Player Matchup

Nut
Nut
 
Nut
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
DuelSummoner
Raijin
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,661 Elo+
Solo
Nemesis
Nemesis
Icy-Hot_40
Nemesis
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 40L
1,453 Elo+
Party 1
Apollo
Apollo
ianmtz09
Apollo
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 43L
1,457 Elo+
Party 1
Xing Tian
Xing Tian
rafahyuu
Xing Tian
Level 45
God Stats
5W - 2L
1,722 SR
Queue Stats
18W - 21L
1,525 Elo+
Party 2
Team Averages
Level 99
1,544 SR
1,519 Elo+

VS

Team Averages
Level 108
1,490 SR
1,488 Elo+
Nut
Nut
Celestials-Kiss
Nut
Level 109
God Stats
12W - 3L
1,754 SR
Queue Stats
190W - 164L
1,459 Elo+
Solo
Chaac
Chaac
GLD DMNDS
Chaac
Level 84
God Stats
8W - 11L
1,452 SR
Queue Stats
44W - 47L
1,418 Elo+
Solo
Aphrodite
Aphrodite
MustyBox02
Aphrodite
Level 79
God Stats
26W - 29L
1,499 SR
Queue Stats
75W - 67L
1,491 Elo+
Solo
Arachne
Arachne
WIx SCHLITZ x68
Arachne
Level 142
God Stats
5W - 3L
1,500 SR
Queue Stats
258W - 235L
1,533 Elo+
Solo
Zeus
Zeus
foxfoxyfox96
Zeus
Level 126
God Stats
3W - 5L
1,243 SR
Queue Stats
141W - 150L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
10
0 / 2 / 0
5,763
576
2,753
6,959
2,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Raijin
3
0 / 1 / 0
3,520
352
430
1,347
338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Icy-Hot_40
Nemesis
9
0 / 1 / 1
4,849
485
2,280
8,017
2,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Apollo
ianmtz09
Apollo
8
1 / 3 / 1
4,459
446
5,834
8,320
3,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Xing Tian
rafahyuu
Xing Tian
7
3 / 2 / 0
4,926
493
3,241
11,910
7,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 2
5,534
553
7,764
5,970
2,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chaac
GLD DMNDS
Chaac
11
1 / 0 / 3
5,644
564
3,465
7,005
3,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Aphrodite
MustyBox02
Aphrodite
8
1 / 2 / 3
5,535
554
3,782
8,179
5,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
2 / 1 / 3
5,832
583
4,308
6,807
2,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

11
3 / 0 / 3
6,973
697
3,803
3,072
1,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
4
Kills
9
9
Deaths
4
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
0
2
0
0
W
2
1
2
3
L
Raijin
0
1
0
0
W
Chaac
GLD DMNDS
Chaac
1
0
3
2.5
L
Nemesis
Icy-Hot_40
Nemesis
0
1
1
0.5
W
Aphrodite
MustyBox02
Aphrodite
1
2
3
1.25
W
2
1
3
3.5
W
3
0
3
4.5
L
Apollo
ianmtz09
Apollo
1
3
1
0.5
L
Xing Tian
rafahyuu
Xing Tian
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,538
Damage
23,122
36,553
Taken
31,033
16,587
Mitigated
15,237
12,817
Healing
12,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
2,753
1,523
0
3,119
6,959
2,698
754
912
6,047
0
40,141
W
7,764
3,629
0
978
5,970
2,434
289
749
5,221
0
34,960
L
Raijin
430
34
0
500
1,347
338
0
415
932
4,075
0
W
Chaac
GLD DMNDS
Chaac
3,465
0
0
2,522
7,005
3,892
0
273
6,732
0
24,519
L
Nemesis
Icy-Hot_40
Nemesis
2,280
824
0
3,695
8,017
2,776
0
1,278
6,739
0
26,214
W
Aphrodite
MustyBox02
Aphrodite
3,782
800
1,583
4,384
8,179
5,342
44
1,253
6,926
12,619
354
W
4,308
3,267
0
2,714
6,807
2,447
0
778
6,029
0
44,252
W
3,803
776
0
800
3,072
1,122
777
618
2,454
42,852
5,261
L
Apollo
ianmtz09
Apollo
5,834
3,419
0
2,389
8,320
3,039
0
2,736
5,584
0
25,759
L
Xing Tian
rafahyuu
Xing Tian
3,241
243
89
3,025
11,910
7,736
0
2,117
9,793
8,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,517
Gold Earned
29,518
168
Minions Killed
256
0
Camps Cleared
0
810,000
Distance Traveled
890,760
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
5,763
576
70
7
0
152,978
1
W
Nut
5,534
553
51
5
0
163,338
0
L
Raijin
3,520
352
3
0
0
34,547
0
W
Chaac
5,644
564
43
4
0
162,227
3
L
Nemesis
4,849
485
51
5
0
233,065
0
W
Aphrodite
5,535
554
13
1
0
168,394
0
W
Arachne
5,832
583
65
7
0
235,943
0
W
Zeus
6,973
697
84
8
0
160,858
0
L
Apollo
4,459
446
38
4
0
190,209
0
L
Xing Tian
4,926
493
6
1
0
199,201
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role