Player Matchup

Lancelot
Lancelot
Metaviss
Lancelot
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 30L
1,564 Elo+
Party 1
Bakasura
Bakasura
Sammyb0ss
Bakasura
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,628 Elo+
Party 1
Cthulhu
Cthulhu
TheNeroMarrow
Cthulhu
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 9L
1,611 Elo+
Party 1
Team Averages
Level 30
1,500 SR
1,601 Elo+

VS

Team Averages
Level 84
1,361 SR
1,418 Elo+
Anubis
Anubis
GyroBanks
Anubis
Level 82
God Stats
3W - 2L
1,281 SR
Queue Stats
63W - 59L
1,455 Elo+
Party 2
Nut
Nut
ShadowJackaI
Nut
Level 141
God Stats
1W - 5L
1,302 SR
Queue Stats
140W - 141L
1,476 Elo+
Party 2
Ymir
Ymir
lNobuI
Ymir
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 9L
1,322 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Metaviss
Lancelot
10
0 / 5 / 1
6,010
601
3,805
9,634
2,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
Sammyb0ss
Bakasura
9
1 / 6 / 0
6,234
623
2,785
10,195
3,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
10
0 / 5 / 0
5,850
585
3,576
11,481
7,678
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
GyroBanks
Anubis
13
5 / 1 / 11
8,455
846
12,491
6,232
3,002
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
7 / 0 / 9
8,842
884
8,549
4,314
1,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ymir
lNobuI
Ymir
13
4 / 0 / 11
8,364
836
6,466
7,313
8,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
47
1
Kills
16
16
Deaths
1
1
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Anubis
GyroBanks
Anubis
5
1
11
10.5
L
Lancelot
Metaviss
Lancelot
0
5
1
0.1
L
Bakasura
Sammyb0ss
Bakasura
1
6
0
0.17
W
7
0
9
11.5
L
Cthulhu
0
5
0
0
W
Ymir
lNobuI
Ymir
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,166
Damage
27,506
31,310
Taken
17,859
14,508
Mitigated
13,119
390
Healing
4,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
GyroBanks
Anubis
12,491
931
0
2,806
6,232
3,002
760
695
5,308
30,601
0
L
Lancelot
Metaviss
Lancelot
3,805
569
0
0
9,634
2,860
0
5,217
4,114
0
16,764
L
Bakasura
Sammyb0ss
Bakasura
2,785
1,928
0
390
10,195
3,970
0
6,326
3,405
0
4,260
W
8,549
4,955
0
830
4,314
1,806
1,110
1,315
2,955
0
38,329
L
Cthulhu
3,576
216
0
0
11,481
7,678
0
6,071
4,818
8,254
445
W
Ymir
lNobuI
Ymir
6,466
1,948
0
820
7,313
8,311
260
1,476
5,589
24,245
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,094
Gold Earned
25,661
51
Minions Killed
151
0
Camps Cleared
0
494,200
Distance Traveled
553,572
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,455
846
53
5
0
182,126
3
L
Lancelot
6,010
601
21
2
0
191,477
0
L
Bakasura
6,234
623
14
1
0
147,117
0
W
Nut
8,842
884
74
7
0
187,618
0
L
Cthulhu
5,850
585
16
2
0
155,606
0
W
Ymir
8,364
836
24
2
0
183,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role