Player Matchup

Hercules
Hercules
Silver V
Gaete_lh
Hercules
Silver V
Level 66
God Stats
7W - 12L
1,327 SR
Queue Stats
18W - 24L
1,288 MMR
Solo
Achilles
Achilles
Silver V
Hristu
Achilles
Silver V
Level 75
God Stats
2W - 2L
1,904 SR
Queue Stats
11W - 15L
1,297 MMR
Party 2
Baron Samedi
Baron Samedi
Silver IV
Radmen7
Baron Samedi
Silver IV
Level 144
God Stats
1W - 0L
1,737 SR
Queue Stats
12W - 15L
1,356 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 95
1,656 SR
1,314 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 89
1,394 SR
1,328 MMR
Neith
Neith
Bronze III
Kevinthegoalie
Neith
Bronze III
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,328 MMR
Party 1
Vulcan
Vulcan
Bronze III
LightShelf79941
Vulcan
Bronze III
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,328 MMR
Party 1
Chaac
Chaac
Bronze III
XxBarnsey10xX
Chaac
Bronze III
Level 78
God Stats
0W - 1L
1,183 SR
Queue Stats
1W - 4L
1,328 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Gaete_lh
Hercules
12
1 / 1 / 10
7,833
712
6,410
12,409
11,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Achilles
Hristu
Achilles
14
10 / 3 / 4
9,526
866
12,087
15,178
14,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Baron Samedi
Radmen7
Baron Samedi
13
3 / 3 / 11
8,471
770
10,562
8,415
4,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
ThothVamanaGilgameshAthenaMorgan Le Fay

VS

Bans
OdinAresHachimanBake KujiraHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 2
7,208
655
7,549
9,754
3,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 5 / 2
8,769
797
8,767
7,838
3,458
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 4 / 3
7,647
695
8,322
15,559
14,353
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
14
Kills
6
7
Deaths
14
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
Gaete_lh
Hercules
1
1
10
6
W
Achilles
Hristu
Achilles
10
3
4
4
L
1
5
2
0.4
L
4
5
2
1
W
Baron Samedi
Radmen7
Baron Samedi
3
3
11
2.83
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,059
Damage
24,638
36,002
Taken
33,151
30,369
Mitigated
21,662
11,944
Healing
5,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Gaete_lh
Hercules
6,410
817
0
4,303
12,409
11,209
13
3,170
9,239
0
23,407
W
Achilles
Hristu
Achilles
12,087
2,109
0
3,037
15,178
14,911
627
3,585
11,584
0
24,070
L
7,549
2,365
0
1,312
9,754
3,851
0
2,704
6,590
0
19,221
L
8,767
3,941
0
182
7,838
3,458
0
3,555
3,801
29,757
0
W
Baron Samedi
Radmen7
Baron Samedi
10,562
926
1,672
2,932
8,415
4,249
734
2,029
6,386
30,372
724
L
8,322
1,377
0
4,177
15,559
14,353
0
3,453
10,679
0
28,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,830
Gold Earned
23,624
119
Minions Killed
103
0
Camps Cleared
0
628,082
Distance Traveled
593,454
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,833
712
37
3
0
217,309
0
W
Achilles
9,526
866
29
3
0
215,616
1
L
Neith
7,208
655
26
2
0
178,731
0
L
Vulcan
8,769
797
39
4
0
216,320
0
W
Baron Samedi
8,471
770
53
5
0
195,157
0
L
Chaac
7,647
695
38
3
0
198,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role