Player Matchup

Medusa
Medusa
Silver II
 
Medusa
Silver II
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Atlas
Atlas
Bronze III
Bartnacki
Atlas
Bronze III
Level 48
God Stats
1W - 1L
1,530 SR
Queue Stats
2W - 7L
1,225 MMR
Party 2
Hera
Hera
Bronze I
Bromo Sapien89
Hera
Bronze I
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 34L
1,164 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 86
1,510 SR
1,296 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 147
1,448 SR
1,122 MMR
Sun Wukong
Sun Wukong
Silver II
ALWAYSKILLZ
Sun Wukong
Silver II
Level 128
God Stats
2W - 2L
1,485 SR
Queue Stats
34W - 44L
1,185 MMR
Party 1
Charon
Charon
Silver V
VLADlockhart
Charon
Silver V
Level 169
God Stats
1W - 0L
1,359 SR
Queue Stats
16W - 19L
1,249 MMR
Party 1
Olorun
Olorun
Silver III
deadshotta94
Olorun
Silver III
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 81L
933 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
5 / 4 / 1
9,186
656
11,685
11,070
5,431
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
Bartnacki
Atlas
14
1 / 1 / 7
8,828
631
7,820
14,697
14,378
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 3 / 6
9,756
697
11,484
9,867
4,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
Baron SamediAphroditeAchillesThanatosBake Kujira

VS

Bans
BacchusHachimanKukulkanCupidVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ALWAYSKILLZ
Sun Wukong
15
1 / 4 / 5
9,613
687
8,539
15,719
15,941
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charon
15
2 / 4 / 5
10,117
723
9,994
16,568
18,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Olorun
16
4 / 1 / 4
10,843
775
11,796
9,330
4,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
21
9
Kills
7
8
Deaths
9
14
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
5
4
1
1.38
W
Sun Wukong
ALWAYSKILLZ
Sun Wukong
1
4
5
0.88
L
Atlas
Bartnacki
Atlas
1
1
7
4.5
L
3
3
6
2
W
Charon
2
4
5
1.13
W
Olorun
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,989
Damage
30,329
35,634
Taken
41,617
24,204
Mitigated
38,990
2,240
Healing
9,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
11,685
5,040
0
1,155
11,070
5,431
0
6,432
4,324
0
32,936
W
Sun Wukong
ALWAYSKILLZ
Sun Wukong
8,539
2,328
0
2,480
15,719
15,941
149
6,643
9,038
301
45,551
L
Atlas
Bartnacki
Atlas
7,820
2,760
0
135
14,697
14,378
0
8,266
5,784
20,685
1,013
L
11,484
3,277
0
950
9,867
4,395
39
5,522
3,986
39,477
328
W
Charon
9,994
1,004
0
3,151
16,568
18,157
736
6,594
9,935
32,481
2,208
W
Olorun
11,796
5,841
511
3,150
9,330
4,892
1,580
5,798
3,532
60,557
1,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,770
Gold Earned
30,573
142
Minions Killed
191
0
Camps Cleared
0
731,335
Distance Traveled
748,437
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,186
656
32
2
0
244,860
2
W
Sun Wukong
9,613
687
56
4
0
270,905
0
L
Atlas
8,828
631
24
2
0
257,276
5
L
Hera
9,756
697
86
6
0
229,199
0
W
Charon
10,117
723
44
3
0
237,748
1
W
Olorun
10,843
775
91
7
0
239,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role