Player Matchup

Shiva
Shiva
Fixas
Shiva
Level 59
God Stats
4W - 1L
1,691 SR
Queue Stats
471W - 474L
1,428 Elo+
Solo
Surtr
Surtr
Killnil
Surtr
Level 34
God Stats
1W - 2L
1,220 SR
Queue Stats
14W - 17L
1,347 Elo+
Party 1
Mulan
Mulan
TzDraken
Mulan
Level 18
God Stats
4W - 3L
1,570 SR
Queue Stats
13W - 17L
1,347 Elo+
Party 1
Team Averages
Level 37
1,494 SR
1,374 Elo+

VS

Team Averages
Level 46
1,527 SR
1,429 Elo+
Baron Samedi
Baron Samedi
Bandrum
Baron Samedi
Level 47
God Stats
0W - 2L
1,716 SR
Queue Stats
3W - 3L
1,675 Elo+
Solo
Charybdis
Charybdis
CoBoKyl7JIeHue
Charybdis
Level 47
God Stats
18W - 22L
1,367 SR
Queue Stats
151W - 195L
1,305 Elo+
Party 2
Izanami
Izanami
FelistChaos
Izanami
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
111W - 137L
1,307 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Fixas
Shiva
18
10 / 2 / 7
12,967
864
19,041
20,493
25,694
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

Surtr
Killnil
Surtr
15
4 / 3 / 5
11,126
742
11,122
14,830
18,265
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mulan
TzDraken
Mulan
17
4 / 1 / 10
12,319
821
15,525
16,056
13,706
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bandrum
Baron Samedi
14
3 / 6 / 3
10,377
692
12,711
18,030
9,984
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
CoBoKyl7JIeHue
Charybdis
17
3 / 4 / 2
11,090
739
9,718
16,841
6,764
Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
FelistChaos
Izanami
14
0 / 8 / 3
9,597
640
7,532
18,265
7,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
18
Kills
6
6
Deaths
18
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Bandrum
Baron Samedi
3
6
3
0.75
L
Charybdis
CoBoKyl7JIeHue
Charybdis
3
4
2
1
L
Izanami
FelistChaos
Izanami
0
8
3
0.19
W
Shiva
Fixas
Shiva
10
2
7
6.75
W
Surtr
Killnil
Surtr
4
3
5
2.17
W
Mulan
TzDraken
Mulan
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,688
Damage
29,961
51,379
Taken
53,136
57,665
Mitigated
23,805
12,091
Healing
6,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Bandrum
Baron Samedi
12,711
1,634
911
3,269
18,030
9,984
123
729
16,640
49,076
0
L
Charybdis
CoBoKyl7JIeHue
Charybdis
9,718
5,207
0
0
16,841
6,764
0
846
15,356
0
27,275
L
Izanami
FelistChaos
Izanami
7,532
5,232
0
2,170
18,265
7,057
0
218
17,381
0
51,615
W
Shiva
Fixas
Shiva
19,041
1,420
42
5,581
20,493
25,694
732
4,362
16,125
764
51,307
W
Surtr
Killnil
Surtr
11,122
2,121
0
1,607
14,830
18,265
428
4,499
10,314
4,268
37,666
W
Mulan
TzDraken
Mulan
15,525
2,464
0
4,861
16,056
13,706
1,113
4,592
11,453
0
53,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,412
Gold Earned
31,064
163
Minions Killed
170
0
Camps Cleared
0
837,058
Distance Traveled
666,727
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,377
692
59
4
0
225,247
1
L
Charybdis
11,090
739
34
2
0
228,897
2
L
Izanami
9,597
640
77
5
0
212,583
0
W
Shiva
12,967
864
44
3
0
305,098
0
W
Surtr
11,126
742
54
4
0
261,165
0
W
Mulan
12,319
821
65
4
0
270,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role