Player Matchup

Xbalanque
Xbalanque
BA0494
Xbalanque
Level 47
God Stats
220W - 148L
1,612 SR
Queue Stats
358W - 329L
1,408 Elo+
Party 2
Sol
Sol
Buhreeln
Sol
Level 102
God Stats
11W - 5L
1,729 SR
Queue Stats
38W - 33L
1,447 Elo+
Party 1
Vamana
Vamana
Delos22
Vamana
Level 65
God Stats
38W - 18L
1,713 SR
Queue Stats
113W - 114L
1,483 Elo+
Party 1
Kuzenbo
Kuzenbo
Gunslingerx01
Kuzenbo
Level 62
God Stats
13W - 11L
1,496 SR
Queue Stats
102W - 111L
1,413 Elo+
Party 1
Thanatos
Thanatos
SRitis
Thanatos
Level 87
God Stats
11W - 6L
1,868 SR
Queue Stats
225W - 201L
1,522 Elo+
Party 2
Team Averages
Level 73
1,684 SR
1,455 Elo+

VS

Team Averages
Level 67
1,441 SR
1,481 Elo+
Kuzenbo
Kuzenbo
Demonllama90
Kuzenbo
Level 83
God Stats
0W - 1L
1,231 SR
Queue Stats
18W - 14L
1,720 Elo+
Solo
Cthulhu
Cthulhu
HLGNZxMajin
Cthulhu
Level 86
God Stats
0W - 3L
1,201 SR
Queue Stats
10W - 11L
1,384 Elo+
Party 3
Thanatos
Thanatos
MIGUEL_CRACk06x
Thanatos
Level 87
God Stats
8W - 8L
1,828 SR
Queue Stats
589W - 544L
1,484 Elo+
Solo
Sol
Sol
mellowkellow2020
Sol
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 23L
1,481 Elo+
Solo
Neith
Neith
trapfalgarlaw
Neith
Level 26
God Stats
1W - 3L
1,444 SR
Queue Stats
1W - 3L
1,336 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BA0494
Xbalanque
14
5 / 0 / 4
8,478
565
10,121
9,559
3,811
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 0 / 3
9,181
612
10,527
6,028
2,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Vamana
Delos22
Vamana
15
2 / 0 / 1
9,488
633
9,619
8,210
5,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Kuzenbo
13
4 / 1 / 6
8,498
567
5,986
9,853
10,577
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
SRitis
Thanatos
16
8 / 0 / 2
9,239
616
8,359
12,332
5,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Demonllama90
Kuzenbo
13
0 / 3 / 0
6,903
460
6,032
18,014
14,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cthulhu
HLGNZxMajin
Cthulhu
9
0 / 5 / 0
6,301
420
2,868
15,054
9,579
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
10
1 / 5 / 0
6,168
411
3,956
10,884
4,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 4 / 0
6,934
462
6,746
9,760
3,175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 4 / 0
6,500
433
2,133
12,030
7,835
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
1
21
Kills
1
1
Deaths
21
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
BA0494
Xbalanque
5
0
4
7
W
2
0
3
3.5
W
Vamana
Delos22
Vamana
2
0
1
2.5
L
Kuzenbo
Demonllama90
Kuzenbo
0
3
0
0
W
Kuzenbo
4
1
6
7
L
Cthulhu
HLGNZxMajin
Cthulhu
0
5
0
0
L
Thanatos
1
5
0
0.2
W
Thanatos
SRitis
Thanatos
8
0
2
9
L
0
4
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,612
Damage
21,735
45,982
Taken
65,742
28,461
Mitigated
39,468
25,664
Healing
16,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
BA0494
Xbalanque
10,121
4,666
0
3,931
9,559
3,811
363
4,548
5,011
0
64,939
W
10,527
4,607
0
3,693
6,028
2,389
2,566
1,273
4,755
66,093
9,209
W
Vamana
Delos22
Vamana
9,619
3,181
0
4,288
8,210
5,835
0
4,144
4,066
0
82,433
L
Kuzenbo
Demonllama90
Kuzenbo
6,032
2,317
0
5,080
18,014
14,205
0
999
17,015
53,889
782
W
Kuzenbo
5,986
2,210
0
1,902
9,853
10,577
88
4,778
5,075
27,584
830
L
Cthulhu
HLGNZxMajin
Cthulhu
2,868
150
1,227
1,636
15,054
9,579
104
2,893
12,161
24,270
0
L
Thanatos
3,956
1,768
0
4,708
10,884
4,674
0
1,703
9,181
0
38,704
W
Thanatos
SRitis
Thanatos
8,359
2,662
0
11,850
12,332
5,849
0
805
11,527
0
88,556
L
6,746
3,370
0
3,081
9,760
3,175
0
2,675
7,085
54,055
0
L
2,133
923
91
859
12,030
7,835
0
7,986
4,044
3,776
27,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,884
Gold Earned
32,806
523
Minions Killed
336
0
Camps Cleared
0
1,503,297
Distance Traveled
1,325,476
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
8,478
565
102
7
0
294,258
0
W
Sol
9,181
612
115
8
0
295,258
6
W
Vamana
9,488
633
151
10
0
275,834
0
L
Kuzenbo
6,903
460
75
5
0
267,091
4
W
Kuzenbo
8,498
567
39
3
0
284,155
0
L
Cthulhu
6,301
420
25
2
0
328,084
1
L
Thanatos
6,168
411
65
4
0
226,190
0
W
Thanatos
9,239
616
116
8
0
353,792
0
L
Sol
6,934
462
106
7
0
220,801
0
L
Neith
6,500
433
65
4
0
283,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role