Player Matchup

Chaac
Chaac
 
Chaac
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Alexe1927
Hel
Level 93
God Stats
2W - 1L
1,729 SR
Queue Stats
271W - 249L
1,513 Elo+
Party 2
Vulcan
Vulcan
ProGamersMaster
Vulcan
Level 81
God Stats
13W - 9L
1,517 SR
Queue Stats
303W - 279L
1,527 Elo+
Party 2
Bacchus
Bacchus
YaGottaDieBro
Bacchus
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
171W - 176L
1,479 Elo+
Solo
Chiron
Chiron
xXJammiesXx
Chiron
Level 117
God Stats
14W - 13L
1,332 SR
Queue Stats
609W - 628L
1,517 Elo+
Solo
Team Averages
Level 100
1,516 SR
1,507 Elo+

VS

Team Averages
Level 108
1,539 SR
1,370 Elo+
Freya
Freya
Landronimus
Freya
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,151 Elo+
Solo
Yemoja
Yemoja
RetiredPirate34
Yemoja
Level 132
God Stats
17W - 20L
1,500 SR
Queue Stats
768W - 891L
1,486 Elo+
Solo
He Bo
He Bo
Richdesnutribooy
He Bo
Level 58
God Stats
1W - 3L
1,724 SR
Queue Stats
317W - 327L
1,379 Elo+
Party 1
Scylla
Scylla
Richraquitiboy
Scylla
Level 105
God Stats
1W - 4L
1,394 SR
Queue Stats
77W - 89L
1,427 Elo+
Party 1
Geb
Geb
koZmik-KiDD23
Geb
Level 119
God Stats
24W - 13L
1,575 SR
Queue Stats
565W - 579L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
2 / 2 / 11
7,682
768
8,849
10,865
8,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 2 / 3
7,154
715
2,762
7,634
3,158
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
3 / 2 / 11
8,609
861
12,839
9,893
4,261
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
15
2 / 0 / 13
8,849
885
6,587
11,726
14,718
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chiron
17
10 / 0 / 7
9,658
966
15,422
9,106
4,052
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 1
7,228
723
8,364
12,372
5,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
1 / 0 / 3
7,959
796
4,098
6,710
4,710
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

11
0 / 6 / 5
6,590
659
4,485
10,103
4,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 1 / 2
7,349
735
8,988
6,358
2,403
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 5 / 4
7,882
788
12,865
15,109
14,222
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
21
18
Kills
6
6
Deaths
18
45
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
2
11
3.75
W
1
2
3
1.25
L
3
6
1
0.58
W
3
2
11
4.25
L
1
0
3
2.5
L
0
6
5
0.42
L
1
1
2
2
W
Bacchus
2
0
13
8.5
L
1
5
4
0.6
W
Chiron
10
0
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,459
Damage
38,800
49,224
Taken
50,652
34,739
Mitigated
30,969
28,154
Healing
17,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
8,849
1,334
772
3,192
10,865
8,550
81
7,599
3,266
0
14,253
W
2,762
343
6,428
3,561
7,634
3,158
88
7,507
127
7,439
224
L
8,364
2,637
103
1,759
12,372
5,558
0
5,950
6,422
13,636
0
W
12,839
8,092
1,305
2,917
9,893
4,261
140
9,070
823
29,837
253
L
4,098
713
5,412
2,944
6,710
4,710
0
3,024
3,686
17,552
1,201
L
4,485
188
207
183
10,103
4,076
0
4,467
5,636
13,365
0
L
8,988
103
7
1,915
6,358
2,403
0
1,523
4,835
25,530
310
W
Bacchus
6,587
160
981
3,841
11,726
14,718
56
7,356
4,370
11,029
0
L
12,865
1,063
1,792
2,741
15,109
14,222
0
6,950
8,159
21,239
0
W
Chiron
15,422
2,113
2,435
2,722
9,106
4,052
416
6,984
2,122
0
32,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,952
Gold Earned
37,008
115
Minions Killed
115
0
Camps Cleared
0
1,110,820
Distance Traveled
942,918
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,682
768
9
1
0
241,354
0
W
Hel
7,154
715
14
1
0
200,968
0
L
Freya
7,228
723
14
1
0
152,673
0
W
Vulcan
8,609
861
46
5
0
213,230
0
L
Yemoja
7,959
796
24
2
0
155,160
0
L
He Bo
6,590
659
21
2
0
179,228
0
L
Scylla
7,349
735
42
4
0
227,121
0
W
Bacchus
8,849
885
13
1
0
217,826
0
L
Geb
7,882
788
14
1
0
228,736
0
W
Chiron
9,658
966
33
3
0
237,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role