Player Matchup

Ymir
Ymir
HappyV3rginnn
Ymir
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,369 Elo+
Party 1
Ne Zha
Ne Zha
HorseF1y
Ne Zha
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
bathremodle
Zhong Kui
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,369 Elo+
Party 1
Kukulkan
Kukulkan
xJDOJon
Kukulkan
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,369 Elo+
Party 1
Geb
Geb
xJDO_Oscar
Geb
Level 135
God Stats
1W - 0L
1,570 SR
Queue Stats
6W - 13L
1,369 Elo+
Party 1
Team Averages
Level 79
1,514 SR
1,395 Elo+

VS

Team Averages
Level 93
1,522 SR
1,481 Elo+
Jing Wei
Jing Wei
GalacticCutie20
Jing Wei
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 23L
1,401 Elo+
Party 2
Ymir
Ymir
MemeExtream
Ymir
Level 106
God Stats
1W - 3L
1,660 SR
Queue Stats
34W - 42L
1,485 Elo+
Solo
Hun Batz
Hun Batz
Meowza2001
Hun Batz
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Chaac
Chaac
Necroul
Chaac
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Scylla
Scylla
ObaProtea
Scylla
Level 135
God Stats
4W - 3L
1,449 SR
Queue Stats
25W - 19L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 7
8,175
818
7,434
12,611
10,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
HorseF1y
Ne Zha
14
5 / 1 / 5
8,132
813
11,520
5,748
3,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
bathremodle
Zhong Kui
11
0 / 2 / 9
7,248
725
4,379
7,603
6,627
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kukulkan
xJDOJon
Kukulkan
15
3 / 1 / 8
8,275
828
8,873
4,100
1,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 0 / 6
8,413
841
7,174
8,429
5,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
15
1 / 4 / 2
7,463
746
3,453
9,990
4,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

11
0 / 2 / 3
6,235
624
2,143
7,861
3,491
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Meowza2001
Hun Batz
12
2 / 7 / 2
6,835
684
4,576
10,560
4,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
Necroul
Chaac
14
0 / 1 / 3
6,660
666
6,270
9,533
7,411
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
ObaProtea
Scylla
13
2 / 0 / 2
6,942
694
8,213
3,661
1,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
14
Kills
5
6
Deaths
14
35
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
1
4
2
0.5
W
3
2
7
3.25
W
Ne Zha
HorseF1y
Ne Zha
5
1
5
7.5
L
0
2
3
0.75
L
Hun Batz
Meowza2001
Hun Batz
2
7
2
0.43
L
Chaac
Necroul
Chaac
0
1
3
1.5
L
Scylla
ObaProtea
Scylla
2
0
2
3
W
Zhong Kui
bathremodle
Zhong Kui
0
2
9
2.25
W
Kukulkan
xJDOJon
Kukulkan
3
1
8
7
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,380
Damage
24,655
38,491
Taken
41,605
27,473
Mitigated
20,827
14,511
Healing
14,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
3,453
2,639
724
2,806
9,990
4,156
0
6,234
3,580
0
15,327
W
7,434
381
109
3,596
12,611
10,406
0
2,583
10,028
7,818
401
W
Ne Zha
HorseF1y
Ne Zha
11,520
387
828
1,175
5,748
3,091
317
2,175
3,573
0
24,802
L
2,143
0
685
2,078
7,861
3,491
0
5,001
2,649
5,857
0
L
Hun Batz
Meowza2001
Hun Batz
4,576
613
0
213
10,560
4,549
0
7,344
2,786
0
5,435
L
Chaac
Necroul
Chaac
6,270
0
0
4,669
9,533
7,411
0
5,888
3,278
0
21,579
L
Scylla
ObaProtea
Scylla
8,213
1,244
1,400
1,672
3,661
1,220
0
1,718
1,856
13,553
603
W
Zhong Kui
bathremodle
Zhong Kui
4,379
415
1,273
1,411
7,603
6,627
189
2,458
5,145
8,084
170
W
Kukulkan
xJDOJon
Kukulkan
8,873
65
412
235
4,100
1,935
0
1,110
2,990
23,104
0
W
7,174
137
1,038
4,434
8,429
5,414
0
1,994
6,435
21,109
407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,243
Gold Earned
34,135
121
Minions Killed
83
0
Camps Cleared
0
995,405
Distance Traveled
881,566
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,463
746
33
3
0
182,777
0
W
Ymir
8,175
818
16
2
0
191,347
0
W
Ne Zha
8,132
813
22
2
0
200,193
0
L
Ymir
6,235
624
8
1
0
156,620
0
L
Hun Batz
6,835
684
3
0
0
164,865
0
L
Chaac
6,660
666
20
2
0
196,921
0
L
Scylla
6,942
694
19
2
0
180,383
0
W
Zhong Kui
7,248
725
19
2
0
191,915
0
W
Kukulkan
8,275
828
24
2
0
205,951
0
W
Geb
8,413
841
40
4
0
205,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role