Player Matchup

Thor
Thor
Bennie
Thor
Level 177
God Stats
4W - 0L
1,837 SR
Queue Stats
35W - 12L
1,857 Elo+
Solo
Nut
Nut
Lilnawf901
Nut
Level 45
God Stats
19W - 18L
1,554 SR
Queue Stats
468W - 461L
1,541 Elo+
Solo
Anubis
Anubis
ThatPeterGuy
Anubis
Level 158
God Stats
8W - 8L
1,621 SR
Queue Stats
225W - 193L
1,546 Elo+
Solo
Sylvanus
Sylvanus
dewhaden
Sylvanus
Level 157
God Stats
2W - 4L
1,500 SR
Queue Stats
66W - 78L
1,596 Elo+
Solo
Surtr
Surtr
xDarDarBinks
Surtr
Level 159
God Stats
2W - 4L
1,199 SR
Queue Stats
199W - 178L
1,755 Elo+
Solo
Team Averages
Level 139
1,542 SR
1,659 Elo+

VS

Team Averages
Level 132
1,557 SR
1,586 Elo+
Cerberus
Cerberus
CMSU WOODY1
Cerberus
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 21L
1,545 Elo+
Solo
Serqet
Serqet
Danihellima
Serqet
Level 129
God Stats
7W - 14L
1,533 SR
Queue Stats
94W - 113L
1,432 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Eoza
Morgan Le Fay
Level 175
God Stats
2W - 1L
1,871 SR
Queue Stats
91W - 70L
1,686 Elo+
Solo
Apollo
Apollo
Jocheve
Apollo
Level 148
God Stats
2W - 6L
1,373 SR
Queue Stats
63W - 56L
1,602 Elo+
Solo
Kuzenbo
Kuzenbo
chilledfrench
Kuzenbo
Level 172
God Stats
2W - 3L
1,506 SR
Queue Stats
67W - 55L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Bennie
Thor
18
9 / 1 / 3
10,791
600
14,955
18,380
8,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
2 / 0 / 3
11,216
623
13,276
8,883
4,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
14
0 / 3 / 5
8,952
497
13,201
14,876
8,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sylvanus
dewhaden
Sylvanus
13
2 / 3 / 5
9,059
503
6,871
16,930
14,547
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

17
5 / 5 / 5
10,818
601
15,713
16,994
16,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CMSU WOODY1
Cerberus
15
3 / 5 / 3
9,067
504
13,417
26,511
29,947
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Serqet
15
2 / 3 / 4
8,310
462
8,354
18,816
7,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
Eoza
Morgan Le Fay
13
3 / 4 / 2
8,151
453
9,573
11,677
4,704
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apollo
Jocheve
Apollo
16
2 / 4 / 1
9,750
542
5,849
14,727
6,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
12
1 / 2 / 6
8,177
454
11,709
16,821
20,394
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
27
18
Kills
11
12
Deaths
18
21
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Thor
Bennie
Thor
9
1
3
10.5
L
Cerberus
CMSU WOODY1
Cerberus
3
5
3
0.9
L
Serqet
2
3
4
1.33
L
Morgan Le Fay
Eoza
Morgan Le Fay
3
4
2
1
L
Apollo
Jocheve
Apollo
2
4
1
0.63
W
2
0
3
3.5
W
Anubis
0
3
5
0.83
L
Kuzenbo
1
2
6
2
W
Sylvanus
dewhaden
Sylvanus
2
3
5
1.5
W
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,016
Damage
48,902
76,063
Taken
88,552
52,525
Mitigated
69,200
31,860
Healing
25,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
Bennie
Thor
14,955
4,105
0
7,955
18,380
8,819
0
6,361
11,341
0
94,858
L
Cerberus
CMSU WOODY1
Cerberus
13,417
631
0
9,907
26,511
29,947
0
4,127
21,120
72,767
4,686
L
Serqet
8,354
1,194
0
7,479
18,816
7,943
0
5,265
13,504
0
71,527
L
Morgan Le Fay
Eoza
Morgan Le Fay
9,573
708
0
2,671
11,677
4,704
0
3,945
7,541
59,952
2,070
L
Apollo
Jocheve
Apollo
5,849
2,453
0
3,784
14,727
6,212
909
1,669
13,058
0
84,131
W
13,276
9,092
0
4,216
8,883
4,248
1,582
755
8,128
0
120,463
W
Anubis
13,201
275
0
4,816
14,876
8,285
0
9,472
5,110
80,714
455
L
Kuzenbo
11,709
4,198
0
1,914
16,821
20,394
0
5,611
11,037
33,214
1,763
W
Sylvanus
dewhaden
Sylvanus
6,871
1,738
5,873
5,012
16,930
14,547
124
9,202
7,260
20,291
0
W
15,713
5,436
0
3,988
16,994
16,626
91
7,783
9,106
2,057
77,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,836
Gold Earned
43,455
598
Minions Killed
575
0
Camps Cleared
0
1,793,531
Distance Traveled
1,793,481
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,791
600
134
7
0
429,544
0
L
Cerberus
9,067
504
172
10
0
316,214
0
L
Serqet
8,310
462
106
6
0
408,761
0
L
Morgan Le Fay
8,151
453
91
5
0
360,308
2
L
Apollo
9,750
542
155
9
0
314,515
2
W
Nut
11,216
623
188
10
0
342,213
2
W
Anubis
8,952
497
128
7
0
329,230
1
L
Kuzenbo
8,177
454
51
3
0
393,683
10
W
Sylvanus
9,059
503
39
2
0
380,941
6
W
Surtr
10,818
601
109
6
0
311,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role