Player Matchup

Ares
Ares
Darkinlord24
Ares
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 3
Anubis
Anubis
KaptanOzi
Anubis
Level 85
God Stats
2W - 0L
1,171 SR
Queue Stats
12W - 11L
1,319 Elo+
Solo
Da Ji
Da Ji
Roxmer
Da Ji
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 43L
1,412 Elo+
Party 3
Set
Set
Shadows-vP
Set
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
199W - 196L
1,495 Elo+
Party 1
Medusa
Medusa
josepablogr98
Medusa
Level 64
God Stats
37W - 28L
1,484 SR
Queue Stats
135W - 130L
1,423 Elo+
Party 1
Team Averages
Level 72
1,431 SR
1,430 Elo+

VS

Team Averages
Level 65
1,475 SR
1,483 Elo+
Zhong Kui
Zhong Kui
GoodCap
Zhong Kui
Level 29
God Stats
1W - 1L
1,707 SR
Queue Stats
6W - 8L
1,404 Elo+
Party 2
Sobek
Sobek
Killerhimpro
Sobek
Level 88
God Stats
2W - 3L
1,511 SR
Queue Stats
109W - 123L
1,435 Elo+
Party 2
Nut
Nut
Kr4ych
Nut
Level 88
God Stats
13W - 16L
1,207 SR
Queue Stats
131W - 134L
1,438 Elo+
Party 2
Sol
Sol
Mhdi99
Sol
Level 86
God Stats
7W - 8L
1,450 SR
Queue Stats
82W - 78L
1,449 Elo+
Solo
Mercury
Mercury
xWxlfyy
Mercury
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 40L
1,688 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 4
6,450
461
3,221
7,032
5,783
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Anubis
KaptanOzi
Anubis
14
2 / 3 / 3
7,998
571
7,228
7,660
4,245
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Da Ji
Roxmer
Da Ji
16
8 / 2 / 5
8,985
642
8,926
16,859
7,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
3 / 0 / 2
9,200
657
7,364
12,276
13,424
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

12
2 / 2 / 2
7,016
501
5,183
6,860
2,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
GoodCap
Zhong Kui
13
0 / 4 / 0
7,338
524
6,009
12,769
10,099
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 2 / 2
6,755
483
2,198
11,026
11,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nut
Kr4ych
Nut
12
2 / 2 / 0
7,004
500
6,148
6,348
3,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
Mhdi99
Sol
13
3 / 3 / 1
7,666
548
5,028
9,022
2,253
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
xWxlfyy
Mercury
12
2 / 5 / 2
6,866
490
3,856
11,270
4,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
16
Kills
7
7
Deaths
16
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
0
4
3
L
Zhong Kui
GoodCap
Zhong Kui
0
4
0
0
W
Anubis
KaptanOzi
Anubis
2
3
3
1.17
L
0
2
2
0.5
L
Nut
Kr4ych
Nut
2
2
0
1
L
Sol
Mhdi99
Sol
3
3
1
1.17
W
Da Ji
Roxmer
Da Ji
8
2
5
5.25
W
3
0
2
4
W
2
2
2
1.5
L
Mercury
xWxlfyy
Mercury
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,922
Damage
23,239
50,687
Taken
50,435
34,130
Mitigated
31,767
16,287
Healing
16,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,221
139
0
658
7,032
5,783
210
1,209
5,823
19,060
538
L
Zhong Kui
GoodCap
Zhong Kui
6,009
1,952
0
7,246
12,769
10,099
0
0
12,769
55,589
0
W
Anubis
KaptanOzi
Anubis
7,228
515
0
2,885
7,660
4,245
170
4,234
3,426
63,664
0
L
2,198
123
104
3,140
11,026
11,570
0
2,942
8,084
21,418
1,709
L
Nut
Kr4ych
Nut
6,148
3,131
0
1,810
6,348
3,028
0
403
5,945
0
48,725
L
Sol
Mhdi99
Sol
5,028
1,382
0
3,078
9,022
2,253
1,031
5,287
3,735
51,978
652
W
Da Ji
Roxmer
Da Ji
8,926
1,774
0
8,156
16,859
7,768
147
1,204
15,655
0
75,632
W
7,364
3,403
0
3,335
12,276
13,424
516
5,975
6,301
0
76,652
W
5,183
1,233
0
1,253
6,860
2,910
0
529
6,331
0
56,473
L
Mercury
xWxlfyy
Mercury
3,856
2,305
0
1,247
11,270
4,817
0
1,458
9,812
0
44,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,649
Gold Earned
35,629
437
Minions Killed
400
0
Camps Cleared
0
1,376,444
Distance Traveled
1,235,217
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,450
461
40
3
0
298,283
0
L
Zhong Kui
7,338
524
108
8
0
187,543
0
W
Anubis
7,998
571
99
7
0
276,011
2
L
Sobek
6,755
483
36
3
0
286,376
5
L
Nut
7,004
500
99
7
0
254,330
0
L
Sol
7,666
548
81
6
0
230,452
0
W
Da Ji
8,985
642
108
8
0
298,963
0
W
Set
9,200
657
128
9
0
242,925
0
W
Medusa
7,016
501
62
4
0
260,262
0
L
Mercury
6,866
490
76
5
0
276,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role