Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
CakauShow2
Set
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,338 Elo+
Solo
Kumbhakarna
Kumbhakarna
Grimprophet
Kumbhakarna
Level 158
God Stats
5W - 11L
1,626 SR
Queue Stats
237W - 248L
1,502 Elo+
Solo
Artio
Artio
xXAlaenna95X
Artio
Level 138
God Stats
2W - 6L
1,304 SR
Queue Stats
329W - 294L
1,485 Elo+
Party 1
Sun Wukong
Sun Wukong
xx Dan24 xx
Sun Wukong
Level 148
God Stats
9W - 5L
1,958 SR
Queue Stats
272W - 248L
1,501 Elo+
Party 1
Team Averages
Level 121
1,577 SR
1,465 Elo+

VS

Team Averages
Level 133
1,462 SR
1,432 Elo+
Thor
Thor
DrSpudLarson
Thor
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 89L
1,404 Elo+
Party 2
Charybdis
Charybdis
MaskedTree420
Charybdis
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 49L
1,451 Elo+
Solo
Kuzenbo
Kuzenbo
Quantumachinist
Kuzenbo
Level 137
God Stats
2W - 1L
1,715 SR
Queue Stats
59W - 88L
1,425 Elo+
Party 2
Ah Puch
Ah Puch
Watchthatfalcon
Ah Puch
Level 141
God Stats
1W - 4L
1,308 SR
Queue Stats
104W - 134L
1,457 Elo+
Party 2
Artio
Artio
robbieiv20
Artio
Level 105
God Stats
1W - 3L
1,285 SR
Queue Stats
529W - 561L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
18
8 / 3 / 2
9,577
871
12,227
8,034
5,112
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 6 / 5
6,728
612
3,713
10,318
5,268
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Kumbhakarna
Grimprophet
Kumbhakarna
15
2 / 2 / 9
7,749
704
8,094
13,250
8,592
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 6 / 6
7,281
662
5,428
14,557
11,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sun Wukong
xx Dan24 xx
Sun Wukong
15
1 / 4 / 7
7,810
710
10,365
14,284
11,321
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 10
7,767
706
2,630
10,987
4,837
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charybdis
MaskedTree420
Charybdis
17
11 / 1 / 7
10,029
912
17,362
7,986
3,778
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

16
7 / 1 / 11
9,582
871
10,402
16,662
16,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

16
1 / 1 / 13
8,913
810
17,452
4,565
2,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Artio
13
0 / 4 / 14
7,620
693
7,422
12,673
12,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
76
12
Kills
21
21
Deaths
12
29
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
8
3
2
3
L
0
6
5
0.42
W
2
5
10
1.4
L
Kumbhakarna
Grimprophet
Kumbhakarna
2
2
9
3.25
W
Charybdis
MaskedTree420
Charybdis
11
1
7
14.5
W
7
1
11
12.5
W
1
1
13
7.5
W
Artio
0
4
14
1.75
L
1
6
6
0.67
L
Sun Wukong
xx Dan24 xx
Sun Wukong
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,827
Damage
55,268
60,443
Taken
52,873
41,814
Mitigated
39,775
16,720
Healing
20,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
12,227
712
702
2,289
8,034
5,112
138
4,327
3,678
34,754
0
L
3,713
1,456
537
973
10,318
5,268
0
5,553
4,590
0
6,031
W
2,630
309
1,042
713
10,987
4,837
22
5,052
5,789
0
7,979
L
Kumbhakarna
Grimprophet
Kumbhakarna
8,094
85
1,403
3,816
13,250
8,592
0
6,913
6,200
18,396
1,925
W
Charybdis
MaskedTree420
Charybdis
17,362
8,451
390
2,209
7,986
3,778
1,917
3,513
4,395
0
28,779
W
10,402
4,522
1,398
6,602
16,662
16,792
191
7,295
9,158
16,034
181
W
17,452
1,136
1,418
1,221
4,565
2,083
748
1,647
2,910
39,285
0
W
Artio
7,422
536
2,488
2,747
12,673
12,285
0
6,219
6,241
9,058
1,114
L
5,428
627
1,150
2,538
14,557
11,521
0
9,402
4,812
7,257
1,131
L
Sun Wukong
xx Dan24 xx
Sun Wukong
10,365
751
266
3,046
14,284
11,321
0
6,967
7,061
0
19,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,145
Gold Earned
43,911
123
Minions Killed
116
0
Camps Cleared
0
954,840
Distance Traveled
938,202
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,577
871
61
6
0
183,929
0
L
Set
6,728
612
3
0
0
181,084
0
W
Thor
7,767
706
8
1
0
186,831
0
L
Kumbhakarna
7,749
704
23
2
0
215,519
0
W
Charybdis
10,029
912
36
3
0
177,379
0
W
Kuzenbo
9,582
871
12
1
0
219,704
0
W
Ah Puch
8,913
810
53
5
0
190,651
0
W
Artio
7,620
693
7
1
0
163,637
0
L
Artio
7,281
662
9
1
0
195,515
0
L
Sun Wukong
7,810
710
27
2
0
178,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role