Player Matchup

Arachne
Arachne
ZeroToHeroTime
Arachne
Level 66
God Stats
2W - 1L
1,734 SR
Queue Stats
35W - 39L
1,512 Elo+
Solo
Odin
Odin
fabredelga
Odin
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 39L
1,476 Elo+
Solo
Bacchus
Bacchus
isoAgile
Bacchus
Level 68
God Stats
6W - 5L
1,548 SR
Queue Stats
85W - 66L
1,656 Elo+
Solo
Chang'e
Chang'e
josean11
Chang'e
Level 75
God Stats
120W - 77L
1,630 SR
Queue Stats
470W - 439L
1,530 Elo+
Solo
Medusa
Medusa
welpthatwaseasy
Medusa
Level 45
God Stats
17W - 19L
1,497 SR
Queue Stats
470W - 441L
1,548 Elo+
Solo
Team Averages
Level 62
1,582 SR
1,544 Elo+

VS

Team Averages
Level 101
1,608 SR
1,530 Elo+
Chang'e
Chang'e
Badtak
Chang'e
Level 144
God Stats
4W - 5L
1,544 SR
Queue Stats
282W - 286L
1,505 Elo+
Solo
Atlas
Atlas
DarthTKE
Atlas
Level 23
God Stats
1W - 0L
1,874 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
DontBanMePlz808
Awilix
Level 109
God Stats
4W - 0L
1,500 SR
Queue Stats
119W - 118L
1,544 Elo+
Solo
Chaac
Chaac
GBClean
Chaac
Level 123
God Stats
6W - 2L
1,661 SR
Queue Stats
29W - 44L
1,524 Elo+
Party 1
Nut
Nut
ValarZ
Nut
Level 106
God Stats
8W - 9L
1,463 SR
Queue Stats
70W - 69L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 3
5,381
598
3,543
9,487
4,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

7
0 / 2 / 0
4,541
505
2,117
6,048
4,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bacchus
isoAgile
Bacchus
8
0 / 2 / 2
5,031
559
3,058
6,361
5,416
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chang'e
josean11
Chang'e
10
2 / 3 / 0
5,365
596
3,951
8,549
3,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

8
2 / 1 / 0
4,781
531
2,409
4,212
1,395
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Badtak
Chang'e
10
2 / 2 / 1
5,585
621
5,076
5,468
2,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Atlas
DarthTKE
Atlas
8
0 / 1 / 2
5,018
558
2,848
5,786
4,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
3 / 1 / 2
5,711
635
5,282
6,009
2,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
GBClean
Chaac
12
2 / 0 / 0
6,626
736
3,031
5,424
3,364
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nut
ValarZ
Nut
9
3 / 2 / 1
5,508
612
4,428
5,387
2,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
16
6
Kills
10
10
Deaths
6
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Badtak
Chang'e
2
2
1
1.25
W
Atlas
DarthTKE
Atlas
0
1
2
1
W
3
1
2
4
W
Chaac
GBClean
Chaac
2
0
0
2
W
Nut
ValarZ
Nut
3
2
1
1.75
L
2
2
3
1.75
L
0
2
0
0
L
Bacchus
isoAgile
Bacchus
0
2
2
0.5
L
Chang'e
josean11
Chang'e
2
3
0
0.67
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,078
Damage
20,665
34,657
Taken
28,074
18,786
Mitigated
14,282
10,341
Healing
7,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Badtak
Chang'e
5,076
401
360
1,621
5,468
2,020
0
2,591
2,877
41,246
965
W
Atlas
DarthTKE
Atlas
2,848
1,180
0
1,058
5,786
4,185
434
1,049
4,737
14,377
0
W
5,282
2,332
0
720
6,009
2,548
0
1,324
4,685
0
33,896
W
Chaac
GBClean
Chaac
3,031
636
0
2,420
5,424
3,364
0
0
4,947
0
47,648
W
Nut
ValarZ
Nut
4,428
2,935
0
1,086
5,387
2,165
86
1,929
3,458
0
39,925
L
3,543
2,281
0
2,511
9,487
4,163
0
573
8,914
0
40,307
L
2,117
370
0
2,432
6,048
4,719
0
0
6,048
0
23,099
L
Bacchus
isoAgile
Bacchus
3,058
387
0
1,056
6,361
5,416
0
1,571
4,790
19,008
571
L
Chang'e
josean11
Chang'e
3,951
295
240
2,295
8,549
3,093
0
4,390
4,159
34,411
1,318
L
2,409
1,268
0
1,807
4,212
1,395
0
1,277
2,935
0
25,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,099
Gold Earned
28,448
261
Minions Killed
311
0
Camps Cleared
0
755,579
Distance Traveled
892,091
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
5,585
621
62
7
0
179,242
2
W
Atlas
5,018
558
14
2
0
162,037
0
W
Awilix
5,711
635
67
7
0
209,577
1
W
Chaac
6,626
736
94
10
0
177,607
0
W
Nut
5,508
612
74
8
0
163,628
0
L
Arachne
5,381
598
67
7
0
189,139
0
L
Odin
4,541
505
45
5
0
121,926
0
L
Bacchus
5,031
559
38
4
0
169,069
0
L
Chang'e
5,365
596
69
8
0
160,925
0
L
Medusa
4,781
531
42
5
0
114,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role