Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
B_oh3ck
Fenrir
Level 153
God Stats
4W - 5L
1,445 SR
Queue Stats
54W - 66L
1,453 Elo+
Solo
Tiamat
Tiamat
SangerBoi
Tiamat
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 43L
1,603 Elo+
Solo
Maui
Maui
blainio09
Maui
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 26L
1,544 Elo+
Party 1
Nut
Nut
grimmy-nz
Nut
Level 144
God Stats
0W - 4L
1,500 SR
Queue Stats
8W - 14L
1,456 Elo+
Party 1
Team Averages
Level 124
1,489 SR
1,511 Elo+

VS

Team Averages
Level 95
1,530 SR
1,520 Elo+
Athena
Athena
 
Athena
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
ReVolt55
Hachiman
Level 48
God Stats
20W - 23L
1,530 SR
Queue Stats
77W - 73L
1,537 Elo+
Party 2
Ratatoskr
Ratatoskr
Sharlodka
Ratatoskr
Level 87
God Stats
4W - 6L
1,312 SR
Queue Stats
207W - 178L
1,523 Elo+
Party 2
Arachne
Arachne
dzhaNoob
Arachne
Level 84
God Stats
20W - 2L
1,720 SR
Queue Stats
161W - 146L
1,520 Elo+
Party 2
Nox
Nox
neonstrange
Nox
Level 145
God Stats
9W - 5L
1,587 SR
Queue Stats
105W - 101L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
8
0 / 8 / 1
5,329
410
4,183
11,676
2,661
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Fenrir
B_oh3ck
Fenrir
12
2 / 2 / 1
6,297
484
5,483
10,807
4,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Tiamat
SangerBoi
Tiamat
13
0 / 1 / 2
6,677
514
7,560
7,783
5,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Maui
10
1 / 4 / 3
6,379
491
3,307
12,009
11,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
1 / 2 / 0
6,720
517
3,930
8,858
3,579
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
3 / 1 / 4
6,524
502
5,613
8,374
6,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hachiman
ReVolt55
Hachiman
13
3 / 0 / 0
7,406
570
6,162
7,665
2,633
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ratatoskr
Sharlodka
Ratatoskr
11
6 / 2 / 4
7,554
581
11,529
9,590
4,909
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
dzhaNoob
Arachne
14
5 / 0 / 2
7,829
602
7,079
11,118
5,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 1 / 4
6,429
495
4,557
7,902
3,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
4
Kills
17
17
Deaths
4
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
8
1
0.06
W
Athena
 
Athena
3
1
4
5
L
Fenrir
B_oh3ck
Fenrir
2
2
1
1.25
W
Hachiman
ReVolt55
Hachiman
3
0
0
3
L
Tiamat
SangerBoi
Tiamat
0
1
2
1
W
Ratatoskr
Sharlodka
Ratatoskr
6
2
4
4
L
Maui
1
4
3
0.63
W
Arachne
dzhaNoob
Arachne
5
0
2
6
L
1
2
0
0.5
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,463
Damage
34,940
51,133
Taken
44,649
27,348
Mitigated
21,843
13,506
Healing
13,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
4,183
1,711
0
2,252
11,676
2,661
0
302
11,374
26,698
717
W
Athena
 
Athena
5,613
2,141
0
1,603
8,374
6,111
21
2,237
6,053
25,083
5,823
L
Fenrir
B_oh3ck
Fenrir
5,483
1,801
0
4,256
10,807
4,690
0
1,263
9,517
0
45,013
W
Hachiman
ReVolt55
Hachiman
6,162
4,288
0
4,194
7,665
2,633
0
547
7,118
0
51,520
L
Tiamat
SangerBoi
Tiamat
7,560
766
0
1,779
7,783
5,385
0
4,085
3,514
53,469
974
W
Ratatoskr
Sharlodka
Ratatoskr
11,529
2,630
0
2,498
9,590
4,909
202
4,986
4,518
0
49,820
L
Maui
3,307
823
0
2,013
12,009
11,033
0
2,584
9,352
17,183
702
W
Arachne
dzhaNoob
Arachne
7,079
5,927
0
2,770
11,118
5,150
0
1,656
9,400
0
69,531
L
3,930
2,360
0
3,206
8,858
3,579
0
1,175
7,683
0
49,450
W
4,557
318
0
2,220
7,902
3,040
0
4,919
2,693
43,091
762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,402
Gold Earned
35,742
324
Minions Killed
404
0
Camps Cleared
0
1,178,764
Distance Traveled
1,424,551
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,329
410
37
3
0
156,708
0
W
Athena
6,524
502
62
5
0
308,438
0
L
Fenrir
6,297
484
76
6
0
267,669
0
W
Hachiman
7,406
570
85
7
0
280,799
0
L
Tiamat
6,677
514
103
8
0
253,746
0
W
Ratatoskr
7,554
581
64
5
0
270,588
0
L
Maui
6,379
491
18
1
0
260,325
0
W
Arachne
7,829
602
112
9
0
311,135
0
L
Nut
6,720
517
90
7
0
240,316
0
W
Nox
6,429
495
81
6
0
253,591
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role