Player Matchup

Osiris
Osiris
Budseed
Osiris
Level 49
God Stats
2W - 1L
1,736 SR
Queue Stats
24W - 9L
1,713 Elo+
Party 1
Nut
Nut
BønerJam3000
Nut
Level 98
God Stats
6W - 1L
1,699 SR
Queue Stats
118W - 108L
1,464 Elo+
Party 3
Nemesis
Nemesis
Cypress Mate
Nemesis
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,723 Elo+
Party 1
Vulcan
Vulcan
LeifTheTheif
Vulcan
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
98W - 92L
1,472 Elo+
Party 3
Kukulkan
Kukulkan
ZoreEclipse
Kukulkan
Level 119
God Stats
3W - 0L
1,935 SR
Queue Stats
22W - 9L
1,703 Elo+
Party 1
Team Averages
Level 95
1,674 SR
1,615 Elo+

VS

Team Averages
Level 126
1,508 SR
1,504 Elo+
King Arthur
King Arthur
 
King Arthur
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Stonerd077
Achilles
Level 149
God Stats
0W - 2L
1,314 SR
Queue Stats
58W - 54L
1,438 Elo+
Party 2
Ra
Ra
VenusianKnight
Ra
Level 48
God Stats
4W - 2L
1,712 SR
Queue Stats
6W - 5L
1,607 Elo+
Solo
Fafnir
Fafnir
nibblesnarf777
Fafnir
Level 192
God Stats
1W - 1L
1,500 SR
Queue Stats
200W - 190L
1,453 Elo+
Party 2
Nut
Nut
pocketaces
Nut
Level 120
God Stats
21W - 11L
1,515 SR
Queue Stats
264W - 237L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Budseed
Osiris
13
0 / 3 / 0
7,666
479
8,434
14,209
18,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
4 / 0 / 3
7,929
496
11,835
11,678
4,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Nemesis
Cypress Mate
Nemesis
12
0 / 1 / 1
7,048
441
2,960
10,166
4,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
13
3 / 1 / 3
7,652
478
11,810
8,623
3,597
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Kukulkan
ZoreEclipse
Kukulkan
17
4 / 0 / 2
9,651
603
12,147
5,495
2,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
3 / 0 / 0
9,343
584
9,170
15,726
17,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
Stonerd077
Achilles
13
2 / 2 / 0
7,066
442
5,563
13,561
6,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 3 / 0
7,218
451
1,695
12,133
5,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 3 / 2
7,236
452
6,838
18,150
19,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

12
0 / 3 / 1
7,085
443
7,869
13,860
5,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
11
Kills
5
5
Deaths
11
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
3
0
0
3
W
Osiris
Budseed
Osiris
0
3
0
0
W
4
0
3
5.5
W
Nemesis
Cypress Mate
Nemesis
0
1
1
0.5
W
Vulcan
3
1
3
4.5
L
Achilles
Stonerd077
Achilles
2
2
0
1
L
0
3
0
0
W
Kukulkan
ZoreEclipse
Kukulkan
4
0
2
5
L
0
3
2
0.33
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,186
Damage
31,135
50,171
Taken
73,430
33,397
Mitigated
54,291
10,536
Healing
20,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
9,170
1,405
0
2,160
15,726
17,384
0
0
14,454
0
77,026
W
Osiris
Budseed
Osiris
8,434
2,698
0
1,626
14,209
18,806
0
0
14,209
0
53,201
W
11,835
6,140
0
5,595
11,678
4,300
540
3,654
8,024
0
60,948
W
Nemesis
Cypress Mate
Nemesis
2,960
815
0
778
10,166
4,370
0
1,396
8,770
0
52,348
W
Vulcan
11,810
6,697
238
1,983
8,623
3,597
181
1,572
7,051
48,115
1,442
L
Achilles
Stonerd077
Achilles
5,563
1,522
0
1,699
13,561
6,414
0
3,851
9,710
0
58,224
L
1,695
277
450
5,265
12,133
5,330
0
7,836
4,297
51,011
1,134
W
Kukulkan
ZoreEclipse
Kukulkan
12,147
907
0
316
5,495
2,324
0
1,811
3,684
86,655
985
L
6,838
1,488
0
4,603
18,150
19,862
0
7,554
10,596
23,201
0
L
7,869
3,917
0
5,965
13,860
5,301
0
4,308
9,552
0
72,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,946
Gold Earned
37,948
479
Minions Killed
450
0
Camps Cleared
0
1,593,697
Distance Traveled
1,557,682
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,343
584
128
8
0
326,285
0
W
Osiris
7,666
479
94
6
0
288,493
0
W
Nut
7,929
496
86
5
0
318,965
0
W
Nemesis
7,048
441
91
6
0
370,835
0
W
Vulcan
7,652
478
67
4
0
290,891
1
L
Achilles
7,066
442
87
5
0
349,468
0
L
Ra
7,218
451
101
6
0
304,097
0
W
Kukulkan
9,651
603
141
9
0
324,513
0
L
Fafnir
7,236
452
21
1
0
303,644
3
L
Nut
7,085
443
113
7
0
274,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role