Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
BCShorkey
Ah Muzen Cab
Level 81
God Stats
5W - 1L
1,650 SR
Queue Stats
49W - 45L
1,441 Elo+
Solo
Cthulhu
Cthulhu
M4d V3NOMZ
Cthulhu
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 31L
1,507 Elo+
Party 2
Ra
Ra
Me4president659
Ra
Level 61
God Stats
1W - 1L
1,282 SR
Queue Stats
7W - 8L
1,409 Elo+
Party 2
Surtr
Surtr
TheSixthBoar5
Surtr
Level 169
God Stats
2W - 2L
1,244 SR
Queue Stats
39W - 56L
1,433 Elo+
Party 2
Team Averages
Level 108
1,435 SR
1,458 Elo+

VS

Team Averages
Level 64
1,557 SR
1,409 Elo+
Morgan Le Fay
Morgan Le Fay
Aimichan
Morgan Le Fay
Level 69
God Stats
17W - 28L
1,440 SR
Queue Stats
18W - 29L
1,373 Elo+
Party 1
Hachiman
Hachiman
DarKWolF2802
Hachiman
Level 43
God Stats
9W - 19L
1,390 SR
Queue Stats
10W - 21L
1,442 Elo+
Solo
Surtr
Surtr
DarthMortis
Surtr
Level 120
God Stats
3W - 4L
1,700 SR
Queue Stats
114W - 105L
1,458 Elo+
Party 1
Fenrir
Fenrir
topi46
Fenrir
Level 21
God Stats
3W - 3L
1,545 SR
Queue Stats
15W - 24L
1,377 Elo+
Party 1
Scylla
Scylla
vx Jack
Scylla
Level 68
God Stats
1W - 3L
1,711 SR
Queue Stats
164W - 170L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
9 / 0 / 1
10,014
626
8,317
13,567
8,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
BCShorkey
Ah Muzen Cab
15
4 / 1 / 2
9,086
568
7,131
8,600
3,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
M4d V3NOMZ
Cthulhu
13
1 / 1 / 8
8,871
554
6,774
17,238
12,832
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 6 / 1
7,278
455
4,137
11,480
4,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

13
2 / 6 / 2
8,116
507
8,160
16,284
11,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Aimichan
Morgan Le Fay
14
1 / 3 / 3
8,055
503
8,639
8,471
3,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
DarKWolF2802
Hachiman
7
0 / 4 / 0
5,426
339
2,715
6,433
1,797
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 3 / 4
8,536
534
12,921
18,498
13,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
topi46
Fenrir
13
8 / 4 / 2
8,199
512
10,096
14,785
6,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
vx Jack
Scylla
14
3 / 3 / 2
7,774
486
9,111
7,580
2,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
25
17
Kills
14
14
Deaths
17
14
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
9
0
1
9.5
L
Morgan Le Fay
Aimichan
Morgan Le Fay
1
3
3
0.83
W
Ah Muzen Cab
BCShorkey
Ah Muzen Cab
4
1
2
5
L
Hachiman
DarKWolF2802
Hachiman
0
4
0
0
L
2
3
4
1.33
W
Cthulhu
M4d V3NOMZ
Cthulhu
1
1
8
5
W
1
6
1
0.25
W
2
6
2
0.5
L
Fenrir
topi46
Fenrir
8
4
2
2.25
L
Scylla
vx Jack
Scylla
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,519
Damage
43,482
67,169
Taken
55,767
40,610
Mitigated
28,472
17,097
Healing
7,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,317
1,947
0
4,218
13,567
8,169
0
2,453
11,046
0
97,894
L
Morgan Le Fay
Aimichan
Morgan Le Fay
8,639
781
0
775
8,471
3,204
0
304
7,817
61,425
0
W
Ah Muzen Cab
BCShorkey
Ah Muzen Cab
7,131
2,744
0
690
8,600
3,198
876
75
8,525
0
79,613
L
Hachiman
DarKWolF2802
Hachiman
2,715
2,105
0
675
6,433
1,797
0
477
5,860
0
18,998
L
12,921
4,029
60
4,308
18,498
13,697
102
2,437
15,836
356
72,317
W
Cthulhu
M4d V3NOMZ
Cthulhu
6,774
748
1,746
4,999
17,238
12,832
0
2,937
14,226
34,510
1,833
W
4,137
387
96
1,335
11,480
4,456
0
5,529
5,665
43,189
163
W
8,160
2,511
0
4,013
16,284
11,955
318
6,555
9,729
1,487
51,328
L
Fenrir
topi46
Fenrir
10,096
1,948
0
892
14,785
6,951
0
3,960
10,609
0
41,708
L
Scylla
vx Jack
Scylla
9,111
992
0
500
7,580
2,823
0
3,771
3,809
56,092
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,365
Gold Earned
37,990
484
Minions Killed
379
0
Camps Cleared
0
1,540,434
Distance Traveled
1,265,680
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,014
626
143
9
0
381,351
0
L
Morgan Le Fay
8,055
503
113
7
0
260,783
0
W
Ah Muzen Cab
9,086
568
122
8
0
300,440
0
L
Hachiman
5,426
339
29
2
0
170,029
0
L
Surtr
8,536
534
112
7
0
273,431
0
W
Cthulhu
8,871
554
64
4
0
343,161
2
W
Ra
7,278
455
74
5
0
293,991
0
W
Surtr
8,116
507
81
5
0
221,491
0
L
Fenrir
8,199
512
47
3
0
328,569
0
L
Scylla
7,774
486
78
5
0
232,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role