Player Matchup

Nut
Nut
AFLUFFYCOYOTE
Nut
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,552 Elo+
Party 2
Cernunnos
Cernunnos
Hussienazad1
Cernunnos
Level 57
God Stats
0W - 2L
1,397 SR
Queue Stats
15W - 23L
1,480 Elo+
Solo
Jormungandr
Jormungandr
ID_ilo-oli
Jormungandr
Level 156
God Stats
27W - 44L
1,284 SR
Queue Stats
246W - 262L
1,453 Elo+
Solo
Lancelot
Lancelot
Spauldor117
Lancelot
Level 87
God Stats
21W - 15L
1,611 SR
Queue Stats
186W - 184L
1,472 Elo+
Solo
Agni
Agni
acloudedleo
Agni
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 86
1,458 SR
1,492 Elo+

VS

Team Averages
Level 87
1,412 SR
1,404 Elo+
Fenrir
Fenrir
Clout_Kage987
Fenrir
Level 67
God Stats
2W - 2L
1,383 SR
Queue Stats
11W - 19L
1,365 Elo+
Party 1
Nox
Nox
JackofAnyTrade
Nox
Level 127
God Stats
17W - 23L
1,194 SR
Queue Stats
107W - 129L
1,415 Elo+
Solo
Cthulhu
Cthulhu
KingVicxiii
Cthulhu
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 19L
1,365 Elo+
Party 1
Cernunnos
Cernunnos
PeachPie0
Cernunnos
Level 106
God Stats
4W - 3L
1,498 SR
Queue Stats
107W - 144L
1,417 Elo+
Solo
Sol
Sol
shesofreaky
Sol
Level 65
God Stats
93W - 74L
1,488 SR
Queue Stats
133W - 120L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 3
8,024
1,003
5,583
16,533
7,669
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
Hussienazad1
Cernunnos
13
0 / 3 / 1
7,686
961
9,886
13,041
6,022
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
ID_ilo-oli
Jormungandr
13
2 / 2 / 0
8,441
1,055
7,848
11,940
10,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
Spauldor117
Lancelot
12
1 / 6 / 1
7,875
984
5,199
10,628
4,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 0 / 0
6,901
863
0
0
0
Team 1 Tickets

215

VS

Team 2 Tickets

349

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 1 / 8
9,520
1,190
9,605
8,106
3,983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

15
6 / 1 / 10
9,912
1,239
11,117
4,691
2,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
KingVicxiii
Cthulhu
14
3 / 0 / 11
8,804
1,101
9,204
8,479
5,403
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
PeachPie0
Cernunnos
14
0 / 0 / 10
8,157
1,020
4,524
4,010
3,838
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 1 / 12
8,472
1,059
14,228
7,193
2,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
69
3
Kills
18
18
Deaths
3
5
Assists
51
Player
Kills
Deaths
Assists
KDA
L
0
7
3
0.21
W
8
1
8
12
L
Cernunnos
Hussienazad1
Cernunnos
0
3
1
0.17
L
Jormungandr
ID_ilo-oli
Jormungandr
2
2
0
1
W
6
1
10
11
W
Cthulhu
KingVicxiii
Cthulhu
3
0
11
8.5
W
Cernunnos
PeachPie0
Cernunnos
0
0
10
5
L
Lancelot
Spauldor117
Lancelot
1
6
1
0.25
L
0
0
0
0
W
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,516
Damage
48,678
52,142
Taken
32,479
28,855
Mitigated
18,248
2,594
Healing
3,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,583
3,898
0
781
16,533
7,669
0
11,859
4,674
0
21,515
W
9,605
2,883
0
910
8,106
3,983
0
1,590
6,396
0
11,800
L
Cernunnos
Hussienazad1
Cernunnos
9,886
4,308
0
725
13,041
6,022
0
9,640
3,401
0
22,352
L
Jormungandr
ID_ilo-oli
Jormungandr
7,848
1,655
0
1,063
11,940
10,496
0
6,012
5,928
26,628
1,657
W
11,117
473
0
0
4,691
2,297
0
1,072
3,487
32,933
0
W
Cthulhu
KingVicxiii
Cthulhu
9,204
479
221
0
8,479
5,403
0
1,167
7,068
16,746
916
W
Cernunnos
PeachPie0
Cernunnos
4,524
982
0
19
4,010
3,838
0
745
3,127
476
12,988
L
Lancelot
Spauldor117
Lancelot
5,199
161
0
25
10,628
4,668
0
6,256
4,372
0
11,479
L
0
0
0
0
0
0
0
0
0
0
0
W
14,228
4,654
0
2,121
7,193
2,727
0
1,709
5,304
26,552
2,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,927
Gold Earned
44,865
127
Minions Killed
146
6
Camps Cleared
5
536,910
Distance Traveled
765,283
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
8,024
1,003
42
5
2
115,685
0
W
Fenrir
9,520
1,190
6
1
0
157,048
0
L
Cernunnos
7,686
961
35
4
2
141,209
0
L
Jormungandr
8,441
1,055
40
5
0
129,065
0
W
Nox
9,912
1,239
54
7
1
167,318
0
W
Cthulhu
8,804
1,101
24
3
1
165,547
0
W
Cernunnos
8,157
1,020
25
3
1
127,910
0
L
Lancelot
7,875
984
10
1
2
150,951
0
L
Agni
6,901
863
0
0
0
0
0
W
Sol
8,472
1,059
37
5
2
147,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role