvanus
0
1
4
2
L
1
3
0
0.33
W
4
3
1
1.5
W
Arachne
Aureannax
Arachne
2
0
4
4
L
Tiamat
KobraSan
Tiamat
2
3
1
0.83
W
Baba Yaga
PlayboiiMiltt
Baba Yaga
0
1
0
0
L
3
3
1
1.17
L
0
0
3
1.5
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,142
Damage
31,466
46,753
Taken
40,227
27,433
Mitigated
19,247
10,886
Healing
14,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
9,073
4,701
0
1,226
7,199
3,058
1,468
2,451
4,748
0
63,168
W
Sylvanus
 
Sylvanus
4,804
1,607
924
1,468
7,604
6,939
170
3,188
4,416
22,408
8,107
L
2,863
1,475
0
719
9,913
2,758
0
3,355
6,558
0
31,517
W
8,153
1,440
0
5,713
11,313
3,879
77
3,329
7,984
47,388
0
W
Arachne
Aureannax
Arachne
4,436
3,270
0
2,678
7,637
2,861
330
5,239
2,398
0
33,008
L
Tiamat
KobraSan
Tiamat
4,102
585
110
1,982
10,997
6,608
0
3,438
7,559
41,418
0
W
Baba Yaga
PlayboiiMiltt
Baba Yaga
5,000
312
0
2,287
6,474
2,510
0
430
5,389
52,952
0
L
7,676
2,199
0
842
7,204
2,756
0
3,192
4,012
45,952
0
L
2,859
568
279
1,286
8,030
5,477
0
2,322
5,708
20,462
0
L
3,642
655
0
5,668
10,609
9,834
0
5,423
5,186
0
60,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,757
Gold Earned
33,680
344
Minions Killed
365
0
Camps Cleared
0
1,299,641
Distance Traveled
1,215,494
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
7,290
561
109
8
0
218,463
0
W
Sylvanus
5,931
456
32
2
0
200,179
1
L
Anhur
5,436
418
51
4
0
249,409
0
W
Agni
6,527
502
70
5
0
292,970
0
W
Arachne
6,966
536
55
4
0
269,511
6
L
Tiamat
6,195
477
70
5
0
267,842
1
W
Baba Yaga
6,966
536
99
8
0
234,371
0
L
Hera
6,847
527
74
6
0
242,696
0
L
Ymir
5,800
446
26
2
0
267,851
0
L
Tyr
7,479
575
123
9
0
271,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role