Player Matchup

Charon
Charon
 
Charon
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
Across90n
Chiron
Level 27
God Stats
31W - 48L
1,320 SR
Queue Stats
45W - 60L
1,311 Elo+
Party 2
Fenrir
Fenrir
SENPAI x117x
Fenrir
Level 48
God Stats
76W - 73L
1,520 SR
Queue Stats
386W - 397L
1,399 Elo+
Solo
Gilgamesh
Gilgamesh
URSTEPSISTER609
Gilgamesh
Level 67
God Stats
10W - 5L
1,758 SR
Queue Stats
31W - 28L
1,452 Elo+
Solo
Nu Wa
Nu Wa
namechanged9272
Nu Wa
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
163W - 138L
1,508 Elo+
Party 2
Team Averages
Level 64
1,520 SR
1,434 Elo+

VS

Team Averages
Level 70
1,506 SR
1,440 Elo+
Surtr
Surtr
Blenksxx
Surtr
Level 66
God Stats
29W - 27L
1,378 SR
Queue Stats
281W - 260L
1,465 Elo+
Solo
Bellona
Bellona
CatDoja
Bellona
Level 108
God Stats
5W - 5L
1,265 SR
Queue Stats
51W - 46L
1,514 Elo+
Solo
Janus
Janus
SmokeAsh2011
Janus
Level 79
God Stats
4W - 9L
1,529 SR
Queue Stats
183W - 176L
1,495 Elo+
Solo
Bacchus
Bacchus
Wirth_OP
Bacchus
Level 31
God Stats
3W - 0L
1,859 SR
Queue Stats
60W - 74L
1,296 Elo+
Party 1
Charybdis
Charybdis
coolcould
Charybdis
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
188W - 203L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
13
2 / 5 / 6
8,934
496
8,876
17,113
14,236
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chiron
Across90n
Chiron
11
2 / 2 / 3
7,304
406
6,670
8,563
3,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
13
4 / 6 / 5
8,220
457
11,480
20,054
11,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
URSTEPSISTER609
Gilgamesh
13
0 / 2 / 3
7,959
442
6,068
16,713
11,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

16
8 / 3 / 0
10,156
564
19,100
12,133
5,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Blenksxx
Surtr
17
6 / 2 / 5
10,224
568
12,473
16,906
7,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bellona
CatDoja
Bellona
15
6 / 3 / 1
10,058
559
15,456
20,196
24,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

13
2 / 4 / 0
8,112
451
5,894
10,382
3,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Wirth_OP
Bacchus
14
2 / 3 / 7
9,008
500
7,039
15,243
17,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
coolcould
Charybdis
12
2 / 5 / 6
7,705
428
11,604
14,860
4,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
37
16
Kills
18
18
Deaths
17
17
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
2
5
6
1
L
Chiron
Across90n
Chiron
2
2
3
1.75
W
Surtr
Blenksxx
Surtr
6
2
5
4.25
W
Bellona
CatDoja
Bellona
6
3
1
2.17
L
Fenrir
4
6
5
1.08
W
2
4
0
0.5
L
Gilgamesh
URSTEPSISTER609
Gilgamesh
0
2
3
0.75
W
Bacchus
Wirth_OP
Bacchus
2
3
7
1.83
W
Charybdis
coolcould
Charybdis
2
5
6
1
L
8
3
0
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,194
Damage
52,466
74,576
Taken
77,587
45,304
Mitigated
57,208
11,221
Healing
17,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
8,876
1,053
114
3,468
17,113
14,236
352
4,216
12,800
40,661
0
L
Chiron
Across90n
Chiron
6,670
2,359
658
2,394
8,563
3,101
165
2,501
6,044
0
40,582
W
Surtr
Blenksxx
Surtr
12,473
4,724
0
5,234
16,906
7,254
14
7,232
9,674
5,324
90,876
W
Bellona
CatDoja
Bellona
15,456
5,646
0
5,345
20,196
24,502
602
6,919
13,277
0
82,953
L
Fenrir
11,480
1,931
0
1,737
20,054
11,232
371
3,383
16,600
0
55,092
W
5,894
218
0
240
10,382
3,404
443
3,820
6,562
54,135
0
L
Gilgamesh
URSTEPSISTER609
Gilgamesh
6,068
1,345
0
2,048
16,713
11,520
100
1,599
15,067
0
50,853
W
Bacchus
Wirth_OP
Bacchus
7,039
641
0
4,206
15,243
17,319
220
5,358
9,885
32,949
0
W
Charybdis
coolcould
Charybdis
11,604
6,141
0
2,237
14,860
4,729
909
4,492
10,368
0
43,051
L
19,100
4,987
0
802
12,133
5,215
597
2,595
9,446
81,289
5,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,573
Gold Earned
45,107
375
Minions Killed
435
0
Camps Cleared
0
1,698,483
Distance Traveled
1,823,670
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
8,934
496
43
2
0
339,278
0
L
Chiron
7,304
406
44
2
0
259,758
0
W
Surtr
10,224
568
129
7
0
406,157
0
W
Bellona
10,058
559
140
8
0
349,884
4
L
Fenrir
8,220
457
62
3
0
390,476
0
W
Janus
8,112
451
84
5
0
328,727
0
L
Gilgamesh
7,959
442
90
5
0
382,797
3
W
Bacchus
9,008
500
32
2
0
405,393
0
W
Charybdis
7,705
428
50
3
0
333,509
0
L
Nu Wa
10,156
564
136
8
0
326,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role