Player Matchup

Anhur
Anhur
Silver I
 
Anhur
Silver I
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Silver I
 
Sylvanus
Silver I
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hun Batz
Hun Batz
Gold II
Volumão
Hun Batz
Gold II
Level 84
God Stats
4W - 2L
1,586 SR
Queue Stats
17W - 14L
1,641 MMR
Solo
Horus
Horus
Silver II
Zelnokk
Horus
Silver II
Level 69
God Stats
3W - 0L
1,523 SR
Queue Stats
9W - 9L
1,597 MMR
Solo
Thoth
Thoth
Gold I
eric_zonato
Thoth
Gold I
Level 180
God Stats
5W - 5L
1,186 SR
Queue Stats
155W - 150L
1,694 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,459 SR
1,586 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 143
1,623 SR
1,629 MMR
Kuzenbo
Kuzenbo
Platinum V
Chaos I King
Kuzenbo
Platinum V
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 110L
1,572 MMR
Party 2
Fenrir
Fenrir
Gold V
CogolloEnojado
Fenrir
Gold V
Level 177
God Stats
3W - 5L
1,786 SR
Queue Stats
63W - 52L
1,626 MMR
Solo
Hachiman
Hachiman
Gold I
DaniiBooy
Hachiman
Gold I
Level 149
God Stats
10W - 12L
1,619 SR
Queue Stats
72W - 84L
1,589 MMR
Solo
Merlin
Merlin
Gold II
Norler
Merlin
Gold II
Level 144
God Stats
13W - 21L
1,586 SR
Queue Stats
169W - 159L
1,780 MMR
Solo
Lancelot
Lancelot
Gold II
x Necromante
Lancelot
Gold II
Level 88
God Stats
4W - 4L
1,623 SR
Queue Stats
102W - 102L
1,580 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
18
11 / 0 / 2
11,774
693
17,721
12,152
5,630
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
 
Sylvanus
13
1 / 2 / 8
8,832
520
5,988
17,751
16,693
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
Volumão
Hun Batz
16
2 / 1 / 3
9,179
540
7,930
14,338
6,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
Zelnokk
Horus
16
0 / 0 / 2
10,401
612
11,234
17,407
15,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
2 / 3 / 1
9,652
568
9,379
7,372
2,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AthenaBellonaThor

VS

Bans
KukulkanBake KujiraJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Chaos I King
Kuzenbo
11
0 / 4 / 4
7,413
436
5,743
16,349
14,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 4 / 2
8,095
476
9,001
16,794
6,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hachiman
DaniiBooy
Hachiman
16
1 / 5 / 0
8,656
509
3,908
12,359
3,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
Norler
Merlin
15
0 / 2 / 2
8,612
507
5,379
8,085
3,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lancelot
x Necromante
Lancelot
15
2 / 1 / 0
8,897
523
12,990
19,439
16,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
16
Kills
6
6
Deaths
16
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
11
0
2
12
W
Sylvanus
 
Sylvanus
1
2
8
2.5
L
Kuzenbo
Chaos I King
Kuzenbo
0
4
4
0.5
L
3
4
2
1
L
Hachiman
DaniiBooy
Hachiman
1
5
0
0.2
L
Merlin
Norler
Merlin
0
2
2
0.5
W
Hun Batz
Volumão
Hun Batz
2
1
3
3.5
W
Horus
Zelnokk
Horus
0
0
2
1
W
2
3
1
0.83
L
Lancelot
x Necromante
Lancelot
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,252
Damage
37,021
69,020
Taken
73,026
46,807
Mitigated
44,213
28,917
Healing
22,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
17,721
11,539
0
5,621
12,152
5,630
465
2,610
9,409
0
115,942
W
Sylvanus
 
Sylvanus
5,988
943
1,496
4,178
17,751
16,693
0
4,087
13,370
24,186
3,582
L
Kuzenbo
Chaos I King
Kuzenbo
5,743
1,938
0
3,294
16,349
14,479
21
5,400
10,855
23,433
0
L
9,001
2,840
0
7,666
16,794
6,740
0
3,642
13,054
0
66,967
L
Hachiman
DaniiBooy
Hachiman
3,908
1,758
0
3,998
12,359
3,417
0
1,198
11,161
0
82,779
L
Merlin
Norler
Merlin
5,379
151
0
750
8,085
3,514
0
3,596
4,489
76,551
368
W
Hun Batz
Volumão
Hun Batz
7,930
1,404
0
8,621
14,338
6,365
0
2,472
11,658
0
87,611
W
Horus
Zelnokk
Horus
11,234
5,249
340
8,196
17,407
15,325
305
498
15,951
0
80,302
W
9,379
80
0
465
7,372
2,794
0
1,858
5,459
88,561
875
L
Lancelot
x Necromante
Lancelot
12,990
2,517
0
7,176
19,439
16,063
11
1,377
17,268
0
78,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,838
Gold Earned
41,673
631
Minions Killed
504
0
Camps Cleared
0
1,772,859
Distance Traveled
1,744,803
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,774
693
176
10
0
352,572
0
W
Sylvanus
8,832
520
24
1
0
351,218
4
L
Kuzenbo
7,413
436
28
2
0
356,835
4
L
Fenrir
8,095
476
97
6
0
407,514
0
L
Hachiman
8,656
509
126
7
0
317,746
2
L
Merlin
8,612
507
133
8
0
316,540
2
W
Hun Batz
9,179
540
128
8
0
384,541
4
W
Horus
10,401
612
156
9
0
341,478
8
W
Thoth
9,652
568
147
9
0
343,050
1
L
Lancelot
8,897
523
120
7
0
346,168
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role