Player Matchup

Sobek
Sobek
 
Sobek
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
MyPetDoge
Arachne
Level 124
God Stats
4W - 3L
1,721 SR
Queue Stats
153W - 167L
1,497 Elo+
Party 1
Ullr
Ullr
STeeezee
Ullr
Level 141
God Stats
6W - 0L
1,759 SR
Queue Stats
122W - 100L
1,557 Elo+
Solo
Cu Chulainn
Cu Chulainn
Soulesspawn
Cu Chulainn
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 150L
1,535 Elo+
Party 1
Baron Samedi
Baron Samedi
Wolf4567
Baron Samedi
Level 150
God Stats
9W - 10L
1,585 SR
Queue Stats
97W - 98L
1,572 Elo+
Party 1
Team Averages
Level 143
1,613 SR
1,532 Elo+

VS

Team Averages
Level 133
1,593 SR
1,526 Elo+
Surtr
Surtr
DingyCrawdad69
Surtr
Level 128
God Stats
2W - 2L
1,737 SR
Queue Stats
19W - 24L
1,475 Elo+
Party 2
Ra
Ra
Jihou
Ra
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
276W - 271L
1,522 Elo+
Solo
Nut
Nut
LKB3AST01
Nut
Level 108
God Stats
0W - 1L
1,728 SR
Queue Stats
16W - 20L
1,671 Elo+
Solo
Ao Kuang
Ao Kuang
TGoW Loki
Ao Kuang
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,486 Elo+
Party 2
Horus
Horus
nanu4444
Horus
Level 199
God Stats
0W - 1L
1,500 SR
Queue Stats
232W - 220L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
3 / 2 / 7
8,247
550
7,204
16,484
15,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
MyPetDoge
Arachne
15
5 / 1 / 7
8,416
561
12,351
19,183
8,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ullr
15
5 / 1 / 2
8,853
590
10,375
12,144
4,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
Soulesspawn
Cu Chulainn
15
4 / 2 / 2
8,658
577
13,939
13,980
11,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baron Samedi
Wolf4567
Baron Samedi
13
3 / 2 / 5
7,794
520
7,171
6,788
3,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 0
8,845
590
10,435
17,421
20,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ra
11
1 / 6 / 2
6,920
461
8,524
10,090
4,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
4 / 4 / 0
8,385
559
10,976
11,315
5,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
TGoW Loki
Ao Kuang
13
1 / 6 / 1
7,341
489
5,297
15,914
6,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Horus
nanu4444
Horus
11
0 / 3 / 4
7,515
501
9,172
17,339
18,059
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
20
Kills
8
8
Deaths
21
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
2
7
3.25
L
2
2
0
1
L
Ra
1
6
2
0.33
L
4
4
0
1
W
Arachne
MyPetDoge
Arachne
5
1
7
8.5
W
Ullr
5
1
2
6
W
Cu Chulainn
Soulesspawn
Cu Chulainn
4
2
2
2.5
L
Ao Kuang
TGoW Loki
Ao Kuang
1
6
1
0.25
W
Baron Samedi
Wolf4567
Baron Samedi
3
2
5
2.75
L
Horus
nanu4444
Horus
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,040
Damage
44,404
68,579
Taken
72,079
43,069
Mitigated
55,134
27,410
Healing
17,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
7,204
684
0
6,583
16,484
15,102
0
4,341
11,929
26,459
0
L
10,435
3,256
0
4,887
17,421
20,348
0
2,951
14,427
3,256
70,169
L
Ra
8,524
1,110
622
2,232
10,090
4,504
0
4,535
5,400
41,842
0
L
10,976
6,233
0
1,357
11,315
5,493
435
988
10,327
0
63,901
W
Arachne
MyPetDoge
Arachne
12,351
7,275
0
10,331
19,183
8,723
0
3,472
15,529
0
79,407
W
Ullr
10,375
4,460
0
2,604
12,144
4,976
0
930
11,214
0
74,345
W
Cu Chulainn
Soulesspawn
Cu Chulainn
13,939
2,463
0
5,419
13,980
11,081
0
3,154
10,114
14,912
63,411
L
Ao Kuang
TGoW Loki
Ao Kuang
5,297
1,605
0
3,919
15,914
6,730
0
3,941
11,846
45,432
18,265
W
Baron Samedi
Wolf4567
Baron Samedi
7,171
370
1,018
1,455
6,788
3,187
174
2,471
4,209
39,164
2,598
L
Horus
nanu4444
Horus
9,172
4,324
677
4,014
17,339
18,059
0
4,499
12,691
0
36,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,968
Gold Earned
39,006
458
Minions Killed
464
0
Camps Cleared
0
1,530,670
Distance Traveled
1,487,095
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,247
550
32
2
0
341,696
0
L
Surtr
8,845
590
125
8
0
288,947
0
L
Ra
6,920
461
77
5
0
277,296
1
L
Nut
8,385
559
113
8
0
273,241
0
W
Arachne
8,416
561
101
7
0
362,672
2
W
Ullr
8,853
590
116
8
0
290,986
0
W
Cu Chulainn
8,658
577
143
10
0
258,038
0
L
Ao Kuang
7,341
489
99
7
0
313,715
0
W
Baron Samedi
7,794
520
66
4
0
277,278
1
L
Horus
7,515
501
50
3
0
333,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role