Player Matchup

Bellona
Bellona
Bronze IV
 
Bellona
Bronze IV
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze III
 
Fenrir
Bronze III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Jing Wei
Jing Wei
Bronze III
Yardley
Jing Wei
Bronze III
Level 137
God Stats
1W - 2L
1,502 SR
Queue Stats
1W - 5L
1,525 MMR
Party 2
Zhong Kui
Zhong Kui
Bronze IV
gabriel_walker10
Zhong Kui
Bronze IV
Level 83
God Stats
0W - 3L
1,842 SR
Queue Stats
2W - 15L
1,197 MMR
Solo
Scylla
Scylla
Gold IV
zMalachi
Scylla
Gold IV
Level 222
God Stats
51W - 34L
1,275 SR
Queue Stats
568W - 560L
1,453 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 127
1,524 SR
1,435 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,519 SR
1,402 MMR
Amaterasu
Amaterasu
Gold IV
 
Amaterasu
Gold IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold II
fandomercuryjg
Bacchus
Gold II
Level 158
God Stats
17W - 9L
1,665 SR
Queue Stats
326W - 330L
1,419 MMR
Solo
Medusa
Medusa
Silver I
iibrenga
Medusa
Silver I
Level 127
God Stats
5W - 5L
1,656 SR
Queue Stats
118W - 119L
1,188 MMR
Solo
Kukulkan
Kukulkan
Gold III
xRyuzak
Kukulkan
Gold III
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
63W - 66L
1,431 MMR
Party 1
Ne Zha
Ne Zha
Gold III
xZePequenoBR
Ne Zha
Gold III
Level 140
God Stats
5W - 8L
1,273 SR
Queue Stats
26W - 31L
1,474 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
0 / 1 / 0
5,302
530
2,975
7,951
7,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
 
Fenrir
8
0 / 2 / 0
4,542
454
152
7,427
2,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
Yardley
Jing Wei
9
0 / 1 / 0
5,001
500
1,900
5,545
1,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
7
0 / 3 / 0
4,257
426
3,225
6,518
4,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Scylla
zMalachi
Scylla
11
0 / 0 / 0
5,437
544
651
2,176
600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ThothTiamatThanatosBake Kujira

VS

Bans
ThorAo KuangCharybdisVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
11
1 / 0 / 0
6,559
656
2,894
6,659
5,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 0 / 4
5,865
587
2,565
5,498
5,048
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
iibrenga
Medusa
11
3 / 0 / 1
5,930
593
6,116
4,007
1,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
xRyuzak
Kukulkan
11
1 / 0 / 1
6,091
609
2,190
1,321
516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
11
1 / 0 / 1
5,410
541
2,770
7,254
2,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
14
0
Kills
7
7
Deaths
0
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
1
0
0
L
Fenrir
 
Fenrir
0
2
0
0
W
Amaterasu
 
Amaterasu
1
0
0
1
L
Jing Wei
Yardley
Jing Wei
0
1
0
0
W
1
0
4
3
L
Zhong Kui
0
3
0
0
W
Medusa
iibrenga
Medusa
3
0
1
3.5
W
Kukulkan
xRyuzak
Kukulkan
1
0
1
1.5
W
Ne Zha
1
0
1
1.5
L
Scylla
zMalachi
Scylla
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,903
Damage
16,535
29,617
Taken
24,739
17,129
Mitigated
15,258
7,106
Healing
11,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
2,975
1,232
0
1,726
7,951
7,299
0
483
7,021
0
37,556
L
Fenrir
 
Fenrir
152
0
0
1,906
7,427
2,728
0
1,407
5,950
0
27,304
W
Amaterasu
 
Amaterasu
2,894
1,227
0
2,786
6,659
5,558
0
0
6,252
0
50,184
L
Jing Wei
Yardley
Jing Wei
1,900
1,091
0
2,021
5,545
1,881
0
1,109
4,436
0
39,004
W
2,565
229
0
2,479
5,498
5,048
0
2,037
3,461
17,108
0
L
Zhong Kui
3,225
315
0
953
6,518
4,621
0
1,156
5,362
12,714
0
W
Medusa
iibrenga
Medusa
6,116
2,375
0
601
4,007
1,604
0
1,557
2,450
0
50,892
W
Kukulkan
xRyuzak
Kukulkan
2,190
145
0
370
1,321
516
0
58
1,263
51,523
1,323
W
Ne Zha
2,770
477
0
4,846
7,254
2,532
0
224
6,985
0
42,038
L
Scylla
zMalachi
Scylla
651
95
0
500
2,176
600
0
451
1,684
44,481
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,539
Gold Earned
29,855
304
Minions Killed
384
0
Camps Cleared
0
954,993
Distance Traveled
1,052,965
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,302
530
69
7
0
198,237
4
L
Fenrir
4,542
454
49
5
0
211,522
0
W
Amaterasu
6,559
656
80
8
0
179,882
0
L
Jing Wei
5,001
500
73
7
0
192,429
0
W
Bacchus
5,865
587
20
2
0
212,842
3
L
Zhong Kui
4,257
426
23
2
0
176,623
0
W
Medusa
5,930
593
96
10
0
207,659
0
W
Kukulkan
6,091
609
116
12
0
204,535
3
W
Ne Zha
5,410
541
72
7
0
248,047
0
L
Scylla
5,437
544
90
9
0
176,182
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role