Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
BMmoe
Thor
Level 121
God Stats
15W - 12L
1,929 SR
Queue Stats
164W - 124L
1,564 Elo+
Party 2
Nut
Nut
Noctua84
Nut
Level 142
God Stats
28W - 11L
1,887 SR
Queue Stats
234W - 192L
1,598 Elo+
Solo
Eset
Eset
lintyxdinosaur
Eset
Level 102
God Stats
4W - 1L
1,803 SR
Queue Stats
151W - 130L
1,576 Elo+
Party 2
Chaac
Chaac
mezabizz
Chaac
Level 125
God Stats
16W - 11L
1,691 SR
Queue Stats
111W - 100L
1,524 Elo+
Solo
Team Averages
Level 128
1,762 SR
1,553 Elo+

VS

Team Averages
Level 128
1,658 SR
1,625 Elo+
Da Ji
Da Ji
 
Da Ji
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
A Banger Gif
Nu Wa
Level 149
God Stats
8W - 4L
1,953 SR
Queue Stats
133W - 106L
1,649 Elo+
Party 1
Izanami
Izanami
DiegoMarcosXbox
Izanami
Level 123
God Stats
91W - 83L
1,615 SR
Queue Stats
97W - 87L
1,597 Elo+
Solo
Surtr
Surtr
FruiteTheGamer
Surtr
Level 62
God Stats
0W - 2L
1,310 SR
Queue Stats
72W - 60L
1,529 Elo+
Solo
Geb
Geb
mysticornet567
Geb
Level 148
God Stats
5W - 1L
1,914 SR
Queue Stats
72W - 57L
1,850 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
3 / 2 / 0
5,919
592
4,745
8,938
3,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thor
BMmoe
Thor
10
1 / 0 / 1
4,874
487
3,617
6,954
2,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
0 / 1 / 3
6,370
637
5,691
7,036
2,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 1 / 1
5,888
589
1,636
5,154
1,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 10% of your Maximum Health and Mana over 3s.

Chaac
mezabizz
Chaac
11
1 / 1 / 0
5,936
594
4,594
7,785
4,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
3 / 2 / 1
5,527
553
6,590
7,534
2,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 0 / 4
5,891
589
3,681
3,483
1,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
0 / 2 / 0
4,896
490
3,447
7,364
2,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 1 / 1
5,926
593
3,580
7,932
7,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
1 / 0 / 0
5,309
531
3,125
5,591
3,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
11
5
Kills
5
5
Deaths
5
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
3
2
0
1.5
L
Da Ji
 
Da Ji
3
2
1
1.75
L
0
0
4
2
W
Thor
BMmoe
Thor
1
0
1
1.5
L
0
2
0
0
L
1
1
1
1.5
W
0
1
3
1.5
W
0
1
1
0.5
W
Chaac
mezabizz
Chaac
1
1
0
1
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,283
Damage
20,423
35,867
Taken
31,904
15,389
Mitigated
17,981
6,601
Healing
10,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
4,745
1,877
0
655
8,938
3,974
0
1,049
7,812
0
47,466
L
Da Ji
 
Da Ji
6,590
1,731
0
3,752
7,534
2,845
0
612
6,922
0
36,197
L
3,681
761
0
492
3,483
1,146
0
612
2,871
43,154
4,150
W
Thor
BMmoe
Thor
3,617
1,133
0
946
6,954
2,450
0
1,959
4,927
0
22,682
L
3,447
2,070
0
1,402
7,364
2,346
0
0
7,364
0
35,846
L
3,580
1,591
0
2,982
7,932
7,909
0
0
7,932
750
38,296
W
5,691
3,749
0
810
7,036
2,754
0
867
6,141
0
58,120
W
1,636
166
0
1,360
5,154
1,709
0
2,208
2,862
41,903
1,036
W
Chaac
mezabizz
Chaac
4,594
1,089
0
2,830
7,785
4,502
0
334
6,939
0
47,748
L
3,125
388
0
2,054
5,591
3,735
0
412
5,179
14,064
271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,987
Gold Earned
27,549
393
Minions Killed
306
0
Camps Cleared
0
1,029,893
Distance Traveled
1,028,739
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
5,919
592
79
8
0
213,286
0
L
Da Ji
5,527
553
53
5
0
254,376
0
L
Nu Wa
5,891
589
103
10
0
209,609
4
W
Thor
4,874
487
28
3
0
217,958
0
L
Izanami
4,896
490
67
7
0
154,606
1
L
Surtr
5,926
593
72
7
0
172,137
0
W
Nut
6,370
637
110
11
0
191,928
2
W
Eset
5,888
589
89
9
0
196,633
3
W
Chaac
5,936
594
87
9
0
210,088
0
L
Geb
5,309
531
11
1
0
238,011
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role