Player Matchup

Bastet
Bastet
FNCNYNP
Bastet
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,433 Elo+
Solo
Artemis
Artemis
Gregwan Kenobi
Artemis
Level 101
God Stats
4W - 3L
1,271 SR
Queue Stats
102W - 94L
1,520 Elo+
Party 3
Cthulhu
Cthulhu
HimboBaker
Cthulhu
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
98W - 64L
1,546 Elo+
Party 2
Ganesha
Ganesha
Rogueshadow52
Ganesha
Level 60
God Stats
2W - 0L
1,293 SR
Queue Stats
129W - 73L
1,731 Elo+
Party 2
Scylla
Scylla
SIEF33
Scylla
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 99L
1,520 Elo+
Party 3
Team Averages
Level 74
1,413 SR
1,550 Elo+

VS

Team Averages
Level 88
1,500 SR
1,468 Elo+
Mercury
Mercury
 
Mercury
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
PasterJoe9831
Ullr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,395 Elo+
Solo
Amaterasu
Amaterasu
TAttack
Amaterasu
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 58L
1,433 Elo+
Party 1
Hou Yi
Hou Yi
WaveyDavey
Hou Yi
Level 114
God Stats
4W - 1L
1,500 SR
Queue Stats
156W - 161L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
FNCNYNP
Bastet
16
6 / 3 / 20
9,743
886
11,516
12,705
7,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
12 / 2 / 11
10,460
951
20,532
8,599
5,094
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
HimboBaker
Cthulhu
17
10 / 0 / 15
10,117
920
9,070
11,208
12,445
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ganesha
14
0 / 1 / 24
9,286
844
6,419
12,062
14,424
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
SIEF33
Scylla
16
2 / 1 / 20
9,107
828
9,113
6,685
4,039
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
3 / 6 / 2
8,668
788
6,051
12,022
4,732
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Tiamat
 
Tiamat
13
0 / 6 / 5
7,161
651
6,443
10,436
5,143
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
0 / 9 / 2
6,921
629
3,216
14,876
5,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Amaterasu
TAttack
Amaterasu
11
0 / 6 / 4
6,900
627
3,971
15,459
14,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hou Yi
WaveyDavey
Hou Yi
15
2 / 3 / 3
7,967
724
10,427
8,216
3,573
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
21
30
Kills
5
7
Deaths
30
90
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
6
2
0.67
L
Tiamat
 
Tiamat
0
6
5
0.42
W
Bastet
FNCNYNP
Bastet
6
3
20
5.33
W
12
2
11
8.75
W
Cthulhu
HimboBaker
Cthulhu
10
0
15
17.5
L
0
9
2
0.11
W
Ganesha
0
1
24
12
W
Scylla
SIEF33
Scylla
2
1
20
12
L
Amaterasu
TAttack
Amaterasu
0
6
4
0.33
L
Hou Yi
WaveyDavey
Hou Yi
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,650
Damage
30,108
51,259
Taken
61,009
43,319
Mitigated
33,788
17,160
Healing
10,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
6,051
1,662
1,189
1,262
12,022
4,732
0
4,253
7,578
0
14,293
L
Tiamat
 
Tiamat
6,443
397
194
1,959
10,436
5,143
0
3,260
7,081
14,020
0
W
Bastet
FNCNYNP
Bastet
11,516
2,191
1,558
2,190
12,705
7,317
1,097
1,215
11,413
0
14,719
W
20,532
7,669
1,471
1,546
8,599
5,094
3,304
1,583
6,974
0
30,247
W
Cthulhu
HimboBaker
Cthulhu
9,070
531
2,829
3,045
11,208
12,445
201
1,567
9,390
19,360
0
L
3,216
1,250
0
567
14,876
5,703
0
5,759
8,837
0
9,294
W
Ganesha
6,419
470
560
1,929
12,062
14,424
437
1,264
10,719
16,822
1,428
W
Scylla
SIEF33
Scylla
9,113
1,312
1,514
518
6,685
4,039
1,128
814
5,824
24,671
0
L
Amaterasu
TAttack
Amaterasu
3,971
777
1,092
2,282
15,459
14,637
0
6,247
8,758
0
6,582
L
Hou Yi
WaveyDavey
Hou Yi
10,427
3,275
394
1,616
8,216
3,573
0
3,844
4,318
0
27,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,713
Gold Earned
37,617
122
Minions Killed
102
0
Camps Cleared
0
1,084,894
Distance Traveled
891,513
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,668
788
18
2
0
217,727
0
L
Tiamat
7,161
651
19
2
0
171,279
0
W
Bastet
9,743
886
18
2
0
243,128
0
W
Artemis
10,460
951
24
2
0
194,773
0
W
Cthulhu
10,117
920
40
4
0
237,831
0
L
Ullr
6,921
629
16
1
0
144,841
1
W
Ganesha
9,286
844
1
0
0
225,547
0
W
Scylla
9,107
828
39
4
0
183,615
0
L
Amaterasu
6,900
627
5
0
0
182,318
0
L
Hou Yi
7,967
724
44
4
0
175,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role