Player Matchup

Achilles
Achilles
Platinum IV
 
Achilles
Platinum IV
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold V
 
Janus
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Platinum V
CørnDøG
Kuzenbo
Platinum V
Level 155
God Stats
3W - 1L
1,583 SR
Queue Stats
23W - 19L
1,784 MMR
Solo
Rama
Rama
Platinum III
Sh3eet
Rama
Platinum III
Level 141
God Stats
2W - 3L
1,578 SR
Queue Stats
43W - 50L
1,810 MMR
Solo
Bacchus
Bacchus
Platinum IV
biggestpija
Bacchus
Platinum IV
Level 105
God Stats
1W - 1L
1,779 SR
Queue Stats
77W - 73L
1,799 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 146
1,588 SR
1,679 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 142
1,470 SR
1,805 MMR
Artemis
Artemis
Platinum II
CHANCUED0
Artemis
Platinum II
Level 162
God Stats
6W - 4L
1,723 SR
Queue Stats
82W - 65L
1,889 MMR
Party 1
Arachne
Arachne
Platinum V
D3LivesMatter
Arachne
Platinum V
Level 123
God Stats
2W - 2L
1,352 SR
Queue Stats
94W - 94L
1,799 MMR
Solo
Osiris
Osiris
Platinum II
FafnirAteFenrir
Osiris
Platinum II
Level 148
God Stats
2W - 2L
1,267 SR
Queue Stats
167W - 158L
1,767 MMR
Solo
Chang'e
Chang'e
Gold II
TheMagicPanda911
Chang'e
Gold II
Level 148
God Stats
4W - 1L
1,780 SR
Queue Stats
55W - 36L
1,794 MMR
Party 1
Ymir
Ymir
Gold II
huffmin
Ymir
Gold II
Level 131
God Stats
1W - 1L
1,229 SR
Queue Stats
25W - 18L
1,778 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
7 / 4 / 2
8,012
572
7,698
13,791
7,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
 
Janus
12
1 / 1 / 2
6,524
466
4,805
7,773
3,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Kuzenbo
CørnDøG
Kuzenbo
11
0 / 3 / 1
6,430
459
5,552
13,274
16,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Rama
Sh3eet
Rama
11
2 / 6 / 2
6,499
464
4,864
12,463
4,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
biggestpija
Bacchus
11
0 / 1 / 4
6,703
479
5,375
8,929
11,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bans
Maman BrigitteBake KujiraVamana

VS

Bans
AthenaMorgan Le FayBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CHANCUED0
Artemis
13
2 / 4 / 2
7,301
522
8,253
9,999
4,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Arachne
15
4 / 1 / 3
8,032
574
4,842
10,843
4,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

13
2 / 2 / 0
8,036
574
7,773
11,963
12,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

14
3 / 2 / 4
8,411
601
11,175
9,463
3,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Ymir
huffmin
Ymir
12
4 / 1 / 2
7,845
560
5,286
9,312
8,283
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
26
10
Kills
15
15
Deaths
10
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
7
4
2
2
L
Janus
 
Janus
1
1
2
2
W
Artemis
CHANCUED0
Artemis
2
4
2
0.75
L
Kuzenbo
CørnDøG
Kuzenbo
0
3
1
0.17
W
Arachne
4
1
3
5.5
W
2
2
0
1
L
Rama
Sh3eet
Rama
2
6
2
0.5
W
3
2
4
2.5
L
Bacchus
biggestpija
Bacchus
0
1
4
2
W
Ymir
huffmin
Ymir
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,294
Damage
37,329
56,230
Taken
51,580
43,586
Mitigated
32,912
10,996
Healing
17,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
7,698
3,375
0
2,019
13,791
7,771
0
3,287
10,462
0
66,488
L
Janus
 
Janus
4,805
463
0
645
7,773
3,159
0
5,754
2,019
53,470
672
W
Artemis
CHANCUED0
Artemis
8,253
4,170
0
2,337
9,999
4,020
0
836
9,163
0
48,878
L
Kuzenbo
CørnDøG
Kuzenbo
5,552
1,981
0
2,568
13,274
16,281
7
0
12,381
40,143
210
W
Arachne
4,842
2,970
0
5,498
10,843
4,610
660
2,113
8,576
0
70,907
W
7,773
2,333
0
2,957
11,963
12,199
0
4,888
6,363
0
58,679
L
Rama
Sh3eet
Rama
4,864
3,074
0
3,116
12,463
4,697
28
2,693
9,770
0
56,165
W
11,175
762
994
3,499
9,463
3,800
884
3,780
5,560
70,217
0
L
Bacchus
biggestpija
Bacchus
5,375
906
0
2,648
8,929
11,678
0
4,727
4,202
22,848
880
W
Ymir
huffmin
Ymir
5,286
2,051
0
1,892
9,312
8,283
116
2,432
6,840
23,657
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,168
Gold Earned
39,625
372
Minions Killed
448
0
Camps Cleared
0
1,304,555
Distance Traveled
1,375,761
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,012
572
108
8
0
269,457
0
L
Janus
6,524
466
102
7
0
295,346
0
W
Artemis
7,301
522
76
5
0
259,763
2
L
Kuzenbo
6,430
459
54
4
0
234,501
0
W
Arachne
8,032
574
115
8
0
341,070
1
W
Osiris
8,036
574
117
8
0
234,658
2
L
Rama
6,499
464
79
6
0
218,308
0
W
Chang'e
8,411
601
117
8
0
282,643
2
L
Bacchus
6,703
479
29
2
0
286,943
0
W
Ymir
7,845
560
23
2
0
257,627
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role