Player Matchup

Baron Samedi
Baron Samedi
AyPsychopomp
Baron Samedi
Level 64
God Stats
3W - 0L
1,696 SR
Queue Stats
17W - 21L
1,468 Elo+
Party 1
Set
Set
Ericman12
Set
Level 65
God Stats
6W - 5L
1,751 SR
Queue Stats
15W - 24L
1,367 Elo+
Party 1
Mulan
Mulan
OoL4T3R4LU5oO
Mulan
Level 224
God Stats
2W - 5L
1,977 SR
Queue Stats
154W - 188L
1,495 Elo+
Party 1
Team Averages
Level 118
1,808 SR
1,444 Elo+

VS

Team Averages
Level 93
1,713 SR
1,424 Elo+
Chaac
Chaac
Dark Assasin787
Chaac
Level 91
God Stats
11W - 4L
1,777 SR
Queue Stats
14W - 11L
1,508 Elo+
Solo
Apollo
Apollo
JohnnyFPS
Apollo
Level 109
God Stats
3W - 3L
1,862 SR
Queue Stats
87W - 91L
1,415 Elo+
Party 2
Merlin
Merlin
lilxvan
Merlin
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,349 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AyPsychopomp
Baron Samedi
17
4 / 0 / 8
10,650
710
17,330
9,985
6,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
4 / 2 / 7
11,266
751
12,287
12,052
9,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
4 / 1 / 8
10,725
715
10,078
18,163
19,601
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 2
9,862
657
8,983
19,213
12,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
JohnnyFPS
Apollo
13
0 / 6 / 3
8,984
599
7,542
14,806
5,655
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
lilxvan
Merlin
15
2 / 4 / 1
9,870
658
12,759
10,186
4,168
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
12
Kills
3
3
Deaths
12
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AyPsychopomp
Baron Samedi
4
0
8
8
L
1
2
2
1
W
4
2
7
3.75
L
Apollo
JohnnyFPS
Apollo
0
6
3
0.25
W
4
1
8
8
L
Merlin
lilxvan
Merlin
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,695
Damage
29,284
40,200
Taken
44,205
35,706
Mitigated
22,539
12,195
Healing
7,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AyPsychopomp
Baron Samedi
17,330
1,626
1,766
3,509
9,985
6,915
116
4,098
5,887
46,798
0
L
8,983
1,190
0
6,796
19,213
12,716
0
7,872
10,864
0
44,234
W
12,287
4,819
0
3,051
12,052
9,190
0
3,062
8,990
0
56,417
L
Apollo
JohnnyFPS
Apollo
7,542
3,069
0
400
14,806
5,655
333
5,771
8,570
0
31,766
W
10,078
591
0
3,869
18,163
19,601
329
5,407
12,756
0
40,771
L
Merlin
lilxvan
Merlin
12,759
1,470
133
463
10,186
4,168
66
3,480
6,523
38,675
1,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,641
Gold Earned
28,716
206
Minions Killed
187
0
Camps Cleared
0
850,449
Distance Traveled
802,685
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,650
710
69
5
0
283,801
0
L
Chaac
9,862
657
77
5
0
310,213
0
W
Set
11,266
751
83
6
0
291,686
0
L
Apollo
8,984
599
46
3
0
255,491
0
W
Mulan
10,725
715
54
4
0
274,962
7
L
Merlin
9,870
658
64
4
0
236,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role