Player Matchup

Zhong Kui
Zhong Kui
Angel-_-Muerto
Zhong Kui
Level 93
God Stats
10W - 7L
1,715 SR
Queue Stats
167W - 165L
1,503 Elo+
Solo
Ishtar
Ishtar
Drakathh__
Ishtar
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Osiris
Osiris
ISeeDeadpeep659
Osiris
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 77L
1,453 Elo+
Solo
Fenrir
Fenrir
Jack463Killyou
Fenrir
Level 52
God Stats
1W - 6L
1,309 SR
Queue Stats
281W - 289L
1,389 Elo+
Solo
Nut
Nut
NINJA987231
Nut
Level 69
God Stats
16W - 13L
1,618 SR
Queue Stats
42W - 43L
1,473 Elo+
Solo
Team Averages
Level 81
1,528 SR
1,464 Elo+

VS

Team Averages
Level 122
1,479 SR
1,519 Elo+
Bacchus
Bacchus
 
Bacchus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Fugik
Neith
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,700 Elo+
Solo
Baron Samedi
Baron Samedi
LonelyFrost
Baron Samedi
Level 126
God Stats
2W - 1L
1,714 SR
Queue Stats
68W - 63L
1,379 Elo+
Solo
He Bo
He Bo
Ninkavbed
He Bo
Level 132
God Stats
6W - 6L
1,213 SR
Queue Stats
408W - 383L
1,523 Elo+
Solo
Loki
Loki
XxGangsTer-ZaixX
Loki
Level 144
God Stats
10W - 6L
1,471 SR
Queue Stats
92W - 94L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Angel-_-Muerto
Zhong Kui
12
3 / 3 / 4
8,031
502
7,927
15,652
15,335
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ishtar
Drakathh__
Ishtar
15
2 / 3 / 3
8,087
505
6,973
11,706
5,183
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 3 / 1
7,824
489
6,115
16,461
15,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
3 / 2 / 1
7,014
438
2,363
8,770
4,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

13
3 / 4 / 2
8,048
503
6,661
12,020
5,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
1 / 3 / 4
7,833
490
6,848
10,930
11,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Fugik
Neith
12
4 / 3 / 1
7,531
471
7,663
7,684
3,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
LonelyFrost
Baron Samedi
14
4 / 3 / 2
8,561
535
9,776
9,980
5,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
Ninkavbed
He Bo
13
0 / 1 / 4
8,138
509
8,607
10,381
8,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
6 / 2 / 1
9,211
576
8,259
14,622
6,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
27
12
Kills
15
15
Deaths
12
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
3
4
1
L
Zhong Kui
Angel-_-Muerto
Zhong Kui
3
3
4
1.67
L
Ishtar
Drakathh__
Ishtar
2
3
3
1.17
W
Neith
Fugik
Neith
4
3
1
1.5
L
1
3
1
0.5
L
3
2
1
1.75
W
Baron Samedi
LonelyFrost
Baron Samedi
4
3
2
1.67
L
3
4
2
1
W
He Bo
Ninkavbed
He Bo
0
1
4
2
W
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,039
Damage
41,153
64,609
Taken
53,597
45,010
Mitigated
35,422
14,066
Healing
14,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,848
605
0
2,174
10,930
11,570
315
2,140
8,790
30,068
0
L
Zhong Kui
Angel-_-Muerto
Zhong Kui
7,927
851
97
3,633
15,652
15,335
10
5,564
10,015
41,595
0
L
Ishtar
Drakathh__
Ishtar
6,973
4,533
0
2,538
11,706
5,183
0
3,611
8,075
0
67,655
W
Neith
Fugik
Neith
7,663
2,742
0
1,241
7,684
3,220
761
2,700
4,984
0
40,351
L
6,115
2,585
0
5,688
16,461
15,009
0
7,401
8,545
0
43,004
L
2,363
328
0
950
8,770
4,390
0
1,236
7,534
0
36,606
W
Baron Samedi
LonelyFrost
Baron Samedi
9,776
1,777
288
2,004
9,980
5,637
159
424
9,556
56,424
1,719
L
6,661
1,634
0
1,160
12,020
5,093
0
5,811
6,189
0
51,516
W
He Bo
Ninkavbed
He Bo
8,607
538
0
2,670
10,381
8,528
0
1,608
8,773
42,549
3,049
W
8,259
2,550
0
6,548
14,622
6,467
0
1,055
13,567
0
91,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,004
Gold Earned
41,274
382
Minions Killed
436
0
Camps Cleared
0
1,337,562
Distance Traveled
1,418,125
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,833
490
38
2
0
257,076
0
L
Zhong Kui
8,031
502
66
4
0
268,117
0
L
Ishtar
8,087
505
107
7
0
289,127
0
W
Neith
7,531
471
60
4
0
272,387
0
L
Osiris
7,824
489
70
4
0
283,093
0
L
Fenrir
7,014
438
49
3
0
220,243
0
W
Baron Samedi
8,561
535
104
7
0
247,125
0
L
Nut
8,048
503
90
6
0
276,982
0
W
He Bo
8,138
509
90
6
0
283,346
0
W
Loki
9,211
576
144
9
0
358,191
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role