Player Matchup

Apollo
Apollo
Gold IV
Inefable-Neofito
Apollo
Gold IV
Level 183
God Stats
9W - 11L
1,425 SR
Queue Stats
150W - 154L
1,494 MMR
Solo
Xing Tian
Xing Tian
Gold II
QW1K
Xing Tian
Gold II
Level 200
God Stats
3W - 3L
1,500 SR
Queue Stats
171W - 161L
1,493 MMR
Solo
Hel
Hel
Silver I
WinntaXx
Hel
Silver I
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,493 MMR
Solo
Erlang Shen
Erlang Shen
Silver I
dan3125
Erlang Shen
Silver I
Level 159
God Stats
2W - 12L
1,437 SR
Queue Stats
132W - 131L
1,492 MMR
Solo
Mercury
Mercury
Gold IV
unkwnn
Mercury
Gold IV
Level 106
God Stats
2W - 2L
1,597 SR
Queue Stats
90W - 86L
1,500 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 151
1,492 SR
1,494 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 103
1,588 SR
1,494 MMR
Anubis
Anubis
Gold III
Banak123
Anubis
Gold III
Level 85
God Stats
72W - 39L
1,681 SR
Queue Stats
276W - 285L
1,498 MMR
Solo
Bellona
Bellona
Gold II
GORILLA RAGE 27
Bellona
Gold II
Level 200
God Stats
4W - 6L
1,717 SR
Queue Stats
210W - 221L
1,491 MMR
Solo
Pele
Pele
Bronze III
KaladinStorm53
Pele
Bronze III
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 10L
1,500 MMR
Solo
Chiron
Chiron
Gold V
MattyBo926
Chiron
Gold V
Level 146
God Stats
10W - 7L
1,540 SR
Queue Stats
92W - 70L
1,498 MMR
Solo
Geb
Geb
Gold I
WalmartElLeon
Geb
Gold I
Level 52
God Stats
3W - 1L
1,504 SR
Queue Stats
74W - 76L
1,484 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,625
511
4,478
8,741
3,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
QW1K
Xing Tian
7
0 / 0 / 1
5,003
455
2,557
6,705
3,882
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 3 / 0
5,157
469
966
4,674
1,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Erlang Shen
dan3125
Erlang Shen
11
0 / 0 / 0
6,063
551
7,190
10,628
10,098
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mercury
unkwnn
Mercury
9
0 / 1 / 0
5,082
462
1,528
6,537
2,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
UllrTyrBake KujiraKuzenbo

VS

Bans
JanusThanatosSusanoThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Banak123
Anubis
13
2 / 0 / 2
6,931
630
4,497
3,881
1,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
0 / 0 / 0
6,185
562
5,972
10,585
12,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 0 / 1
5,722
520
2,668
6,308
2,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chiron
MattyBo926
Chiron
12
1 / 0 / 1
6,404
582
5,631
6,439
2,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 1 / 0
5,921
538
2,000
6,232
3,842
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
10
1
Kills
6
6
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anubis
Banak123
Anubis
2
0
2
3
W
0
0
0
0
L
1
2
0
0.5
W
1
0
1
1.5
W
Chiron
MattyBo926
Chiron
1
0
1
1.5
L
Xing Tian
QW1K
Xing Tian
0
0
1
0.5
W
2
1
0
2
L
0
3
0
0
L
Erlang Shen
dan3125
Erlang Shen
0
0
0
0
L
Mercury
unkwnn
Mercury
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,719
Damage
20,768
37,285
Taken
33,445
20,480
Mitigated
23,019
11,135
Healing
10,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Banak123
Anubis
4,497
258
0
708
3,881
1,833
0
1,096
2,750
64,027
1,393
W
5,972
2,700
0
4,825
10,585
12,419
0
0
10,585
0
45,471
L
4,478
2,962
0
2,578
8,741
3,160
0
1,006
7,735
0
49,022
W
2,668
387
0
903
6,308
2,605
0
470
5,838
0
48,269
W
Chiron
MattyBo926
Chiron
5,631
2,918
364
2,202
6,439
2,320
0
372
6,067
0
63,628
L
Xing Tian
QW1K
Xing Tian
2,557
517
0
1,130
6,705
3,882
0
928
5,777
15,372
911
W
2,000
426
0
1,387
6,232
3,842
161
1,084
5,148
16,538
0
L
966
124
233
486
4,674
1,021
0
2,747
1,927
28,468
0
L
Erlang Shen
dan3125
Erlang Shen
7,190
4,351
0
5,583
10,628
10,098
0
120
10,508
0
44,442
L
Mercury
unkwnn
Mercury
1,528
486
0
1,125
6,537
2,319
0
1,696
4,841
0
33,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,930
Gold Earned
31,163
309
Minions Killed
413
0
Camps Cleared
0
990,322
Distance Traveled
1,142,376
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,931
630
114
10
0
209,680
2
W
Bellona
6,185
562
89
8
0
227,485
3
L
Apollo
5,625
511
87
8
0
190,392
2
W
Pele
5,722
520
73
7
0
286,594
0
W
Chiron
6,404
582
113
10
0
210,357
0
L
Xing Tian
5,003
455
25
2
0
194,435
3
W
Geb
5,921
538
24
2
0
208,260
2
L
Hel
5,157
469
58
5
0
185,614
0
L
Erlang Shen
6,063
551
74
7
0
210,374
3
L
Mercury
5,082
462
65
6
0
209,507
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role