Player Matchup

Nut
Nut
CorvoOfficionado
Nut
Level 60
God Stats
1W - 1L
1,209 SR
Queue Stats
1W - 2L
1,147 Elo+
Party 2
Aphrodite
Aphrodite
Newbster14
Aphrodite
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,147 Elo+
Party 2
Vamana
Vamana
brewzillacutty
Vamana
Level 123
God Stats
30W - 20L
1,675 SR
Queue Stats
71W - 77L
1,483 Elo+
Party 3
Kukulkan
Kukulkan
crzycrck3r
Kukulkan
Level 29
God Stats
15W - 17L
1,495 SR
Queue Stats
47W - 73L
1,405 Elo+
Party 3
Fenrir
Fenrir
tripzoid
Fenrir
Level 103
God Stats
8W - 9L
1,447 SR
Queue Stats
52W - 55L
1,456 Elo+
Party 3
Team Averages
Level 64
1,465 SR
1,328 Elo+

VS

Team Averages
Level 48
1,463 SR
1,384 Elo+
Chaac
Chaac
BinaryTable5
Chaac
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 40L
1,410 Elo+
Solo
Neith
Neith
Brozzi24
Neith
Level 37
God Stats
3W - 2L
1,654 SR
Queue Stats
182W - 181L
1,393 Elo+
Party 1
Lancelot
Lancelot
CeresJH
Lancelot
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 38L
1,452 Elo+
Solo
Nut
Nut
Firstbatter4
Nut
Level 67
God Stats
5W - 1L
1,495 SR
Queue Stats
164W - 136L
1,441 Elo+
Party 1
Horus
Horus
Miguelito011566
Horus
Level 49
God Stats
0W - 4L
1,167 SR
Queue Stats
126W - 157L
1,224 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 1
6,695
515
8,784
9,929
4,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
Newbster14
Aphrodite
11
0 / 0 / 4
6,765
520
2,281
4,142
3,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
4 / 0 / 1
7,952
612
7,978
9,424
8,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Kukulkan
crzycrck3r
Kukulkan
12
0 / 2 / 1
6,736
518
1,099
5,173
1,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
tripzoid
Fenrir
14
3 / 0 / 1
7,503
577
4,063
8,732
4,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 0
5,621
432
4,867
13,429
7,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
Brozzi24
Neith
11
1 / 1 / 0
6,213
478
5,363
8,648
3,444
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Lancelot
CeresJH
Lancelot
10
0 / 3 / 2
5,766
444
5,462
10,061
4,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 0 / 0
7,813
601
3,787
5,462
2,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

3
0 / 1 / 0
4,146
319
325
3,521
1,295
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
10
Kills
3
3
Deaths
11
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
L
Neith
Brozzi24
Neith
1
1
0
1
L
Lancelot
CeresJH
Lancelot
0
3
2
0.33
W
3
1
1
3.5
L
2
0
0
2
L
0
1
0
0
W
Aphrodite
Newbster14
Aphrodite
0
0
4
2
W
4
0
1
4.5
W
Kukulkan
crzycrck3r
Kukulkan
0
2
1
0.25
W
Fenrir
tripzoid
Fenrir
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,205
Damage
19,804
37,400
Taken
41,121
22,653
Mitigated
18,861
17,021
Healing
10,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,867
1,878
0
2,921
13,429
7,422
0
0
13,429
0
35,663
L
Neith
Brozzi24
Neith
5,363
1,988
0
3,201
8,648
3,444
0
1,097
7,551
0
43,645
L
Lancelot
CeresJH
Lancelot
5,462
911
0
2,915
10,061
4,334
0
919
9,142
0
33,388
W
8,784
4,871
0
2,763
9,929
4,516
477
0
9,929
0
54,203
L
3,787
1,464
0
1,039
5,462
2,366
0
959
4,403
0
67,457
L
325
173
80
540
3,521
1,295
0
265
3,256
0
2,220
W
Aphrodite
Newbster14
Aphrodite
2,281
667
2,998
2,551
4,142
3,852
125
0
4,142
11,899
572
W
7,978
4,304
0
838
9,424
8,143
562
0
9,424
0
50,155
W
Kukulkan
crzycrck3r
Kukulkan
1,099
59
0
996
5,173
1,954
0
0
5,173
36,367
2,925
W
Fenrir
tripzoid
Fenrir
4,063
888
61
6,814
8,732
4,188
0
0
8,732
0
53,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,651
Gold Earned
29,559
357
Minions Killed
297
0
Camps Cleared
0
1,224,772
Distance Traveled
1,037,417
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,621
432
51
4
0
210,589
1
L
Neith
6,213
478
69
5
0
228,953
0
L
Lancelot
5,766
444
47
4
0
274,324
0
W
Nut
6,695
515
83
6
0
234,872
2
L
Nut
7,813
601
128
10
0
246,403
0
L
Horus
4,146
319
2
0
0
77,148
0
W
Aphrodite
6,765
520
17
1
0
256,643
0
W
Vamana
7,952
612
80
6
0
258,225
0
W
Kukulkan
6,736
518
80
6
0
194,913
0
W
Fenrir
7,503
577
97
7
0
280,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role