Player Matchup

Lancelot
Lancelot
Nyar1athotep
Lancelot
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
90W - 96L
1,497 Elo+
Party 1
Sun Wukong
Sun Wukong
ScepticalAcorn6
Sun Wukong
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 51L
1,390 Elo+
Party 1
Surtr
Surtr
Shooshbomb
Surtr
Level 147
God Stats
0W - 2L
1,298 SR
Queue Stats
88W - 86L
1,451 Elo+
Solo
Ratatoskr
Ratatoskr
Zombification69
Ratatoskr
Level 109
God Stats
8W - 11L
1,181 SR
Queue Stats
138W - 132L
1,477 Elo+
Party 1
Yemoja
Yemoja
chuckles57
Yemoja
Level 120
God Stats
1W - 2L
1,713 SR
Queue Stats
130W - 115L
1,494 Elo+
Party 1
Team Averages
Level 106
1,438 SR
1,462 Elo+

VS

Team Averages
Level 97
1,398 SR
1,490 Elo+
Hel
Hel
A MangoPepsi
Hel
Level 145
God Stats
3W - 3L
1,500 SR
Queue Stats
137W - 130L
1,667 Elo+
Party 2
Raijin
Raijin
CShnazy
Raijin
Level 110
God Stats
4W - 8L
1,220 SR
Queue Stats
236W - 231L
1,500 Elo+
Solo
Chiron
Chiron
Trollsista
Chiron
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,228 Elo+
Solo
King Arthur
King Arthur
VegetaHulk
King Arthur
Level 149
God Stats
1W - 2L
1,268 SR
Queue Stats
104W - 89L
1,552 Elo+
Solo
Charybdis
Charybdis
Wild Evee
Charybdis
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 125L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Nyar1athotep
Lancelot
14
1 / 4 / 6
7,903
718
5,831
16,902
14,101
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
ScepticalAcorn6
Sun Wukong
13
2 / 3 / 2
7,973
725
2,414
11,462
10,283
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Surtr
13
0 / 5 / 7
7,567
688
8,030
16,377
14,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ratatoskr
Zombification69
Ratatoskr
16
8 / 3 / 2
9,193
836
14,223
14,332
7,251
Bristlebush Acorn

Bristlebush Acorn

+40
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
chuckles57
Yemoja
14
0 / 3 / 6
7,418
674
5,647
12,459
9,009
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 6
8,895
809
6,994
8,850
4,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Raijin
CShnazy
Raijin
14
2 / 3 / 10
8,647
786
11,072
8,546
3,740
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chiron
Trollsista
Chiron
16
3 / 1 / 10
9,652
877
16,352
8,217
3,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
VegetaHulk
King Arthur
18
6 / 3 / 10
10,326
939
19,593
15,215
15,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
Wild Evee
Charybdis
13
1 / 2 / 13
8,227
748
7,342
8,416
3,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
66
11
Kills
17
18
Deaths
12
23
Assists
49
Player
Kills
Deaths
Assists
KDA
W
5
3
6
2.67
W
Raijin
CShnazy
Raijin
2
3
10
2.33
L
Lancelot
Nyar1athotep
Lancelot
1
4
6
1
L
Sun Wukong
ScepticalAcorn6
Sun Wukong
2
3
2
1
L
Surtr
0
5
7
0.7
W
Chiron
Trollsista
Chiron
3
1
10
8
W
King Arthur
VegetaHulk
King Arthur
6
3
10
3.67
W
Charybdis
Wild Evee
Charybdis
1
2
13
3.75
L
Ratatoskr
Zombification69
Ratatoskr
8
3
2
3
L
Yemoja
chuckles57
Yemoja
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,145
Damage
61,353
71,532
Taken
49,244
54,765
Mitigated
32,489
24,643
Healing
21,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,994
1,510
3,696
2,596
8,850
4,864
532
1,122
7,728
10,811
0
W
Raijin
CShnazy
Raijin
11,072
1,564
456
523
8,546
3,740
835
951
7,595
23,044
0
L
Lancelot
Nyar1athotep
Lancelot
5,831
197
1,792
3,516
16,902
14,101
0
3,965
12,937
0
12,277
L
Sun Wukong
ScepticalAcorn6
Sun Wukong
2,414
817
1,017
3,021
11,462
10,283
0
2,916
8,546
0
6,478
L
Surtr
8,030
1,341
496
2,507
16,377
14,121
0
6,177
10,200
202
17,998
W
Chiron
Trollsista
Chiron
16,352
4,230
2,023
3,756
8,217
3,942
883
1,188
7,029
0
33,723
W
King Arthur
VegetaHulk
King Arthur
19,593
2,231
1,614
4,664
15,215
15,956
0
1,454
13,761
664
42,611
W
Charybdis
Wild Evee
Charybdis
7,342
3,859
493
1,538
8,416
3,987
1,563
1,062
7,354
0
14,014
L
Ratatoskr
Zombification69
Ratatoskr
14,223
5,280
1,253
3,761
14,332
7,251
0
3,001
11,331
0
23,154
L
Yemoja
chuckles57
Yemoja
5,647
743
5,479
1,801
12,459
9,009
0
2,551
9,908
16,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,054
Gold Earned
45,747
77
Minions Killed
159
0
Camps Cleared
0
997,834
Distance Traveled
1,010,223
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,895
809
10
1
0
176,521
0
W
Raijin
8,647
786
29
3
0
190,338
0
L
Lancelot
7,903
718
10
1
0
218,720
0
L
Sun Wukong
7,973
725
10
1
0
204,055
0
L
Surtr
7,567
688
22
2
0
185,023
0
W
Chiron
9,652
877
55
5
0
220,684
0
W
King Arthur
10,326
939
46
4
0
225,759
0
W
Charybdis
8,227
748
19
2
0
196,921
0
L
Ratatoskr
9,193
836
27
2
0
202,958
0
L
Yemoja
7,418
674
8
1
0
187,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role