Player Matchup

Artemis
Artemis
 
Artemis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
AutumnPrinceXP
Terra
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 70L
1,487 Elo+
Party 2
Baba Yaga
Baba Yaga
EvanDOTexe
Baba Yaga
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 35L
1,602 Elo+
Party 3
Gilgamesh
Gilgamesh
MushyPeen
Gilgamesh
Level 107
God Stats
5W - 0L
1,500 SR
Queue Stats
78W - 56L
1,587 Elo+
Party 3
Mulan
Mulan
orbinwhi
Mulan
Level 155
God Stats
3W - 0L
1,838 SR
Queue Stats
72W - 47L
1,621 Elo+
Party 3
Team Averages
Level 135
1,568 SR
1,559 Elo+

VS

Team Averages
Level 125
1,583 SR
1,525 Elo+
Nut
Nut
 
Nut
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
CoolGuy1000101
Hun Batz
Level 73
God Stats
2W - 2L
1,422 SR
Queue Stats
78W - 79L
1,551 Elo+
Solo
Ares
Ares
DragonD0712
Ares
Level 121
God Stats
5W - 7L
1,648 SR
Queue Stats
280W - 237L
1,541 Elo+
Solo
Erlang Shen
Erlang Shen
EternalWolf44
Erlang Shen
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,440 Elo+
Party 1
Janus
Janus
Trollbridge
Janus
Level 156
God Stats
6W - 3L
1,846 SR
Queue Stats
26W - 17L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
0 / 1 / 0
4,960
451
7,394
9,007
3,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

9
0 / 2 / 0
5,421
493
2,616
13,058
8,949
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baba Yaga
EvanDOTexe
Baba Yaga
12
2 / 1 / 1
7,049
641
3,406
6,070
3,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gilgamesh
MushyPeen
Gilgamesh
11
3 / 0 / 3
6,025
548
5,631
8,789
3,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Mulan
orbinwhi
Mulan
12
3 / 1 / 2
7,259
660
8,920
13,864
8,827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
11
3 / 0 / 0
5,885
535
10,129
7,377
3,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
9
1 / 4 / 0
5,193
472
4,057
9,337
3,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 0 / 3
6,251
568
5,916
7,562
5,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Erlang Shen
EternalWolf44
Erlang Shen
9
0 / 4 / 1
5,635
512
7,332
14,010
12,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

12
1 / 1 / 0
6,534
594
4,513
4,945
1,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
9
8
Kills
5
5
Deaths
9
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
0
1
0
0
L
Nut
 
Nut
3
0
0
3
W
0
2
0
0
L
Hun Batz
1
4
0
0.25
L
0
0
3
1.5
L
Erlang Shen
EternalWolf44
Erlang Shen
0
4
1
0.13
W
Baba Yaga
EvanDOTexe
Baba Yaga
2
1
1
2.5
W
Gilgamesh
MushyPeen
Gilgamesh
3
0
3
4.5
L
1
1
0
1
W
Mulan
orbinwhi
Mulan
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,967
Damage
31,947
50,788
Taken
43,231
28,659
Mitigated
26,843
19,134
Healing
12,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
7,394
2,896
0
4,000
9,007
3,767
0
2,473
6,534
0
46,614
L
Nut
 
Nut
10,129
5,687
0
4,577
7,377
3,157
0
1,172
6,205
0
55,888
W
2,616
522
2,057
4,293
13,058
8,949
0
3,385
9,673
13,592
0
L
Hun Batz
4,057
1,675
0
605
9,337
3,449
0
477
8,860
0
28,365
L
5,916
477
0
2,462
7,562
5,895
0
1,444
6,118
22,803
2,546
L
Erlang Shen
EternalWolf44
Erlang Shen
7,332
4,338
0
3,893
14,010
12,727
0
991
13,019
0
36,814
W
Baba Yaga
EvanDOTexe
Baba Yaga
3,406
255
0
1,533
6,070
3,120
0
2,727
3,223
50,456
4,005
W
Gilgamesh
MushyPeen
Gilgamesh
5,631
2,668
0
924
8,789
3,996
0
1,145
7,576
0
41,573
L
4,513
506
0
856
4,945
1,615
0
1,752
3,193
52,454
1,359
W
Mulan
orbinwhi
Mulan
8,920
2,717
0
6,327
13,864
8,827
0
449
13,411
0
54,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,714
Gold Earned
29,498
353
Minions Killed
335
0
Camps Cleared
0
1,123,080
Distance Traveled
1,078,189
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
4,960
451
81
7
0
183,333
0
L
Nut
5,885
535
81
7
0
185,700
0
W
Terra
5,421
493
15
1
0
192,754
0
L
Hun Batz
5,193
472
47
4
0
248,571
2
L
Ares
6,251
568
38
3
0
230,575
4
L
Erlang Shen
5,635
512
49
4
0
198,520
0
W
Baba Yaga
7,049
641
107
10
0
243,453
0
W
Gilgamesh
6,025
548
63
6
0
271,698
0
L
Janus
6,534
594
120
11
0
214,823
0
W
Mulan
7,259
660
87
8
0
231,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role