Player Matchup

Chaac
Chaac
 
Chaac
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
B_oh3ck
Fenrir
Level 153
God Stats
4W - 5L
1,278 SR
Queue Stats
54W - 66L
1,448 Elo+
Party 1
King Arthur
King Arthur
KingKopro
King Arthur
Level 116
God Stats
4W - 7L
1,489 SR
Queue Stats
77W - 75L
1,575 Elo+
Party 3
Persephone
Persephone
SnickersXzocker_
Persephone
Level 121
God Stats
1W - 2L
1,165 SR
Queue Stats
20W - 31L
1,449 Elo+
Party 1
Sol
Sol
UstasaHunter
Sol
Level 140
God Stats
3W - 3L
1,507 SR
Queue Stats
87W - 70L
1,551 Elo+
Party 3
Team Averages
Level 135
1,388 SR
1,505 Elo+

VS

Team Averages
Level 142
1,581 SR
1,507 Elo+
Bakasura
Bakasura
AranMor
Bakasura
Level 128
God Stats
15W - 12L
1,869 SR
Queue Stats
137W - 123L
1,381 Elo+
Solo
Nut
Nut
Chris das Schaf
Nut
Level 208
God Stats
16W - 17L
1,507 SR
Queue Stats
389W - 397L
1,465 Elo+
Party 2
Ymir
Ymir
Haf3rbr3
Ymir
Level 146
God Stats
8W - 9L
1,216 SR
Queue Stats
131W - 122L
1,639 Elo+
Party 2
Ne Zha
Ne Zha
I Chris I4718
Ne Zha
Level 159
God Stats
17W - 14L
1,492 SR
Queue Stats
208W - 217L
1,497 Elo+
Party 2
Ra
Ra
Revingah
Ra
Level 68
God Stats
7W - 2L
1,820 SR
Queue Stats
205W - 165L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
2 / 1 / 5
5,563
556
6,695
8,241
5,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
B_oh3ck
Fenrir
12
2 / 1 / 4
6,088
609
4,915
9,675
3,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

King Arthur
KingKopro
King Arthur
13
6 / 0 / 3
7,763
776
6,894
6,180
4,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Persephone
SnickersXzocker_
Persephone
11
4 / 1 / 3
6,805
681
5,676
5,278
1,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 1 / 1
5,704
570
5,772
6,227
1,724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AranMor
Bakasura
10
0 / 5 / 0
5,669
567
2,305
9,698
3,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 0 / 0
6,660
666
4,712
6,785
2,649
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
8
0 / 3 / 4
5,471
547
5,914
11,574
9,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 2 / 4
5,461
546
5,027
10,197
4,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 4 / 0
5,539
554
3,449
6,428
2,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
14
Kills
4
4
Deaths
14
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
1
5
4.5
L
Bakasura
AranMor
Bakasura
0
5
0
0
W
Fenrir
B_oh3ck
Fenrir
2
1
4
4
L
3
0
0
3
L
Ymir
0
3
4
0.67
L
0
2
4
1
W
King Arthur
KingKopro
King Arthur
6
0
3
7.5
L
1
4
0
0.25
W
Persephone
SnickersXzocker_
Persephone
4
1
3
5.5
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,952
Damage
21,407
35,601
Taken
44,682
17,364
Mitigated
22,641
15,231
Healing
16,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,695
1,236
0
3,666
8,241
5,378
0
2,519
5,638
0
22,021
L
Bakasura
AranMor
Bakasura
2,305
1,709
0
3,571
9,698
3,959
0
0
9,698
0
27,019
W
Fenrir
B_oh3ck
Fenrir
4,915
1,476
0
5,580
9,675
3,904
0
2,085
7,590
0
47,658
L
4,712
2,870
0
3,804
6,785
2,649
614
3,076
3,490
0
57,364
L
Ymir
5,914
1,858
0
2,269
11,574
9,582
0
4,670
6,623
15,285
3,812
L
5,027
736
0
4,865
10,197
4,212
0
1,378
8,609
0
48,925
W
King Arthur
KingKopro
King Arthur
6,894
444
0
1,640
6,180
4,511
0
210
5,642
0
57,678
L
3,449
130
552
1,386
6,428
2,239
0
2,136
4,209
33,958
824
W
Persephone
SnickersXzocker_
Persephone
5,676
1,284
0
944
5,278
1,847
0
2,624
2,651
45,082
0
W
5,772
3,477
0
3,401
6,227
1,724
0
780
5,447
41,409
5,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,923
Gold Earned
28,800
358
Minions Killed
358
0
Camps Cleared
0
1,095,376
Distance Traveled
1,046,631
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,563
556
23
2
0
224,979
0
L
Bakasura
5,669
567
81
8
0
186,046
0
W
Fenrir
6,088
609
77
8
0
248,645
0
L
Nut
6,660
666
108
11
0
193,540
3
L
Ymir
5,471
547
15
2
0
198,993
0
L
Ne Zha
5,461
546
93
9
0
248,897
0
W
King Arthur
7,763
776
90
9
0
209,796
0
L
Ra
5,539
554
61
6
0
219,155
1
W
Persephone
6,805
681
86
9
0
202,500
0
W
Sol
5,704
570
82
8
0
209,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role