Player Matchup

Mulan
Mulan
GetMeOutt
Mulan
Level 26
God Stats
1W - 1L
1,282 SR
Queue Stats
8W - 15L
1,399 Elo+
Party 1
Arachne
Arachne
NutUrLane
Arachne
Level 42
God Stats
10W - 3L
1,964 SR
Queue Stats
42W - 53L
1,523 Elo+
Party 1
Izanami
Izanami
SpamAbilities
Izanami
Level 27
God Stats
2W - 1L
1,334 SR
Queue Stats
20W - 34L
1,451 Elo+
Party 1
Chang'e
Chang'e
imostthxted
Chang'e
Level 82
God Stats
5W - 3L
1,407 SR
Queue Stats
68W - 56L
1,503 Elo+
Party 3
Zhong Kui
Zhong Kui
itsnixi
Zhong Kui
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
79W - 62L
1,518 Elo+
Party 3
Team Averages
Level 57
1,497 SR
1,479 Elo+

VS

Team Averages
Level 56
1,444 SR
1,537 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Kiwipopper0948
Hercules
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 57L
1,588 Elo+
Party 2
Nut
Nut
Preds32
Nut
Level 37
God Stats
8W - 9L
1,374 SR
Queue Stats
86W - 75L
1,539 Elo+
Party 2
Discordia
Discordia
Sqauncho
Discordia
Level 91
God Stats
9W - 6L
1,596 SR
Queue Stats
218W - 196L
1,576 Elo+
Solo
Loki
Loki
TheMoose0o0o
Loki
Level 34
God Stats
1W - 1L
1,249 SR
Queue Stats
18W - 19L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
GetMeOutt
Mulan
14
2 / 3 / 11
8,582
536
8,191
13,606
11,842
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Arachne
NutUrLane
Arachne
15
8 / 1 / 6
9,193
575
14,150
17,382
8,287
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Izanami
18
5 / 0 / 4
10,116
632
11,879
12,778
5,479
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
imostthxted
Chang'e
13
2 / 2 / 6
8,024
502
8,551
9,090
3,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Zhong Kui
itsnixi
Zhong Kui
15
2 / 1 / 0
9,278
580
8,340
13,101
14,036
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
1 / 2 / 0
8,504
532
8,197
13,705
12,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
11
1 / 6 / 5
7,412
463
6,661
17,163
12,074
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nut
14
1 / 5 / 0
8,214
513
9,008
13,348
4,613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Discordia
Sqauncho
Discordia
14
1 / 2 / 5
7,621
476
9,382
9,930
3,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 4 / 3
8,063
504
9,703
16,246
6,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
20
19
Kills
7
7
Deaths
19
27
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
2
0
0.5
W
Mulan
GetMeOutt
Mulan
2
3
11
2.5
L
Hercules
1
6
5
0.58
W
Arachne
NutUrLane
Arachne
8
1
6
11
L
Nut
1
5
0
0.2
W
Izanami
5
0
4
7
L
Discordia
Sqauncho
Discordia
1
2
5
1.75
L
3
4
3
1.13
W
Chang'e
imostthxted
Chang'e
2
2
6
2.5
W
Zhong Kui
itsnixi
Zhong Kui
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,111
Damage
42,951
65,957
Taken
70,392
43,454
Mitigated
39,937
23,637
Healing
19,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
8,197
2,786
0
3,501
13,705
12,652
0
7,903
5,802
0
69,935
W
Mulan
GetMeOutt
Mulan
8,191
1,638
0
1,729
13,606
11,842
0
3,448
9,950
0
29,304
L
Hercules
6,661
1,769
1,548
3,565
17,163
12,074
261
4,451
12,712
0
28,448
W
Arachne
NutUrLane
Arachne
14,150
11,159
0
5,013
17,382
8,287
0
2,561
14,655
0
73,322
L
Nut
9,008
6,458
0
3,225
13,348
4,613
0
0
13,348
0
77,354
W
Izanami
11,879
8,273
0
5,156
12,778
5,479
994
47
12,711
0
112,248
L
Discordia
Sqauncho
Discordia
9,382
710
0
1,099
9,930
3,870
0
2,355
7,575
57,750
0
L
9,703
3,149
0
6,066
16,246
6,728
0
1,632
14,614
0
75,279
W
Chang'e
imostthxted
Chang'e
8,551
1,167
1,261
4,070
9,090
3,810
470
2,737
6,158
51,268
1,111
W
Zhong Kui
itsnixi
Zhong Kui
8,340
3,075
0
6,408
13,101
14,036
0
0
12,078
67,469
8,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,193
Gold Earned
39,814
544
Minions Killed
492
0
Camps Cleared
0
1,563,291
Distance Traveled
1,590,797
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,504
532
122
8
0
313,290
0
W
Mulan
8,582
536
29
2
0
309,198
3
L
Hercules
7,412
463
24
2
0
323,110
0
W
Arachne
9,193
575
108
7
0
369,486
0
L
Nut
8,214
513
130
8
0
267,677
0
W
Izanami
10,116
632
186
12
0
318,818
1
L
Discordia
7,621
476
102
6
0
343,086
6
L
Loki
8,063
504
114
7
0
343,634
0
W
Chang'e
8,024
502
84
5
0
311,545
0
W
Zhong Kui
9,278
580
137
9
0
254,244
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role