Player Matchup

Izanami
Izanami
Dandanrlopes
Izanami
Level 66
God Stats
4W - 5L
1,702 SR
Queue Stats
271W - 297L
1,419 Elo+
Solo
Tiamat
Tiamat
FadedCDXXFreak
Tiamat
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
186W - 191L
1,474 Elo+
Solo
Artio
Artio
SenselessKaos
Artio
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 68L
1,465 Elo+
Party 2
Atlas
Atlas
VVHAaT-T
Atlas
Level 118
God Stats
8W - 4L
1,615 SR
Queue Stats
734W - 300L
1,628 Elo+
Solo
Tyr
Tyr
melodymyheart
Tyr
Level 78
God Stats
0W - 2L
1,286 SR
Queue Stats
23W - 22L
1,426 Elo+
Party 2
Team Averages
Level 107
1,521 SR
1,482 Elo+

VS

Team Averages
Level 84
1,632 SR
1,412 Elo+
Ah Puch
Ah Puch
Manatease3452
Ah Puch
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
80W - 66L
1,388 Elo+
Party 1
Freya
Freya
TheProfetaPlay
Freya
Level 53
God Stats
2W - 0L
1,251 SR
Queue Stats
22W - 28L
1,347 Elo+
Solo
Shiva
Shiva
Trucksnstuff
Shiva
Level 28
God Stats
3W - 0L
1,834 SR
Queue Stats
62W - 54L
1,398 Elo+
Party 1
Olorun
Olorun
UmarekawaruCray
Olorun
Level 133
God Stats
6W - 3L
1,801 SR
Queue Stats
175W - 194L
1,471 Elo+
Solo
Chiron
Chiron
omgzn00bdtf
Chiron
Level 99
God Stats
2W - 1L
1,776 SR
Queue Stats
84W - 93L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dandanrlopes
Izanami
15
4 / 4 / 4
8,706
871
9,360
9,223
4,286
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 3 / 6
8,350
835
10,503
11,353
10,485
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 3 / 6
7,847
785
4,772
11,349
10,087
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Atlas
VVHAaT-T
Atlas
14
3 / 4 / 4
8,333
833
11,952
12,260
13,635
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
2 / 4 / 4
8,016
802
5,047
12,971
9,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
16
3 / 2 / 9
8,930
893
15,612
9,963
4,698
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 3 / 8
9,408
941
14,624
10,235
4,838
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
6 / 3 / 7
8,820
882
11,362
12,107
14,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
0 / 1 / 13
8,057
806
5,140
9,047
4,413
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chiron
14
3 / 3 / 7
8,408
841
6,602
9,248
4,055
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
62
12
Kills
18
18
Deaths
12
24
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Izanami
Dandanrlopes
Izanami
4
4
4
1.5
L
2
3
6
1.67
W
Ah Puch
3
2
9
3.75
L
1
3
6
1.33
W
6
3
8
3.33
W
6
3
7
3.17
W
0
1
13
6.5
L
Atlas
VVHAaT-T
Atlas
3
4
4
1.25
L
2
4
4
1
W
Chiron
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,634
Damage
53,340
57,156
Taken
50,600
48,339
Mitigated
32,342
15,815
Healing
22,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Dandanrlopes
Izanami
9,360
6,785
1,740
1,078
9,223
4,286
1,269
3,939
5,185
0
18,841
L
10,503
1,016
908
3,331
11,353
10,485
1,289
7,626
3,525
25,195
0
W
Ah Puch
15,612
571
912
2,539
9,963
4,698
49
5,965
3,998
30,844
0
L
4,772
424
2,604
3,179
11,349
10,087
84
8,008
3,190
7,336
0
W
14,624
3,799
1,555
2,503
10,235
4,838
113
6,303
3,932
20,917
1,057
W
11,362
1,788
2,380
2,407
12,107
14,338
49
4,737
7,370
0
16,307
W
5,140
2,235
3,696
3,580
9,047
4,413
357
6,078
2,969
15,334
1,521
L
Atlas
VVHAaT-T
Atlas
11,952
4,207
719
680
12,260
13,635
0
8,574
3,562
20,437
452
L
5,047
214
651
925
12,971
9,846
756
6,787
5,778
0
13,208
W
Chiron
6,602
1,308
1,749
1,026
9,248
4,055
971
3,854
5,394
0
13,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,252
Gold Earned
43,623
114
Minions Killed
124
0
Camps Cleared
0
934,152
Distance Traveled
941,223
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,706
871
30
3
0
171,579
0
L
Tiamat
8,350
835
32
3
0
208,044
0
W
Ah Puch
8,930
893
39
4
0
176,542
0
L
Artio
7,847
785
15
2
0
193,494
0
W
Freya
9,408
941
24
2
0
184,219
0
W
Shiva
8,820
882
13
1
0
193,732
0
W
Olorun
8,057
806
25
3
0
180,842
0
L
Atlas
8,333
833
17
2
0
165,116
0
L
Tyr
8,016
802
20
2
0
195,919
0
W
Chiron
8,408
841
23
2
0
205,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role