Player Matchup

King Arthur
King Arthur
ARandomLoser
King Arthur
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 10L
1,494 Elo+
Party 1
Lancelot
Lancelot
CaIIMeHappy
Lancelot
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 15L
1,549 Elo+
Party 1
Zhong Kui
Zhong Kui
Calrick
Zhong Kui
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
51W - 15L
1,530 Elo+
Party 1
Charon
Charon
Cryogen
Charon
Level 68
God Stats
0W - 1L
1,848 SR
Queue Stats
0W - 4L
1,188 Elo+
Party 1
Maui
Maui
DuhLatino
Maui
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 7L
1,675 Elo+
Party 1
Team Averages
Level 130
1,570 SR
1,487 Elo+

VS

Team Averages
Level 149
1,537 SR
1,567 Elo+
Kukulkan
Kukulkan
ItalianPuncake
Kukulkan
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 55L
1,512 Elo+
Solo
Tsukuyomi
Tsukuyomi
Wilfred1351
Tsukuyomi
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,715 Elo+
Solo
Nike
Nike
dennis_xeneise
Nike
Level 189
God Stats
4W - 3L
1,681 SR
Queue Stats
551W - 563L
1,525 Elo+
Solo
Janus
Janus
elPichonaso
Janus
Level 154
God Stats
2W - 2L
1,500 SR
Queue Stats
129W - 123L
1,521 Elo+
Solo
Shiva
Shiva
luis terkillo
Shiva
Level 148
God Stats
3W - 1L
1,504 SR
Queue Stats
253W - 252L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ARandomLoser
King Arthur
11
0 / 5 / 4
6,503
650
2,167
13,266
9,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
CaIIMeHappy
Lancelot
14
4 / 5 / 8
7,808
781
7,974
10,930
4,840
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Zhong Kui
Calrick
Zhong Kui
16
4 / 3 / 6
8,400
840
9,757
11,887
10,483
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Charon
Cryogen
Charon
13
2 / 4 / 5
7,395
740
7,024
13,799
12,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Maui
14
2 / 4 / 7
7,766
777
2,796
14,059
12,327
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
16
9 / 1 / 9
9,466
947
12,574
4,931
2,411
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Wilfred1351
Tsukuyomi
13
1 / 5 / 15
7,542
754
10,524
10,847
5,313
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
4 / 2 / 13
8,841
884
10,032
10,933
9,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
5 / 2 / 15
8,853
885
15,219
8,064
3,563
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 2 / 17
7,996
800
10,911
10,867
10,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
90
12
Kills
21
21
Deaths
12
30
Assists
69
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ARandomLoser
King Arthur
0
5
4
0.4
L
Lancelot
CaIIMeHappy
Lancelot
4
5
8
1.6
L
Zhong Kui
Calrick
Zhong Kui
4
3
6
2.33
L
Charon
Cryogen
Charon
2
4
5
1.13
L
Maui
2
4
7
1.38
W
Kukulkan
9
1
9
13.5
W
Tsukuyomi
Wilfred1351
Tsukuyomi
1
5
15
1.7
W
4
2
13
5.25
W
5
2
15
6.25
W
2
2
17
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,718
Damage
59,260
63,941
Taken
45,642
50,384
Mitigated
31,183
15,089
Healing
11,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ARandomLoser
King Arthur
2,167
98
570
165
13,266
9,736
0
6,272
6,739
0
7,672
L
Lancelot
CaIIMeHappy
Lancelot
7,974
1,516
373
916
10,930
4,840
0
4,770
6,025
0
13,694
L
Zhong Kui
Calrick
Zhong Kui
9,757
542
455
4,029
11,887
10,483
0
4,010
7,636
19,910
451
L
Charon
Cryogen
Charon
7,024
876
1,084
2,681
13,799
12,998
0
6,967
6,747
18,810
0
L
Maui
2,796
329
2,695
2,121
14,059
12,327
0
5,774
7,976
8,110
0
W
Kukulkan
12,574
824
495
464
4,931
2,411
650
2,691
2,240
28,796
0
W
Tsukuyomi
Wilfred1351
Tsukuyomi
10,524
1,458
212
1,366
10,847
5,313
0
4,553
5,974
0
21,260
W
10,032
402
288
1,051
10,933
9,359
242
4,238
6,517
0
18,239
W
15,219
268
1,015
1,702
8,064
3,563
694
3,473
4,417
24,211
0
W
10,911
620
1,903
3,325
10,867
10,537
279
3,578
6,943
0
12,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,872
Gold Earned
42,698
86
Minions Killed
119
0
Camps Cleared
0
913,230
Distance Traveled
1,017,778
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,503
650
11
1
0
168,629
0
L
Lancelot
7,808
781
12
1
0
203,091
0
L
Zhong Kui
8,400
840
26
3
0
192,482
0
L
Charon
7,395
740
24
2
0
176,093
0
L
Maui
7,766
777
13
1
0
172,935
0
W
Kukulkan
9,466
947
48
5
0
205,803
0
W
Tsukuyomi
7,542
754
16
2
0
196,823
0
W
Nike
8,841
884
20
2
0
198,562
0
W
Janus
8,853
885
26
3
0
214,828
0
W
Shiva
7,996
800
9
1
0
201,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role