Player Matchup

Pele
Pele
 
Pele
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
MiknisX
Discordia
Level 84
God Stats
1W - 0L
1,772 SR
Queue Stats
6W - 5L
1,730 Elo+
Party 1
Sun Wukong
Sun Wukong
dfelipecp
Sun Wukong
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,730 Elo+
Party 1
Skadi
Skadi
npbpm
Skadi
Level 128
God Stats
2W - 1L
1,772 SR
Queue Stats
7W - 6L
1,730 Elo+
Party 1
Geb
Geb
viejoriki
Geb
Level 127
God Stats
1W - 0L
1,909 SR
Queue Stats
7W - 4L
1,730 Elo+
Party 1
Team Averages
Level 98
1,691 SR
1,684 Elo+

VS

Team Averages
Level 96
1,502 SR
1,379 Elo+
Rama
Rama
EtherealSkies-
Rama
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,286 Elo+
Party 2
Chang'e
Chang'e
Fendikiyah
Chang'e
Level 124
God Stats
8W - 10L
1,500 SR
Queue Stats
132W - 160L
1,362 Elo+
Party 2
Hel
Hel
Jenniibabiii
Hel
Level 107
God Stats
60W - 50L
1,635 SR
Queue Stats
163W - 161L
1,459 Elo+
Party 2
Bellona
Bellona
LordCharveezy
Bellona
Level 114
God Stats
3W - 2L
1,500 SR
Queue Stats
13W - 19L
1,213 Elo+
Solo
Hun Batz
Hun Batz
Mylesman117
Hun Batz
Level 119
God Stats
6W - 5L
1,377 SR
Queue Stats
353W - 313L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
4 / 1 / 4
8,830
552
9,663
14,886
6,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
MiknisX
Discordia
14
4 / 2 / 2
8,320
520
6,651
6,741
2,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
dfelipecp
Sun Wukong
13
0 / 3 / 1
8,106
507
7,440
11,482
9,450
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
npbpm
Skadi
15
7 / 2 / 3
9,159
572
13,341
8,401
3,134
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 0 / 5
8,469
529
5,655
8,046
7,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 0
7,008
438
3,303
13,352
4,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Chang'e
Fendikiyah
Chang'e
11
0 / 4 / 1
6,617
414
6,143
12,788
3,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 3 / 1
8,317
520
4,113
9,509
3,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
15
2 / 1 / 1
8,817
551
8,325
15,217
16,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hun Batz
Mylesman117
Hun Batz
16
5 / 2 / 0
9,219
576
7,041
11,616
5,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
17
Kills
8
8
Deaths
17
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
4
1
4
6
L
0
7
0
0
L
Chang'e
Fendikiyah
Chang'e
0
4
1
0.13
L
1
3
1
0.5
L
Bellona
2
1
1
2.5
W
Discordia
MiknisX
Discordia
4
2
2
2.5
L
Hun Batz
Mylesman117
Hun Batz
5
2
0
2.5
W
Sun Wukong
dfelipecp
Sun Wukong
0
3
1
0.17
W
Skadi
npbpm
Skadi
7
2
3
4.25
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,750
Damage
28,925
49,556
Taken
62,482
27,998
Mitigated
33,012
16,161
Healing
21,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
9,663
3,910
0
9,333
14,886
6,000
0
3,211
11,625
0
88,897
L
3,303
2,474
0
1,770
13,352
4,297
0
3,177
10,175
0
44,084
L
Chang'e
Fendikiyah
Chang'e
6,143
280
981
3,785
12,788
3,877
0
3,373
9,415
35,527
0
L
4,113
69
446
2,601
9,509
3,390
594
3,797
5,712
67,820
1,466
L
Bellona
8,325
4,055
0
6,429
15,217
16,437
0
325
14,892
0
70,154
W
Discordia
MiknisX
Discordia
6,651
483
0
246
6,741
2,235
56
2,970
3,722
55,493
0
L
Hun Batz
Mylesman117
Hun Batz
7,041
2,473
0
5,484
11,616
5,011
0
1,357
10,259
0
82,353
W
Sun Wukong
dfelipecp
Sun Wukong
7,440
2,383
77
3,514
11,482
9,450
0
0
11,482
0
58,159
W
Skadi
npbpm
Skadi
13,341
5,873
0
920
8,401
3,134
763
1,657
6,619
0
77,540
W
5,655
885
0
2,071
8,046
7,179
0
2,208
5,618
28,649
2,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,884
Gold Earned
39,978
482
Minions Killed
505
0
Camps Cleared
0
1,649,554
Distance Traveled
1,519,895
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,830
552
110
7
0
384,693
4
L
Rama
7,008
438
83
5
0
262,828
0
L
Chang'e
6,617
414
54
3
0
300,122
0
L
Hel
8,317
520
121
8
0
286,147
0
L
Bellona
8,817
551
126
8
0
302,996
4
W
Discordia
8,320
520
100
6
0
330,962
0
L
Hun Batz
9,219
576
121
8
0
367,802
3
W
Sun Wukong
8,106
507
120
8
0
286,135
0
W
Skadi
9,159
572
120
8
0
312,478
5
W
Geb
8,469
529
32
2
0
335,286
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role