Player Matchup

Atlas
Atlas
Hamsessions
Atlas
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 34L
1,459 Elo+
Solo
Nut
Nut
Typ2Diabetes838
Nut
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
93W - 85L
1,545 Elo+
Party 1
He Bo
He Bo
UnradyPigeon88
He Bo
Level 119
God Stats
1W - 1L
1,770 SR
Queue Stats
91W - 86L
1,538 Elo+
Party 1
Team Averages
Level 91
1,590 SR
1,514 Elo+

VS

Team Averages
Level 129
1,542 SR
1,521 Elo+
Nut
Nut
Mr_TouchyFingers
Nut
Level 104
God Stats
4W - 4L
1,627 SR
Queue Stats
127W - 125L
1,486 Elo+
Solo
Merlin
Merlin
WarlockJ
Merlin
Level 129
God Stats
3W - 5L
1,500 SR
Queue Stats
109W - 92L
1,480 Elo+
Solo
King Arthur
King Arthur
psychoticxghoul
King Arthur
Level 153
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 33L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 3
7,285
662
8,184
14,224
13,414
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 3 / 0
6,831
621
4,566
8,839
3,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
2 / 5 / 1
7,982
726
4,446
8,656
3,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 4
9,146
831
12,215
9,849
4,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
WarlockJ
Merlin
14
3 / 1 / 6
8,617
783
7,349
7,271
3,048
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
psychoticxghoul
King Arthur
14
3 / 1 / 7
8,689
790
7,483
11,442
11,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
2
Kills
12
12
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
W
6
1
4
8
L
0
3
0
0
L
2
5
1
0.5
W
Merlin
WarlockJ
Merlin
3
1
6
6
W
King Arthur
psychoticxghoul
King Arthur
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,196
Damage
27,047
31,719
Taken
28,562
19,802
Mitigated
19,214
1,551
Healing
4,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,184
3,231
0
625
14,224
13,414
0
3,430
10,308
18,442
1,082
W
12,215
7,176
0
1,426
9,849
4,357
265
5,487
4,362
0
43,080
L
4,566
1,947
0
876
8,839
3,257
0
1,982
6,621
0
18,035
L
4,446
516
0
50
8,656
3,131
0
1,985
6,397
22,200
0
W
Merlin
WarlockJ
Merlin
7,349
835
0
1,218
7,271
3,048
212
3,202
4,069
30,004
0
W
King Arthur
psychoticxghoul
King Arthur
7,483
281
0
1,819
11,442
11,809
199
3,552
7,890
0
26,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,098
Gold Earned
26,452
77
Minions Killed
158
0
Camps Cleared
0
501,131
Distance Traveled
608,690
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,285
662
20
2
0
195,753
0
W
Nut
9,146
831
58
5
0
197,798
0
L
Nut
6,831
621
18
2
0
139,648
0
L
He Bo
7,982
726
39
4
0
165,730
0
W
Merlin
8,617
783
59
5
0
195,541
0
W
King Arthur
8,689
790
41
4
0
215,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role