Player Matchup

Osiris
Osiris
Gold I
BigRilla
Osiris
Gold I
Level 122
God Stats
11W - 4L
1,685 SR
Queue Stats
41W - 33L
1,657 MMR
Party 1
Hachiman
Hachiman
Gold I
MiniMingo
Hachiman
Gold I
Level 118
God Stats
4W - 3L
1,223 SR
Queue Stats
41W - 33L
1,657 MMR
Party 1
Cabrakan
Cabrakan
Gold I
Squitoo
Cabrakan
Gold I
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 33L
1,657 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 120
1,470 SR
1,657 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 121
1,513 SR
1,653 MMR
Bellona
Bellona
Gold V
JaxInted
Bellona
Gold V
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 21L
1,658 MMR
Solo
Bacchus
Bacchus
Gold I
Mikeanoli
Bacchus
Gold I
Level 103
God Stats
11W - 13L
1,539 SR
Queue Stats
181W - 132L
1,672 MMR
Party 2
Artemis
Artemis
Gold IV
shmolp
Artemis
Gold IV
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
299W - 254L
1,628 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
BigRilla
Osiris
17
9 / 1 / 2
11,797
843
20,266
16,401
23,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hachiman
MiniMingo
Hachiman
17
3 / 2 / 5
11,037
788
13,978
12,126
5,730
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
Squitoo
Cabrakan
16
0 / 3 / 7
9,844
703
8,961
16,199
21,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AchillesNe ZhaThothKuzenboAthena

VS

Bans
Morgan Le FayVulcanPersephoneBake KujiraIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
JaxInted
Bellona
14
3 / 3 / 2
9,568
683
10,722
20,731
25,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bacchus
Mikeanoli
Bacchus
15
2 / 5 / 3
9,280
663
9,928
19,044
28,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Artemis
shmolp
Artemis
14
1 / 4 / 5
8,772
627
9,431
11,906
6,203
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
12
Kills
6
6
Deaths
12
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Osiris
BigRilla
Osiris
9
1
2
10
L
Bellona
JaxInted
Bellona
3
3
2
1.33
L
Bacchus
Mikeanoli
Bacchus
2
5
3
0.7
W
Hachiman
MiniMingo
Hachiman
3
2
5
2.75
W
Cabrakan
Squitoo
Cabrakan
0
3
7
1.17
L
Artemis
shmolp
Artemis
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,205
Damage
30,081
44,726
Taken
51,681
50,208
Mitigated
59,756
7,116
Healing
5,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
BigRilla
Osiris
20,266
4,440
0
3,474
16,401
23,087
894
3,101
12,350
7,477
44,865
L
Bellona
JaxInted
Bellona
10,722
2,476
0
3,221
20,731
25,167
0
4,704
15,524
0
26,865
L
Bacchus
Mikeanoli
Bacchus
9,928
561
0
709
19,044
28,386
0
3,713
14,440
27,781
1,029
W
Hachiman
MiniMingo
Hachiman
13,978
8,872
0
1,763
12,126
5,730
2,011
2,216
9,235
0
70,709
W
Cabrakan
Squitoo
Cabrakan
8,961
1,127
0
1,879
16,199
21,391
480
2,964
12,448
25,491
1,673
L
Artemis
shmolp
Artemis
9,431
4,665
0
1,175
11,906
6,203
0
2,430
9,158
0
37,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,678
Gold Earned
27,620
186
Minions Killed
128
0
Camps Cleared
0
801,434
Distance Traveled
757,342
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
11,797
843
57
4
0
288,081
0
L
Bellona
9,568
683
34
2
0
274,089
0
L
Bacchus
9,280
663
41
3
0
257,709
0
W
Hachiman
11,037
788
99
7
0
264,226
0
W
Cabrakan
9,844
703
30
2
0
249,127
0
L
Artemis
8,772
627
53
4
0
225,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role