Player Matchup

Anhur
Anhur
Gold V
 
Anhur
Gold V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Silver I
 
Bacchus
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hera
Hera
Silver II
Ninja Zoar
Hera
Silver II
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
217W - 251L
1,302 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 131
1,500 SR
1,434 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 105
1,498 SR
1,348 MMR
Fenrir
Fenrir
Silver I
DaveLevie
Fenrir
Silver I
Level 128
God Stats
90W - 88L
1,507 SR
Queue Stats
227W - 245L
1,344 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Bronze III
JaxInted
Ah Muzen Cab
Bronze III
Level 120
God Stats
15W - 3L
1,500 SR
Queue Stats
29W - 21L
1,500 MMR
Party 2
Sobek
Sobek
Silver I
P2K_R3nEgAd3
Sobek
Silver I
Level 68
God Stats
2W - 2L
1,487 SR
Queue Stats
85W - 104L
1,201 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
2 / 3 / 1
9,961
664
9,426
11,577
4,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
 
Bacchus
15
2 / 4 / 2
9,563
638
10,099
14,555
21,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 4 / 4
9,358
624
12,488
9,122
3,280
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Bans
AchillesNe ZhaKuzenboThothBake Kujira

VS

Bans
AthenaPoseidonMorgan Le FayNoxVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DaveLevie
Fenrir
17
2 / 1 / 7
10,351
690
5,114
11,313
9,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
JaxInted
Ah Muzen Cab
18
5 / 0 / 6
11,586
772
19,807
12,887
6,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
4 / 3 / 5
10,789
719
5,749
18,453
19,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
4
Kills
11
11
Deaths
4
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
3
1
0.83
L
Bacchus
 
Bacchus
2
4
2
0.75
W
Fenrir
DaveLevie
Fenrir
2
1
7
5.5
W
Ah Muzen Cab
JaxInted
Ah Muzen Cab
5
0
6
8
L
0
4
4
0.5
W
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,013
Damage
30,670
35,254
Taken
42,653
29,756
Mitigated
36,308
5,792
Healing
12,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
9,426
4,581
0
2,089
11,577
4,879
0
1,092
9,896
0
41,344
L
Bacchus
 
Bacchus
10,099
898
93
1,811
14,555
21,597
0
2,631
11,204
17,906
3,066
W
Fenrir
DaveLevie
Fenrir
5,114
629
0
3,399
11,313
9,787
1,218
5,926
5,087
0
28,842
W
Ah Muzen Cab
JaxInted
Ah Muzen Cab
19,807
8,471
0
1,654
12,887
6,544
1,348
6,068
6,565
0
82,802
L
12,488
2,683
0
1,799
9,122
3,280
138
959
7,758
47,554
0
W
5,749
382
302
7,507
18,453
19,977
270
7,262
10,315
20,696
320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,882
Gold Earned
32,726
197
Minions Killed
183
0
Camps Cleared
0
807,668
Distance Traveled
906,151
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,961
664
84
6
0
268,407
0
L
Bacchus
9,563
638
33
2
0
284,976
0
W
Fenrir
10,351
690
35
2
0
314,195
2
W
Ah Muzen Cab
11,586
772
132
9
0
296,850
0
L
Hera
9,358
624
80
5
0
254,285
4
W
Sobek
10,789
719
16
1
0
295,106
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role