Player Matchup

Janus
Janus
Gold I
AstroNightmares
Janus
Gold I
Level 147
God Stats
54W - 55L
1,531 SR
Queue Stats
336W - 339L
1,679 MMR
Party 2
Ares
Ares
Gold IV
Reneessa
Ares
Gold IV
Level 102
God Stats
1W - 2L
1,530 SR
Queue Stats
19W - 18L
1,583 MMR
Party 1
Mulan
Mulan
Gold II
Skad-i
Mulan
Gold II
Level 128
God Stats
10W - 11L
1,541 SR
Queue Stats
232W - 238L
1,444 MMR
Party 2
Thor
Thor
Gold III
redgrim47
Thor
Gold III
Level 106
God Stats
2W - 2L
1,721 SR
Queue Stats
126W - 139L
1,531 MMR
Solo
Apollo
Apollo
Gold V
yaboisuganipz
Apollo
Gold V
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,491 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 121
1,565 SR
1,546 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 146
1,515 SR
1,511 MMR
Izanami
Izanami
Bronze III
 
Izanami
Bronze III
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Susano
Susano
Silver I
 
Susano
Silver I
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Bastet
Bastet
Gold I
 
Bastet
Gold I
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold III
BabyJesus2019
Merlin
Gold III
Level 156
God Stats
6W - 4L
1,577 SR
Queue Stats
51W - 51L
1,527 MMR
Solo
Chaac
Chaac
Gold III
eMkxuF
Chaac
Gold III
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 47L
1,529 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,072
507
1,480
5,032
1,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ares
7
0 / 5 / 0
4,468
447
4,750
10,413
8,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mulan
Skad-i
Mulan
10
0 / 1 / 0
5,128
513
3,314
10,347
6,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thor
7
0 / 4 / 0
4,225
423
1,099
7,451
2,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

9
0 / 4 / 0
4,670
467
2,618
9,184
3,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Ne ZhaThanatosAgniSurtrMaman Brigitte

VS

Bans
AwilixBake KujiraThothKukulkanAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
6 / 0 / 3
7,576
758
7,650
6,218
2,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Susano
 
Susano
11
4 / 0 / 4
6,045
605
6,351
8,348
2,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bastet
 
Bastet
10
5 / 0 / 4
5,958
596
6,565
8,368
4,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

12
1 / 0 / 1
6,433
643
2,828
3,922
1,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chaac
eMkxuF
Chaac
11
0 / 0 / 0
6,315
632
5,947
6,737
4,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
28
0
Kills
16
16
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
6
0
3
7.5
W
Susano
 
Susano
4
0
4
6
W
Bastet
 
Bastet
5
0
4
7
L
0
2
0
0
W
1
0
1
1.5
L
Ares
0
5
0
0
L
Mulan
Skad-i
Mulan
0
1
0
0
W
Chaac
eMkxuF
Chaac
0
0
0
0
L
Thor
0
4
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,261
Damage
29,341
42,427
Taken
33,593
21,928
Mitigated
15,943
8,181
Healing
12,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
7,650
5,790
0
2,179
6,218
2,540
675
2,611
3,580
0
70,259
W
Susano
 
Susano
6,351
1,929
0
3,884
8,348
2,918
25
323
8,005
0
40,482
W
Bastet
 
Bastet
6,565
1,598
0
972
8,368
4,957
89
1,463
6,905
222
20,865
L
1,480
0
0
250
5,032
1,924
0
1,835
3,094
36,981
0
W
2,828
40
0
1,250
3,922
1,376
504
1,598
2,277
45,981
1,555
L
Ares
4,750
774
0
1,434
10,413
8,032
0
629
9,749
13,747
290
L
Mulan
Skad-i
Mulan
3,314
727
0
3,390
10,347
6,181
0
0
9,646
3,248
32,066
W
Chaac
eMkxuF
Chaac
5,947
1,109
0
4,108
6,737
4,152
0
326
6,411
0
50,142
L
Thor
1,099
283
0
473
7,451
2,665
0
92
7,339
0
24,298
L
2,618
1,514
0
2,634
9,184
3,126
0
0
9,184
0
32,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,563
Gold Earned
32,327
240
Minions Killed
392
0
Camps Cleared
0
956,045
Distance Traveled
994,430
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,576
758
117
12
0
180,316
0
W
Susano
6,045
605
73
7
0
254,978
0
W
Bastet
5,958
596
23
2
0
198,150
0
L
Janus
5,072
507
73
7
0
204,447
1
W
Merlin
6,433
643
90
9
0
190,662
2
L
Ares
4,468
447
11
1
0
204,142
0
L
Mulan
5,128
513
58
6
0
181,469
0
W
Chaac
6,315
632
89
9
0
170,324
0
L
Thor
4,225
423
42
4
0
194,845
0
L
Apollo
4,670
467
56
6
0
171,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role